Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on September 23, 2017, 08:58:51 am
-
Hey guys,
I've got a few things ready for today, so please take your time and read through the patch notes. Some updates may be of special interest to you. Have fun killing Glacors! ;)
Glacors - Steadfast, Glaiven and Ragefire Gloves.
Glacors can now be found in the Asgarnian dungeon (wyverns cave). They require level 92 Slayer to kill and drop new tier 80 equipment: Steadfast, Glaiven and Ragefire gloves, which have the best offensive bonuses in the game. Below's a picture of me fighting a Glacor with its companions:
(http://emps-world.net/img/updates/glacors.20110.jpg)
Culinaromancer gloves have received slight adjustments (leather, bronze, ... dragon, barrow) with this patch too. These gloves are supposed to be used with all combat styles and their defensive bonuses have been adjusted accordingly. I've also identified that gloves are giving much more strength bonus compared to their boots counter parts. Thus, I've increased the strength bonus of following items:- Leather - mithril boots: +1 strength
- Adamant boots: +2 strength
- Rune boots: +3 strength (up from 2)
- Dragon boots: +4 strength (up from 2)
- Bandos, armadyl and battle robe boots: +5 strength (up from 3)
Engine updates:- Improvements for textures with alpha values. Leaves of trees will look smoother now.
- Support added to load custom model formats. This means that we can develop custom models with textures from now on.
- Loading new areas has less impact on your fps rate now. Distant objects may fade in a little bit slower, but therefore your fps isn't dropping a lot anymore. You'll still feel short loading spikes, because I want to make sure the map is loaded fast enough in order to be able to immediately continue playing when new areas fade in.
- Moving textures should no longer shortly show other textures (magic trees).
- Crowded areas will now lag less. I've optimized the animation downgrading code and tweaked it when lots of players are around. This issue never existed, but since we've peaked at 128 players last Sunday... this was starting to get an issue. ;)
- Dragging items will no longer trigger the move interface event. This was an issue when dragging items from the very top of your bank to the very bottom. The moving speed of items in the bank has also been increased.
- Zoom in and out speed has been halved. This will help zooming with touchpads on laptops smoother and easier.
- Improvements to the ground smoothening algorithm. Texture blending is now smoother and only at edges where it's really needed.
- Click areas for large monsters have been increased.
- Nex can no longer be hidden when standing on top of her. This will also apply for other bosses in the future.
- HD floors have received further improvements. The game will now detect different ground types (snow, sand, grassland, mud, etc.) and mix textures accordingly. The ground quality settings have also slightly been reworked and can now be combined with HD water unless being on the lowest setting.
Game changes / fixes:- Online time on the account page has been fixed.
- Corporeal beast 2nd form spawn location fixed.
- Sigil drops are now broadcasted.
- Smithing 1, 5 and 10 are now correctly working.
- Monks of Zamorak can no longer be assigned as a Slayer task.
- Using a grimy or clean herb on a Leprechaun now notes all herbs of the same type in your inventory.
- Special attack regeneration rate adjusted. I've copied the values from the OSRS wiki. It now restores 5% every 15 seconds. You'll also no longer immediately regenerate special attack when logging in. I've found and fixed this bug with the adjustment.
- Colored max capes have received the effect of max capes (accumulator, skillcape animation, description).
- A bug was fixed where degrading items were resetting their charges upon every login.
- Hit counters on players in wilderness are now cleared after 7 seconds out of being combat rather than 10. That should make sure that 'old' fights no longer have left-overs in 'new' fights.
- Dropping items now resets your current skilling action.
- Guardian angel tickets and double xp scrolls can now be bought on ironman accounts from the Grand Exchange.
- Sacred clay equipment from the tutorial is now correctly equipped.
- Scan clues now give directions when being far away from the spot.
- Destroying clue scrolls now ensures that you get a new clue afterwards. Unless you're very unlucky and get the exact same clue again. Chances for that are 1 in the thousands though.
- The visual combat level of Spectrals has been changed to 369. This changes nothing about their combat behavior, but marks them as stronger foes for people who haven't fought them yet.
- Crystal shield is still being too strong compared to other shields. I don't want it to remove it from its spot of being a really good defensive shield and thus have given it negative accuracy bonuses (-7 for every combat style).
I've been quite busy in the past weeks with exams, so I wasn't able to get another update done in September! I can already spoil you with things that are planned for late October though. We'll be getting a Nex pet and a brand new boss with new weapons! ;)
All the best,
Thomy
-
Amazing updates! thanks!
