You have my support.
That npc should be a spirit tree. We can use GE spirit tree spot for it.
I'd rather keep the layered style we have on shootin star atm. One tree has layers instead of separate trees.
Please explain the tree's mechanics for us. Do you have something specific in mind or should we follow the example we have?
I personally think it should be less afkable and more interactive compared to shooting star.
Should we keep sapling stage? (possible farming xp)
During the tree killing stage, I'd like evil roots to spawn from time to time. Those have an AoE, which stuns the players momentarily and stops them from woodcutting (you have to initiate the process again to continue). Those roots can be avoided or killed for kindling, which can be used to lit fires. Those fires increase the woodcutting xp from the tree until new roots spawn upon them.
After the tree is killed I'd like to see a bonfire. People could burn their logs and tree roots there (tree roots are gained from just wc-ing it) for like 15 minutes.
Rewards:
During the event: Bird's nests, you get a guaranteed crushed nest + you can get all tree seeds, gems etc from them (haven't decided on bird eggs, we could use them if you can only get non-mature birds).
From the shop: Lumberjack's outfit, Forester ring (grants 5% extra wc and fm xp, random ring model can be used for it), xp lamps for both wc and fm, Infernal adze.