Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on March 07, 2015, 09:01:32 am
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Hi,
As most of you probably have already seen, our main homepage has received a new layout. If you haven't already seen it, check it out here: http://emps-world.net. Please let me know if you like it or don't like it, also tell me why! Besides, special thanks to Mary for drawing the images of the menu.
We're also removing double xp and free member weekends. Please don't immediately rampage on that, let me explain why and tell you what ELSE we're giving you! Double XP weekends sound really cool, everything trains twice as fast. In theory that sounds really good, but the plain reality is, that we only have lots of players online during these weekends. So once in 2 weeks, we have peeks with over 400 players online at once. I'd like to change these peeks a little and have 350-400 players online daily. I'm therefore removing double XP and free member during weekends and add 1 hour of double xp every day. Our plan is to make some kind of 'double xp aura' available for voting points. I'm working on a voting system for RuneLocus, TopG, RSPS-List, etc. Our plan is to use voting points for cosmetical items, double xp, member days and even brawling gloves. Please bear in mind, that this change goes live WHENEVER the voting system is finished. It could mean that we have no double xp next weekend, but I cannot guarantee that yet!
TL;DR: No double xp/free member weekends, 1h double xp a day!
In other news, we have made some changes to the game:- You are no longer 100% safe when fighting monsters in the wilderness. Any player can interrupt combat with npcs in single combat zones now! We've made this change, because there is 0 risk in killing dragons or spectrals in the wilderness, when you've got a teleport with you. It's impossible for a PKer to attack you. (Goes live tomorrow, already warning the first time here!)
- Tutorial dialogues updated. A better explanation of Emps-World, its commands and I removed some old mistakes.
- Tutorial rewards updated. New players now get an iron, steel, black and mithril scimitar. Moreover, they also get a shortbow, oak shortbow and willow shortbow now. On top of that, new players get 250 iron arrows instead of 150 bronze arrows plus 150 steel arrows. This should make the overall start easier.
- Frost dragon bones now give 1,875xp. Moreover, frost dragons have been made weaker overall too.
- Monks of zamorak now drop zamorak wines.
- Banshees now drop noted potato cactus.
- Jellies don't drop granite items that often anymore. We've compensated it, by adding more coins to them. Plus, they are no longer aggressive.
- Basilisks are no longer aggressive.
- Wyverns drop saradomin armour less often. We've compensated it too, by adding more coins to them
- Ice strykewyrms deal no initial damage anymore when popping out of the ground.
- Splashes and teleblocks now trigger auto-retaliate. Monsters will also attack you back, when you splash a magic spell on them.
- A bug with donations was fixed, which let you gain huge amounts of donator tickets. If that happened to you, you have 1 day time to return them. We'll ban all accounts that have massive amounts of donator tickets tomorrow. Serious offenses (50+ tickets) were immediately banned.
Special thanks to Martin aka Es Dexter for updating this updates's drop tables.
Last but not least, our first GE test is going live. We'll be testing transactions in world 3 (no public beta yet, sorry!). I hope that it's working out really well and that we can have it ready in the coming weeks. :)
All the best,
Thomy
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great update tnx ... keep it on :)
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Thanks again! ;)
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Pretty good update.
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Once again brilliant updates Thomy, keep em coming.
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I love the update with the double xp ^_^
Overall it's a great update, well done!
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The new layout looks amazing!
Amazing updates and fixes, keep them coming! :)
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I like these new buttons on the homepage :)
Looking forward to the GE!
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Aslong as the double xp of the 1 hour doesn't happen when the southern hemisphere isn't home... because we have shit to do aswell.
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then 2x xp will start today?
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All good except for the one hour of double xp/member, why not make it two or three? One hour won't help a lot :s
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gg, gf, wp, good job thomy, thanks
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Seems like staff isn't approving POLITE feedback nowadays, but instead, they approve all my sarcastic spam replies. Let's try again...
We're also removing double xp and free member weekends. Please don't immediately rampage on that, let me explain why and tell you what ELSE we're giving you! Double XP weekends sound really cool, everything trains twice as fast. In theory that sounds really good, but the plain reality is, that we only have lots of players online during these weekends. So once in 2 weeks, we have peeks with over 400 players online at once. I'd like to change these peeks a little and have 350-400 players online daily. I'm therefore removing double XP and free member during weekends and add 1 hour of double xp every day. Our plan is to make some kind of 'double xp aura' available for voting points. I'm working on a voting system for RuneLocus, TopG, RSPS-List, etc. Our plan is to use voting points for cosmetical items, double xp, member days and even brawling gloves. Please bear in mind, that this change goes live WHENEVER the voting system is finished. It could mean that we have no double xp next weekend, but I cannot guarantee that yet!
TL;DR: No double xp/free member weekends, 1h double xp a day!
You do realize that people have important exams during spring? They OBVIOUSLY have less time to play than usual, and now they have pretty much no reason to play Emps on weekends either. Voting rewards are just an another excuse for the fact that Emps is going downhill. Emps didn't need that, and NOBODY even wanted that back when we had 1k+ player peaks.