-
Best update! ;D
-
nice work ! I'm realy exited to continue playing iron man!
-
I've been quite busy in the past weeks with exams, so I wasn't able to get another update done in September! I can already spoil you with things that are planned for late October though. We'll be getting a Nex pet and a brand new boss with new weapons! ;)
Nexterminator :pogchamp:
-
a bit busy posting a bug report about this,
if more than 2 people are attacking the same Glacor, then Glacor will stop attacking both players and keep switching targets without doing any attacks / dmg.
it takes less than 15 seconds killing one Glacor doing it this way ;)
add to that, you don't have to worry about eating at all.
-
Idk how you keep doing these performance updates though, do you just keep thinking of new ways to improve or do you already know what to do and have no time?
Seems nice that we still get performance updates after we have had so many, good job.
O and arma boots are now more viable that ranger boots, thanks didn't even have to suggest it.
-
Thanks a lot everyone! Patched Glacors a few times to make sure they're no longer buggy. ;)
Idk how you keep doing these performance updates though, do you just keep thinking of new ways to improve or do you already know what to do and have no time?
Seems nice that we still get performance updates after we have had so many, good job.
Lots of performance updates are needed to furtherly improve the graphics of the game. A good example is water reflections, which will definitely be part of one of the future updates and that'll drain some fps. So the better the base performance is, the more graphical improvements I can make. Aaaaand many people play on non-gaming PCs, they'll be happy the most about performance updates. :)
-
Good updates, and you've a flawless work, Thomy.
All I can say that I am really feel sorry for your hard work on this new-school of Emps.
Oldschool graphics, npcs, items, anims, and gfx is the only reasons who can bring ur players back.
I know that you've putted a lot of work on this new-school.. But you've to figure a soultion of this...
All I can suggest is about to make two ways of play, Old-school DATA , and New-school DATA..
Players can switch one of them, if you gonna tell me there is a lot of features / updates on new-data that old school can't get it, then simple make 2 worlds, Emps-world + Emps-scape - Keep working on both of them and in the future you'll see that oldschool will easliy win and grow up!
For stupid replys, I'm not going to reply anyone, even Thomy. I wrote this to make u think and not to create more mistakes and work hard for nothing. Enjoy and good luck.
-
Oldschool graphics, npcs, items, anims, and gfx is the only reasons who can bring ur players back.
Fools like you are the sole reason people started leaving in the first place :LUL:
-
Fools like you are the sole reason people started leaving in the first place :LUL:
Haha , enjoy the 50 players daily kid. And everything is true about what I've said above. Fools like you doesn't have any idea about rsps games, so keep calm and don't response ur shit talks.
-
Fools like you are the sole reason people started leaving in the first place :LUL:
Haha , enjoy the 50 players daily kid. And everything is true about what I've said above. Fools like you doesn't have any idea about rsps games, so keep calm and don't response ur shit talks.
Please stop the nonsense... you are provoking people to reply such things. If you think that oldschool is the only way to attract players, fine you can think that, that's your opinion. However, please don't force everyone else to think that.
I disagree with you and most of the community does too.
-
Fools like you are the sole reason people started leaving in the first place :LUL:
Haha , enjoy the 50 players daily kid. And everything is true about what I've said above. Fools like you doesn't have any idea about rsps games, so keep calm and don't response ur shit talks.
Actually we had around 130 last Sunday, so Thomy is doing a good job.
Eventho in the first few days of his announcement of releasing Emps-world Olds, I was so damn happy to see such thing happening
however thinking about it again, its something should never be a thing ( YES I SAID SOMETHING ELSE FEW MONTHS AGO I KNOW )
diving the community even more is not a smart thing to do,
thats like having 70 or 100 there and 30 here
yes with this we are having at least like 50 or 100 player back but that doesn't mean the current online players want to join there so we end up with 2 servers with around 70 online player each which means we didn't achieve anything.
it would be great to enjoy what we have instead of asking about the old days,
Yes it will bring back players, no we won't even feel that because it will be divided into 2 servers.
For stupid replys, I'm not going to reply anyone, even Thomy. I wrote this to make u think and not to create more mistakes and work hard for nothing. Enjoy and good luck.
Hopefully you won't forget about this part.
-
Did an elite clue scroll earlier and the directions it gave you were good. It tells you if the spot is north, north-east etc... that's really handy.
-
Thanks for the update Thomy.
Will the new boss need a minimum of 3 to 4 players to defeat it? I'm not gonna lie, haven't had any luck on nex ever since it was implemented. I'm more of a solo player though, I usually go bossing on my own.
