Emps-World Forum

Emps-World => Suggestions & Ideas => Topic started by: Jp on May 13, 2018, 06:19:06 pm

Title: Skillcape perks (Community ideas for perks)
Post by: Jp on May 13, 2018, 06:19:06 pm
Earlier I started asking people who were in Emps-World cc what kind of skillcape perks they'd like to see and few players came up with some.
I wrote them down and compiled them into a list: https://pastebin.com/raw/x7wKDARE You can see notes at the top as well.

Here's the list of perks on forums as well: (Note that it's copied from pastebin so formatting is bad, also highly recommend looking at the pastebin instead as it contains a few important notes.)
One note I mention here as well is that perks could and maybe should be something that helps you to train towards master skillcape and 250m.

attack:      
strength:   
defence:   
range:      
hitpoints:   
pray:      acts as both burners lit in POH
magic:      swap spellbook anywhere (needs a cooldown, interesting in pvp scenarios)
runecraft:   pouches don't degreade
construct:   
agility:   
herblore:   
thiev:      you won't get stunned by NPCs you're able to pickpocket
crafting:   when you tan hides you sometimes tan extra and they're sent to bank(?)
fletching:   
slayer:      ability to teleport to all slayer masters
hunter:      Increased number of maximum traps that can be set up.
mining:      3 ores instead of 2 (might be too much?), chance to instantly mine the rock
smithing:   
fishing:   increased chance to get casket and snapegrass, invisible +5 fishing level so you can catch manta rays faster (same as fish pot)
cooking:   never burn any food, chance to cook faster
firemaking:   light fires faster
woodcut.:   increase chance to get bird's nest, need something else as well probably
farming:   chance to instantly harvest the whole patch (herbs, watermelons, limpwurt roots) OR less growth stages when growing trees?

Feel free to post more of them. Skillcape perks seem to have been highly suggested and wanted update.
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Im Plsnorush on May 13, 2018, 06:28:04 pm
Construction : teleport to POH

idk about the others.
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Jp on May 13, 2018, 06:45:08 pm
Construction : teleport to POH

idk about the others.
That wouldn't exactly make your way towards master skillcape/250m easier so it's kind of useless in that regard. Combat ones except magic and prayer were also left out since increased hp regen while wearing hp cape doesn't sound too good for example.
Could probably make a shared perk for crafting, constrct., herblore, fletching and smithing where you have a chance to save materials I guess.
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Est Mauler on May 14, 2018, 09:09:36 am
Hunter: Increased number of maximum traps that can be set up. (?)
Range: Works as ava's accumulator (saves arrows) and also gives stat boost.


EDITED
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Thomy on May 14, 2018, 09:25:53 am
Melee capes: combat stat boost, like a super potion?
Prayer: sounds super op; auto bury bones?
Runecrafting: counts as talisman, teleport to abyss?
Construction: POH teleport
Agility: infinite run energy - requires current run energy rework
Herblore: Potions last 10% longer?
Crafting: Auto tan inventory?
Fletching: Create 10% more ammo from resources?
Mining: Acts as coalbag?
Smithing: Chance to get an additional bar?
Firemaking: Create a fire without logs?
Farming: Increased harvest

^ My two cents on the idea. :)

Some perks sound really strong... we need to make sure they are useful, but don't make it a requirement to use the skillcape.
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Jandar on May 14, 2018, 09:49:02 am
  • Herblore cape - When worn give the user a 5% chance to make a 4 dose potion instead of 3
  • Crafting cape - Unlimited teleports to the Crafting Guild
  • Runecrafting cape - Unlimited teleports to the Abyss
  • Construction cape - Unlimited house teleports
  • Fishing cape - An operation effect(only when worn) that works as a fishing potion(can only be used once every hour or so)
  • Defence cape - Has the 'Ring of Life' effect when the users health drops below 10%(when worn), option can be toggled on/off
  • Range cape - Ava's accumulator effect
  • Farming cape - Unlimited teleports to the Catherby and Falador tree/herb patches
  • Thieving cape - 10% chance for double pick pocketed/stall loot
  • Slayer cape - Unlimited teleports to the slayer masters directly(or unlimited teleports to the slayer tower?)
  • Magic cape - One spell book swap(Permanent) every 24 hours
  • Hitpoints cape - 2x restore rate for hitpoints(Can be stacked with 'Rapid Heal' for 4x hit points restore rate)
  • Strength cape - Unlimited teleports to the Warriors Guild
  • Prayer cape - Restores your prayer points to full with +9 more(like an altar)once per day
  • Mining cape - 5% chance to get double ores(when worn)
  • Agility cape - 10-15% chance? Of obtaining double brimhaven agility tokens(You literally never fail in agility @ 99)
  • Smithing cape - Acts as Goldsmith gauntlets
  • Woodcutting cape - +1 Woodcutting level boost when worn/ More chance to get bird nest
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Jp on May 14, 2018, 09:59:38 am
All of those sound pretty much useless/they exist but barely do anything except slayer and farming ones. Perks should really be something that helps you to train the skill past 99 or utilizes what the skill is used for.
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Jandar on May 14, 2018, 10:13:41 am
All of those sound pretty much useless/they exist but barely do anything except slayer and farming ones. Perks should really be something that helps you to train the skill past 99 or utilizes what the skill is used for.