- Someone12116
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Seems like staff isn't approving POLITE feedback nowadays, but instead, they approve all my sarcastic spam replies. Let's try again...
We're also removing double xp and free member weekends. Please don't immediately rampage on that, let me explain why and tell you what ELSE we're giving you! Double XP weekends sound really cool, everything trains twice as fast. In theory that sounds really good, but the plain reality is, that we only have lots of players online during these weekends. So once in 2 weeks, we have peeks with over 400 players online at once. I'd like to change these peeks a little and have 350-400 players online daily. I'm therefore removing double XP and free member during weekends and add 1 hour of double xp every day. Our plan is to make some kind of 'double xp aura' available for voting points. I'm working on a voting system for RuneLocus, TopG, RSPS-List, etc. Our plan is to use voting points for cosmetical items, double xp, member days and even brawling gloves. Please bear in mind, that this change goes live WHENEVER the voting system is finished. It could mean that we have no double xp next weekend, but I cannot guarantee that yet!
TL;DR: No double xp/free member weekends, 1h double xp a day!
You do realize that people have important exams during spring? They OBVIOUSLY have less time to play than usual, and now they have pretty much no reason to play Emps on weekends either. Voting rewards are just an another excuse for the fact that Emps is going downhill. Emps didn't need that, and NOBODY even wanted that back when we had 1k+ player peaks.
- Someone12116
How about tokens that you can stack and you can consume them to get an immediate hour of double xp? That way you can get your double xp at a time you can actually utilize it.
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Awesome news Thomy!
Thanks Mary for the awesome layout, Ekke and Martin for the drop tables changes ;)
- Monks of zamorak now drop zamorak wines.
They always dropped Wines of Zamorak, did you mean noted?
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Seems like staff isn't approving POLITE feedback nowadays, but instead, they approve all my sarcastic spam replies. Let's try again...
We're also removing double xp and free member weekends. Please don't immediately rampage on that, let me explain why and tell you what ELSE we're giving you! Double XP weekends sound really cool, everything trains twice as fast. In theory that sounds really good, but the plain reality is, that we only have lots of players online during these weekends. So once in 2 weeks, we have peeks with over 400 players online at once. I'd like to change these peeks a little and have 350-400 players online daily. I'm therefore removing double XP and free member during weekends and add 1 hour of double xp every day. Our plan is to make some kind of 'double xp aura' available for voting points. I'm working on a voting system for RuneLocus, TopG, RSPS-List, etc. Our plan is to use voting points for cosmetical items, double xp, member days and even brawling gloves. Please bear in mind, that this change goes live WHENEVER the voting system is finished. It could mean that we have no double xp next weekend, but I cannot guarantee that yet!
TL;DR: No double xp/free member weekends, 1h double xp a day!
You do realize that people have important exams during spring? They OBVIOUSLY have less time to play than usual, and now they have pretty much no reason to play Emps on weekends either. Voting rewards are just an another excuse for the fact that Emps is going downhill. Emps didn't need that, and NOBODY even wanted that back when we had 1k+ player peaks.
- Someone12116
How about tokens that you can stack and you can consume them to get an immediate hour of double xp? That way you can get your double xp at a time you can actually utilize it.
It's still 14 hours vs 48 hours of double XP per 2 weeks. I can't see the player peaks going up with this system (assuming that higher player peaks are what Thomy is trying to achieve). Of course you could use the 14 hours more efficiently than the full 48 hours.
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Thanks Thomy and Martin ;D
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Seems like staff isn't approving POLITE feedback nowadays, but instead, they approve all my sarcastic spam replies. Let's try again...
We're also removing double xp and free member weekends. Please don't immediately rampage on that, let me explain why and tell you what ELSE we're giving you! Double XP weekends sound really cool, everything trains twice as fast. In theory that sounds really good, but the plain reality is, that we only have lots of players online during these weekends. So once in 2 weeks, we have peeks with over 400 players online at once. I'd like to change these peeks a little and have 350-400 players online daily. I'm therefore removing double XP and free member during weekends and add 1 hour of double xp every day. Our plan is to make some kind of 'double xp aura' available for voting points. I'm working on a voting system for RuneLocus, TopG, RSPS-List, etc. Our plan is to use voting points for cosmetical items, double xp, member days and even brawling gloves. Please bear in mind, that this change goes live WHENEVER the voting system is finished. It could mean that we have no double xp next weekend, but I cannot guarantee that yet!
TL;DR: No double xp/free member weekends, 1h double xp a day!
You do realize that people have important exams during spring? They OBVIOUSLY have less time to play than usual, and now they have pretty much no reason to play Emps on weekends either. Voting rewards are just an another excuse for the fact that Emps is going downhill. Emps didn't need that, and NOBODY even wanted that back when we had 1k+ player peaks.
- Someone12116
How about tokens that you can stack and you can consume them to get an immediate hour of double xp? That way you can get your double xp at a time you can actually utilize it.
I agree with what Mary said, double xp should not be a time zone thing, but rather, a player can use it anytime they want, with 1 tokens last for 1 hour.
