Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on October 05, 2015, 02:07:31 pm
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Hey guys,
Following things have been updated- Walk and attack animations for dharok's axe and anger's axe have been improved. The holding and attack animations were a bit off, I've fixed that.
- The occurance of verac armour's effect now has a graphic, showing that your opponent's defence was ignored.
- You no longer need to relog to claim your Donation Points (DP). They'll be added to your account once the payment is completed and you're standing in a safe zone. They won't be added in non-safe pvp zones and when you're in combat.
- Switching weapons code updated. Your attack style (xp gain) will now always be preserved when your new weapon has that xp gain style too. The lonely exception are controlled (mixed xp) and strength styles. If no matching xp gain can be found, it will switch to either strength or mixed xp, whatever is available at your new weapon. An example would be switching from a whip to an ags, which would switch from mixed to to strength xp and vice versa.
- Attack styles and xp gains are now properly saved upon logout.
- Saradomin brews now decrease range and magic levels too. The decrease mechanics were changed. Saradomin brews now reduce your attack, strength, magic and range level by 5% per sip. Meaning, that if you take a sip of your saradomin brew with 118 Attack, it goes down to 112 Attack.
- Zamorak brew now decreases your attack, defence, range and magic levels by 5% per sip. Strength boost of 25% remains untouched. Additionally, the zamorak brew now also heals hitpoints, just like the saradomin brew.
- Super combat potions are now available at level 79 Herblore. They can be made by combining a super strength, super attack, super defence and a clean cadantine herb. They give bonus stats of the 3 potions mentioned previously.
- Lumbridge training dummies added. They show your DPS:
(https://emps-world.net/img/updates/dps_dummy.13499.jpg) - Projectile and graphic timing of all projectiles updated. Casting magic spells looks smoother now.
- Spell splashing removed. Instead of splashing, you'll now see the spell graphic with a 0 hit. This has absolutely no other effect than better visual feedback on what spell your opponent has used. It also means that you can use stat draining spells more effectively now.
- Antifire potions added. They block more dragonfire damage than a anti dragon shield, but less damage than a dragonfire shield. Antifire potions also work against enchanted dragonstone bolts!
- Potion decanting overhaul. You can now fill your potions to a maximum of 4 doses.
- Potion decanter added to the Grand Exchange. Talk to Bob Barter to decant all of your potions in your inventory to (4) doses. Bob doesn't do work for free, it costs 1.000 gp per inventory to decant your potions.
(https://emps-world.net/img/updates/potion_decanting.13499.jpg)
All the best,
Thomy
Additions:- Noted potions cannot be decanted. There was a bug that deleted your noted potions when attempting to, that's also fixed now.
- Blue dragon scales added to blue dragon drop tables
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Awesome, dummies!
Edit: What about the ones in Burthope(Warrior's guild)?
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Great to see so many things that have been requested added. Quite a shame the potion decanter isn't member though, would've been a great member feature.
Do the antifire potions stack with dfs/anti dragon shield? If so, what can I expect when for example facing mith dragons while wearing dfs and having the antifire potion effect?
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lol @ z brew update.
Rest is decent.
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Great to see so many things that have been requested added. Quite a shame the potion decanter isn't member though, would've been a great member feature.
Do the antifire potions stack with dfs/anti dragon shield? If so, what can I expect when for example facing mith dragons while wearing dfs and having the antifire potion effect?
Yes the effect stacks! :)
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Eh...I got used to drink sara/zammy brews before taking the super pots, even with magic/range ,... so nothing bad in that (for me)
Regarding the decant of pots, do we get pot(4) when we finish adding the ingredient or it will remain on 3 sips?
And thank you for fixing the switch between weapons / styles . Kudos for that ;D
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Really like to see many things that have been suggested added.
Great updates, and keep on the great work :)
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gf sara brews
O-T: nice update
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About time that you're able to fill potions to (4) but rip sara brews
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RIP mage/range PvM with sara brews. :'(
The rest looks nice.
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Note: if your levels have been lowered lower than your level in the skill, you still have to only drink one sip of any super pot to bring all your stats back to maximum buff again
Note3: it'll take 6 sips from any brew to decrease your level to the minimum possible.
Note2: the cap of the 5% decrease is level 85 when you're level 99.
Note4: Thomy forgot to add dragonscale drops, will be fixed asap
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AWESOME
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thanks you thomas!
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RIP mage/range PvM with sara brews. :'(
The rest looks nice.
Why? You can drink a sip of super range/magic pot after the sara brew sip 8)
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nice update,well done..!
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So wait, if we drink a zammy brew or saradomin brew, we can't use vengeance anymore?? There are no benefits with drinking both of them, my fault ;d
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Nice updates, all of them are really good additions for the game. Good work! And thanks :D
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A lot of herb updates added in, I like all of them! Making potions 4 doses is going to be nice. Great updates!
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Great updates, Thomy.
Keep it up!
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amazing update! good job ::)
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Nice updates, Thomy!
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Wiki has been fully updated with the new patchnotes
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Pretty decent updates, Thomy.
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RIP mage/range PvM with sara brews. :'(
The rest looks nice.
Why? You can drink a sip of super range/magic pot after the sara brew sip 8)
Brews were used as food. Yes, paying 100k each for them was still profitable.
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Nice updates, Thomy :)
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- Switching weapons code updated. Your attack style (xp gain) will now always be preserved when your new weapon has that xp gain style too. The lonely exception are controlled (mixed xp) and strength styles. If no matching xp gain can be found, it will switch to either strength or mixed xp, whatever is available at your new weapon. An example would be switching from a whip to an ags, which would switch from mixed to to strength xp and vice versa.
Can you make it so that when you equip Rod of Ivandis, the magic autocast attack style is enabled by default?
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- Switching weapons code updated. Your attack style (xp gain) will now always be preserved when your new weapon has that xp gain style too. The lonely exception are controlled (mixed xp) and strength styles. If no matching xp gain can be found, it will switch to either strength or mixed xp, whatever is available at your new weapon. An example would be switching from a whip to an ags, which would switch from mixed to to strength xp and vice versa.
Can you make it so that when you equip Rod of Ivandis, the magic autocast attack style is enabled by default?
Same with Zuriels Staff please ;)
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add more caves and portals. almost every portal or cave I try to go I cant get in >:(
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add more caves and portals. almost every portal or cave I try to go I cant get in >:(
There's no point in adding additional areas if there is no content for them. Use the suggestions and ideas sections if you have an idea for new areas with new things in them.