-
- Using a grimy or clean herb on a Leprechaun now notes all herbs of the same type in your inventory.
Omg finally :'(
-
Glacors - Steadfast, Glaiven and Ragefire Gloves.
Glacors can now be found in the Asgarnian dungeon (wyverns cave). They require level 92 Slayer to kill and drop new tier 80 equipment: Steadfast, Glaiven and Ragefire gloves, which have the best offensive bonuses in the game. Below's a picture of me fighting a Glacor with its companions:
(http://emps-world.net/img/updates/glacors.20110.jpg)
Culinaromancer gloves have received slight adjustments (leather, bronze, ... dragon, barrow) with this patch too. These gloves are supposed to be used with all combat styles and their defensive bonuses have been adjusted accordingly. I've also identified that gloves are giving much more strength bonus compared to their boots counter parts. Thus, I've increased the strength bonus of following items:- Leather - mithril boots: +1 strength
- Adamant boots: +2 strength
- Rune boots: +3 strength (up from 2)
- Dragon boots: +4 strength (up from 2)
- Bandos, armadyl and battle robe boots: +5 strength (up from 3)
I'd rather have seen you even out str between boots and gloves but this shouldn't be too bad.
Dropping items now resets your current skilling action.
Rest in peace powertraining, you will be missed.
Guardian angel tickets and double xp scrolls can now be bought on ironman accounts from the Grand Exchange.
Easymanmode confirmed at this point.
-
Very good updates!
One thing I would like is if you could give updates or status on Old School Emps just for us hopefuls. Besides that the game is looking great and looking forward to future updates!
-
- Dropping items now resets your current skilling action.
What's the purpose of this?
I saw the Charr complain about it so I tested powerfishing manta rays and powermining rune essences before the update and now tested it after the update to see what the supposed difference is. It certainly makes powerfishing manta rays really annoying due to having to wait for full inventory before starting to drop the fish or else I'd be punishing myself having to restart fishing every few seconds.
Powermining rune essences doesn't really feel like there's much of a difference.
However if the supposed abuse this was meant to prevent was botting then wouldn't one just take the ghostmouse thing and just add a "click on the object", "wait 10-15 seconds" or "check the bottom of inventory for the items that are being collected" and then continue with the exact same bot? I mean if I was a botting person then that's how I'd do it, I can't imagine that someone, who is botting, wouldn't immediately think of the same solution.
So in the end this has no effect on bots (and I mean no effect, as a bot could probably drop whole inventory without losing precious ticks) and can be really annoying for those, who don't bot.
I now tried powermining coals as well to get an idea of what it feels like with things that only give resources once and I'd say that it's moderately annoying, worse than rune essences but only barely, but fishing high level fish is just horrible right now though.
If the update was meant to target people powermining rune essences by spam clicking the first inventory slot, then you could instead make the character stop mining rune essences after 28 rune essences and remove the drop cancel thing. That way people who are powermining and spamclick first inventory slot would still have to restart and no one else would be harmed by it.
Guardian angel tickets and double xp scrolls can now be bought on ironman accounts from the Grand Exchange.
What is this? Does that mean that they can trade them as well or only buy em on GE? Sounds good if it's GE only, but is it?
-
Can't wait to see how nex pet will be looks like !!!!
Great updates!
-
Easymanmode confirmed at this point.
*ahem*
(http://vignette1.wikia.nocookie.net/2007scape/images/6/64/Marble_block_detail.png/revision/latest?cb=20160825132108)
I'd say it is fairmanmode finally
-
haven't got them as a slayer task? Are they in the slayer task table? Since they require a slayer level.
-
Please stop the nonsense... you are provoking people to reply such things. If you think that oldschool is the only way to attract players, fine you can think that, that's your opinion. However, please don't force everyone else to think that.
I disagree with you and most of the community does too.
I appreciate ur reply, and I appreciate ur opinion. I just was a one of ur players that said my opinion here, and this is my last and/or end response here, I hope the best of luck on this new-school and keep up the good work, Thomy.
-
haven't got them as a slayer task? Are they in the slayer task table? Since they require a slayer level.
Yeah, only Shenven assigns them though.
-
Awesome. :)
-
Fools like you are the sole reason people started leaving in the first place :LUL:
Haha , enjoy the 50 players daily kid. And everything is true about what I've said above. Fools like you doesn't have any idea about rsps games, so keep calm and don't response ur shit talks.