Awesome news Thomy!
Thanks Mary for the awesome layout, Ekke and Martin for the drop tables changes ;)
- Monks of zamorak now drop zamorak wines.
They always dropped Wines of Zamorak, did you mean noted?
I thought of the same thing, didn't they drop wines of zamorak all the time? Don't you mean noted?
Thanks for the updates!
The GE is what I am most interested about.
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Btw what about the double tickets/tokens? Will these dissapear aswell?
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Btw what about the double tickets/tokens? Will these dissapear aswell?
Ofc they would disappear, you can't get infinite double xp/membership ;)
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Everyhting is great.
But There is alot players who are not able to use this double xp hour cuz of their time zone. What about that?
We won't make that depend on the timezone! Every player will be able to choose their double xp time individually.
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Very nice updates, thanks! Website design is wonderful!
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can you make it 2 hours of double xp / day ?
good job anyway ;)
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You can vote on multiple sites each day, assuming 1 vote would give you 1h or even 30min: You still get more than an hour everyday if you peacefully vote for all the sites ;)
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vote now is working,and d xp when it well start? wich time daily ???
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This must be one of the best updates ive seen so far!!
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This is an amazing update, you've addressed a lot of the complaints the community has had lately and made the perfect decision regarding voting, thanks alot!
And to anyone saying the hour of chosen double exp isn't better you I think you need to consider this:
I would avoid doing things during the week because i would prefer to save the items for the weekend when i could get double the experience, this will definitely motivate me to play more during the week.
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Seems like staff isn't approving POLITE feedback nowadays, but instead, they approve all my sarcastic spam replies. Let's try again...
We're also removing double xp and free member weekends. Please don't immediately rampage on that, let me explain why and tell you what ELSE we're giving you! Double XP weekends sound really cool, everything trains twice as fast. In theory that sounds really good, but the plain reality is, that we only have lots of players online during these weekends. So once in 2 weeks, we have peeks with over 400 players online at once. I'd like to change these peeks a little and have 350-400 players online daily. I'm therefore removing double XP and free member during weekends and add 1 hour of double xp every day. Our plan is to make some kind of 'double xp aura' available for voting points. I'm working on a voting system for RuneLocus, TopG, RSPS-List, etc. Our plan is to use voting points for cosmetical items, double xp, member days and even brawling gloves. Please bear in mind, that this change goes live WHENEVER the voting system is finished. It could mean that we have no double xp next weekend, but I cannot guarantee that yet!
TL;DR: No double xp/free member weekends, 1h double xp a day!
You do realize that people have important exams during spring? They OBVIOUSLY have less time to play than usual, and now they have pretty much no reason to play Emps on weekends either. Voting rewards are just an another excuse for the fact that Emps is going downhill. Emps didn't need that, and NOBODY even wanted that back when we had 1k+ player peaks.
- Someone12116
How about tokens that you can stack and you can consume them to get an immediate hour of double xp? That way you can get your double xp at a time you can actually utilize it.
^i totaly 100% agree with mary here, if you would get like 1 token per 12 hours there would be a reason to log in every 12 hours to obtain them and when you have a reasonable stack you could use them on a single time. why didn't no one suggest this sooner :kappa:?
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Thanks
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Seems like staff isn't approving POLITE feedback nowadays, but instead, they approve all my sarcastic spam replies. Let's try again...
We're also removing double xp and free member weekends. Please don't immediately rampage on that, let me explain why and tell you what ELSE we're giving you! Double XP weekends sound really cool, everything trains twice as fast. In theory that sounds really good, but the plain reality is, that we only have lots of players online during these weekends. So once in 2 weeks, we have peeks with over 400 players online at once. I'd like to change these peeks a little and have 350-400 players online daily. I'm therefore removing double XP and free member during weekends and add 1 hour of double xp every day. Our plan is to make some kind of 'double xp aura' available for voting points. I'm working on a voting system for RuneLocus, TopG, RSPS-List, etc. Our plan is to use voting points for cosmetical items, double xp, member days and even brawling gloves. Please bear in mind, that this change goes live WHENEVER the voting system is finished. It could mean that we have no double xp next weekend, but I cannot guarantee that yet!
TL;DR: No double xp/free member weekends, 1h double xp a day!
You do realize that people have important exams during spring? They OBVIOUSLY have less time to play than usual, and now they have pretty much no reason to play Emps on weekends either. Voting rewards are just an another excuse for the fact that Emps is going downhill. Emps didn't need that, and NOBODY even wanted that back when we had 1k+ player peaks.
- Someone12116
How about tokens that you can stack and you can consume them to get an immediate hour of double xp? That way you can get your double xp at a time you can actually utilize it.
Already ripperinoing from SS. :D :D :D
Buttons look neat
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The new homepage looks amazing; well done!
Thank you for all the new updates.
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Thanks again for all the updates, i really like everyone of them :kappa:/
P.S. big thanks for the auto picking herbs from patches, because you know ::) :kappa:/
*heavy breathing intensifies*
You forgot to add that :D