We also don't want anything damaging to the game though. Some of danielshapz's idea were spot on to that idea.
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Est Mauler on May 14, 2018, 01:36:52 pm
What about combination capes, will they get the perks as well and will they stack ? Would be nice, for some capes maybe a bit too op so it should be adjusted.
I'd much rather use combination cape than normal one since it gives you more bonuses.
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Slimshadyy on May 15, 2018, 07:01:33 pm
What about combination capes, will they get the perks as well and will they stack ? Would be nice, for some capes maybe a bit too op so it should be adjusted.
I'd much rather use combination cape than normal one since it gives you more bonuses.

You could decrease both perks to - 50% of the effect so it's not OP but still gives the benefits of the combination cape.
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Fund Kakare on May 16, 2018, 11:23:42 am
construct:   5% chance of saving the supplies when building something.
agility:   5% chance on 30% extra xp
herblore:   10% chance on making 2 pots at once
fletching:   5% chance on getting a bow string when picking up flax
smithing:   acts as a blast fusion hammer
Feel fre to post more of them. Skillcape perks seem to have been highly suggested and wanted update.

Filled up some of the blanks you left with my ideas
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Jp on May 16, 2018, 02:34:58 pm
Fletching's skillcape perk could actually be more ammo created. You use up ammo really fast at bossing so it'd be quite useful.
Jagex is also planning to re-vamp some of their skillcape perks over on RS3 and this is their new fletching perk: Fletching – Has a chance to make extra bolts and arrows
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Nocturnal on May 17, 2018, 01:28:23 pm
Attack; ..% of hitting a critical hit
Strength; Chance of hitting ..% above the maxhit
Defence; Chance of nullifying a received hit
Hitpoints; Increased regeneration (might be too overpowered, perhaps with a cooldown?)
Ranged; ..% of hitting a critical hit, or works as an Ava's Accumulator
Agility; Lesser chance of failing an obstacle, (???)
Fletching; Ability to combine bows and strings automaticly, instead of having to click twice for each made bow.
Herblore; (Same as fletching?)
Smithing; Bonus stackable items / speed bonus
Woodcutting; increase chance to get bird's nest / chance to cut down a tree instantly
I don't know if these ideas have come across your mind, but this is what I came up with, and what I would like to see (if not too overpowered ofcourse).
Title: Re: Skillcape perks (Community ideas for perks)
Post by: S Clegane on May 18, 2018, 02:20:01 am
Attack: While having 99(13M exp in skill) - 1% chance of faster regeneration of special attack bar(while worn-only), scales up to 250M where then could be up to 10-15%.     
Strength: While worn - 1 - 10%(at 250M exp) chance to use virtual skill level as real boost.
Defence: While worn, acts same way strength does but only on defence stat. 
Range: Acts as Ava's Accumulator along with some defence bonuses.     
Hitpoints: While having 99(13M exp in skill) - 1% chance of faster regeneration, scales up to 250M where then could be 10 or 15%.(Doesn't stack with Auras, otherwise would be too OP) 
Prayer: While worn, all dropped bones from NPCs comes in note.
Magic: Spellbook swap(1 is granted at 13M, 5 Times a Day when you have 250M exp)
Runecrafting: Pouches receive a chance(1 - 10%) to multiply essence being put inside it etc. when you take out essence from Giant Pouch instead of 12 you can possibly take out 14 - 18 greatly Depends on exp and pouch.
Construction: Plank Make Spell(Let's you make up to 1300 - 5000 Logs to Planks while wearing Cape, also depends on exp) and unlike spell from Lunars it makes full inventory of logs. 
Agility: 1 - 15% chance of receiving double tickets at Karamja Agility Arena.(13 - 250M exp) While worn. 
Herblore: 1 - 5% chance of creating potion in (4) dosed instead of (3) While worn.
Thieving: 1 - 15% chance of receiving double loot while pickpocketing Farmer/Master Farmer. Also while worn. Meanwhile, pickpocketing other NPC, increase received coins by 20 - 30%.
Crafting: Unlimited threads as well as Tanning Spell while worn.
Fletching: increased speed of fletching bows/longbows, 5 - 15% chance to save feathers from making any kind of bolts/arrows. 
Slayer: 1 - 15% chance of saving charges on Chaotic equipment.
Hunter: 6 Traps at the time. Let's you teleport to Grenwall/Red and Grey chinchompas locations (5 times a day)
Mining: Acts as Shooting Star Locator, also the greater exp the more detailed location it gives.(Hot and Cold method)
Smithing: 1 - 15% chance of creating extra bar without ores while worn. 
Fishing: 1 - 10% chance of getting extra caskets/snape grass at ALL fishing spots(not only Catherby) while worn. Perhaps, extra exp from fishing snape grass / caskets?
Cooking:  1 - 15% chance of cooking two raw food instead of one while worn(exp gains are double as well).
Firemaking: 1 - 15% chance of lighting two logs per one fire while worn(exp gains are double as well).
Woodcutting: While worn, all crushed nest comes in notes. Also, 1 - 15% possibility to get nests from other trees, like Arctic Pine, Yew or Mahogany(mostly cut)
Farming: 1 - 15% chance of allotment patches not get diseased or dead. Possibility to noted yourself everything you get from patches, excluding logs.
Every perk can occur while wearing according Cape. Trimmed or Non-trimmed could count.
While we mentioned farming at it, Spirit Trees could be used as transportation method. Really. Right now it has no other use than just best exp gain.

