People were hellbent on saying ''OMG SHORT DEATH TIMERS WILL SAVE THE GAME AND THE ECONOMY AND ME WHOLE LIFE AND CURE WORLD HUNGER''. Did it work? No. What did it do? Our player count went down.
That's not what was said.
Items were not leaving the game in any way, since you had 8 minutes to retrieve them, which made the game way too safe.
Players are actually losing items now and investing more on GA-s. Unfortunately Ameer is right, it has only affected less rich players.
The update wasn't supposed to fix the economy.
May I ask where do you come up with the conclusion that our playercount has decreased. I would say that it has been quite steady, with higher peaks than we've had all summer.
Now tell us, what would staking fee achieve other than make every single staker quit and kill the low player count we have?
You're wrong about this.
Yes, it wouldn't be liked at first, but the thirst for riches and the addiction would take over. They just can't stop.
The fee itself is minimal, you're talking like we'd take the most out of their stakes, but we're not. We would get hate for a week or so, after that people would slowly get used to it.
We might lose few players in the process, but do we actually need players, whose current schedule in emps is the following: stake, get cleaned, curse at the opponent/game, beg items, rebuild from scratch (rebuild as in start staking from junks, low amounts of cash), stake, get cleaned and the cycle continues. Game doesn't gain anything from such people, they only make more work for staff members, since we have to constantly deal with reports about them.
I don't like the fact that arena has become so popular, even newer members are dragged there by other stakers. Since it's gambling it should either have taxes or strict limits. Since we also need item sinks, taxes are a better way to go.