Please stop the nonsense... you are provoking people to reply such things. If you think that oldschool is the only way to attract players, fine you can think that, that's your opinion. However, please don't force everyone else to think that.
I disagree with you and most of the community does too.
That statement is rather weak. Obviously the community agrees with that but that's only because the community consists of people who were willing to deal with all these changes. The others quit - including myself. Basing your opinion on the fact that the community prefers new shit is just retarded, no offence. A lot of us check into Emps every now and again to see some changes related to this problem.
I'm not here to stir up any shit or whatever, but I've played/tried to play Emps during all its ups and downs. Even though I really dig the graphical changes and performance improvements - and let's not forget to say as a developer myself, I'm actually fairly impressed by what you've accomplished here - I still prefer the old feel of it all. I truly do believe you should focus on that old-school idea you've mentioned earlier. Even if it's not exactly the same as Emps used to be, I feel like it'll still generate far more players. There are still OSRS servers out there that have north of 500 players online at most times - do this with Emps, implement your own twist to it as Emps used to have, rather than the generic RSPS point of which.. You'll have a successful server just like it used to be back in the days.
Sincrely,
- Most of Emps-Scape players.
PS: Don't just think of my opinion as an individual one. I have been checking in on Emps once every few months since it re-released. I just never bothered to post my opinions. I can assure a lot of other people feel the same way.
-
Fools like you are the sole reason people started leaving in the first place :LUL:
Haha , enjoy the 50 players daily kid. And everything is true about what I've said above. Fools like you doesn't have any idea about rsps games, so keep calm and don't response ur shit talks.
Please stop the nonsense... you are provoking people to reply such things. If you think that oldschool is the only way to attract players, fine you can think that, that's your opinion. However, please don't force everyone else to think that.
I disagree with you and most of the community does too.
That statement is rather weak. Obviously the community agrees with that but that's only because the community consists of people who were willing to deal with all these changes. The others quit - including myself. Basing your opinion on the fact that the community prefers new shit is just retarded, no offence. A lot of us check into Emps every now and again to see some changes related to this problem.
I'm not here to stir up any shit or whatever, but I've played/tried to play Emps during all its ups and downs. Even though I really dig the graphical changes and performance improvements - and let's not forget to say as a developer myself, I'm actually fairly impressed by what you've accomplished here - I still prefer the old feel of it all. I truly do believe you should focus on that old-school idea you've mentioned earlier. Even if it's not exactly the same as Emps used to be, I feel like it'll still generate far more players. There are still OSRS servers out there that have north of 500 players online at most times - do this with Emps, implement your own twist to it as Emps used to have, rather than the generic RSPS point of which.. You'll have a successful server just like it used to be back in the days.
Sincrely,
- Most of Emps-Scape players.
PS: Don't just think of my opinion as an individual one. I have been checking in on Emps once every few months since it re-released. I just never bothered to post my opinions. I can assure a lot of other people feel the same way.
I really welcome such kind of feedback and really like to discuss it in detail. I know it may be really difficult, but please also try to think about this from my perspective of running an online game: The current game development is working out quite well. People are rejoining the game and we're breaking our maximum player counts pretty much every week (unique computers logged in). So obviously this combination of ads and updates is definitely a working management structure to ensure the future of Emps-world.
Releasing another version of the game, oldschool, isn't just eating up development time, but is also a really big risk that could as well just destroy the game completely. I've already mentioned before that a project like oldschool is huge and will eat up multiple months of development time. To be fair, development time that I really don't have right now. I've announced the oldschool project, but currently I cannot really give another statement on it. There's no real progress and I'm still looking into loading oldschool data in the game. It's probably easiest to have a client that can load both modes and plays in the same world. Also, why should I risk the healthiness of the entire game by just going after some hype? Just because a hand full of people are yelling about it? High risk and questionable reward isn't something I aim at a large and established gaming community.
High risk and questionable reward is a really strong argument to think this idea through and explore other possibilities that don't include writing a game that has already existed and been played before. And no, I cannot just run the old version of the game. Firstly I cannot go back in time that far and secondly it wouldn't fit anywhere in emps' infrastructure nor be anywhere close to the quality of content we have right now.
-
Sincrely,
- Most of Emps-Scape players.
PS: Don't just think of my opinion as an individual one. I have been checking in on Emps once every few months since it re-released. I just never bothered to post my opinions. I can assure a lot of other people feel the same way.
Look at me I have five postcount and I speak for the ten trillion old emps players that would come back the second we have oldschool.
-
One update (oldschool) won't make the server back to 500s players a day,
Great job Thomy, thank you for the update.