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Offline C4 Nerd

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Re: Visible Duration/Cooldown Timers
« Reply #15 on: May 02, 2015, 10:39:55 am »
Above inventory for resizeable client and for fixed screen maybe somewhere here?


Thanks Bubblebeam2 and Shadowkei <3



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Online Thomy

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Re: Visible Duration/Cooldown Timers
« Reply #16 on: May 02, 2015, 10:50:31 am »
Won't work with the special attack bar... I'll mess around with it to find a good spot. Will also make it togglable.
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Offline Range 4 Meee

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Re: Visible Duration/Cooldown Timers
« Reply #17 on: May 02, 2015, 11:40:40 am »
I like that idea. Though implementing that on the fixed screen client may be a bit of a challenge because of the tiny window. What places would you like to have the timers at? Above chatbox, above inventory?
For the fixed screen a perfect place would be above the chatbox .


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Online Thomy

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Re: Visible Duration/Cooldown Timers
« Reply #18 on: May 02, 2015, 01:46:21 pm »
Found a neat solution for fixed screen clients. :) That's how it looks so far:


I got freeze timers and vengeance done. I could add potion timers too?
« Last Edit: May 02, 2015, 03:43:24 pm by Thomy »

Offline Charr

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Re: Visible Duration/Cooldown Timers
« Reply #19 on: May 02, 2015, 01:58:03 pm »
Found a neat solution for fixed screen clients. :) That's how it looks so far:


I got freeze timers and vengeance done. I could add potion timers too?
That's exactly what I had in mind, looks lovely.
Potion timers aren't exactly needed, but would be okay. We should definitely be able to select which timers we want to see though.
Maybe change the freeze icon to one of the normal spellbook snare spells, since a rope kind of better indicates that you're being tied up.
Good work though.
;
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Online Thomy

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Re: Visible Duration/Cooldown Timers
« Reply #20 on: May 02, 2015, 02:02:46 pm »
There will be a toggle option for all timers rather than for individual ones. I'll see what I can do with potion timers (will make those separately togglable though, because that may be annoying during fights).
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Online Thomy

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Re: Visible Duration/Cooldown Timers
« Reply #21 on: May 02, 2015, 03:44:11 pm »
Updated:


Even though there are 8 timers active, it doesn't feel annoying? Would you still want to separate potion timers from combat timers (frozen, vengeance & anti poison so far)
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Offline Someone12116

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Re: Visible Duration/Cooldown Timers
« Reply #22 on: May 02, 2015, 03:56:58 pm »
Updated:


Even though there are 8 timers active, it doesn't feel annoying? Would you still want to separate potion timers from combat timers (frozen, vengeance & anti poison so far)

I love you m8

Online Thomy

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Re: Visible Duration/Cooldown Timers
« Reply #23 on: May 02, 2015, 05:56:07 pm »
That's the finished version:


I expect it to go live tomorrow. :)
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Offline M3an123

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Re: Visible Duration/Cooldown Timers
« Reply #24 on: May 02, 2015, 06:12:12 pm »
That's the finished version:


I expect it to go live tomorrow. :)
That's on nice thing :o

Nicely ongoing, bronze noob >:D

Offline Hi Im Ethan

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Re: Visible Duration/Cooldown Timers
« Reply #25 on: May 02, 2015, 11:11:35 pm »
Updated:


Even though there are 8 timers active, it doesn't feel annoying? Would you still want to separate potion timers from combat timers (frozen, vengeance & anti poison so far)

I personally wouldn't be too picky about it, but it might be something to consider.
Looks awesome, much appreciated. :)

Offline Bubblebeam2

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Re: Visible Duration/Cooldown Timers
« Reply #26 on: May 03, 2015, 04:48:12 am »
I love you, Thomy. :D Amazing work, as always.


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