These are my potato worth ideas. Percentage can always be inclined to be decreased.
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Fund Kakare on May 18, 2018, 08:31:32 am
Herblore: 1 - 5% chance of creating potion in (4) dosed instead of (3) While worn.
Hunter: 6 Traps at the time. Let's you teleport to Grenwall/Red and Grey chinchompas locations (5 times a day)
Mining: Acts as Shooting Star Locator.

Out of all the ones you suggested i only like these 3 ideas
Title: Re: Skillcape perks (Community ideas for perks)
Post by: S Clegane on May 18, 2018, 08:34:01 am
Herblore: [/b 1 - 5% chance of creating potion in (4) dosed instead of (3) While worn.
Hunter: 6 Traps at the time. Let's you teleport to Grenwall/Red and Grey chinchompas locations (5 times a day)
Mining: ]Acts as Shooting Star Locator.

Out of all the ones you suggested i only like these 3 ideas
Likewise, others can be adjusted too.
Title: Re: Skillcape perks (Community ideas for perks)
Post by: Killerman123 on January 19, 2022, 05:15:17 am
Here are my ideas for the 200m-250m xp capes
I love the look and design of these capes but its sad I can never use them in combat as other options are better and this is coming from a person that primarily plays this game from bossing/pvm.


Attack = Applies a bleed effect (2.5 - 5%) of damage, 2.5% on monsters, and pvp. 2.5% on bosses, which is increased to 5% for bosses only when reaching 250mxp
Attack (version2) = increase accuracy by (5-8%)

Strength = Do 2-8% more physical damage while on low health

Defense = Increase blocked damage by 2 and does deflects damage (like ring of recoil) by 1-2%

Range = Increased distance hit box

Magic = every 2 or 3rd spell does not consume runes.
Magic (version 2) = Changes spell books
Magic (version 3) = Gives you a special attack if you wear a mage weapon. The special attack just basically does more damage. Kind of like RuneScape3's ultimate magic ability

Prayer = Restores more prayer when burying bones, more so then demon horn necklace does.
Prayer (version 2) = Increases prayer points to 110.

Runecrafting = Pouches do not decay.

Construction = Allows you to create a dungeon in your house with one boss or monster in it, if you have the pet.

Invention = Doubles the amount of energies you get

Hitpoints = Increase hitpoints to 105 - 110
Hitpoints (version2) = Overloads and posion heal you
Hitpoints (version 3) = Lifesteal (2.5 to 5%)
Hitpoints (version 4) = Once every 10 minutes, if your hp were to go to 0 from an attack, you are then given 1 hp aka the attack stops you from dying and you have 1 hp

Agility = Increase running speed

Herblore = Increase option effect duration

Thieving = Choose what item you want to steal from an npc or stall but the down side is 2 to 3 times the chances of getting caught
Thieving (version2) = Never get caught 

Crafting = make double the amount (excluding sigil and onyx)

Fletching = equip 1 of any bolt and and or arrow and the capes makes it so that you never run out, but these bolts are never dropped.

Slayer = gives slayer items an even greater boost when fighting slayer monsters.

Hunter =  hunter creatures have a chance of carrying an item or egg/pet

Mining = one hit mining (making mining faster)

Smithing = Less resources needed to make equipment
Smithing (version 2) = access to new type of armor (bronze - Dragon Berserk shields, causes enemy to take recoil damage)
Smithing (version 3) = Create 2 hand berserk shield for tanks ( Increases health, block amount, and recoil amount)

Fishing = fish without bait
Fishing (version2 ) = Chance of catching "fresh fish" that gives unique status effects when caught

Cooking = allows you to stack food
Cooking (version 2) = Food gives extra 1-3 health when consumed

Firemaking = When lighting a fire, ice attacks and or rooms with ice and in it decrease the damage you take.
Firemkaing (version2) = Lighting a log increases fire damage if you stand on the fire.

Wookcutting = Lets tree last longer and give you more birds nests

Farming = If you plant in multiple patches, one of the patches will fully grow after you plant the seed without you having to do any work

Summoning = lets you use your pets as summoning pets and each pet gives you a bonus when fight the same creature