After reading the latest update notes, I decided to stop playing this game entirely, because there will not be an oldschool version of emps (and I do not mean graphics by that).
However, I still do want this server to be succesful again, even though the chances are quite low, because of player/items ratio and some other huge imbalances that cannot be fixed without a reset and big changes beforehand.
Anyways, here is a list of things I had in mind to make PvP more interesting. The things I suggested below focus on the pvp mechanics only and not on items.
1. New PvP settings/mode:- People could choose between normal or pvp mode.
- The pvp mode does not allow you to chat (compare rs3 chat vs abilities).
- You can toogle pvp mode on/off with "enter" (compare rs3 system) or with a key binding.
- You can set your pvp related options (special attack on/off, prayers, spellbook, etc.) to any key you want.
- You can toogle "always attack" on/off, which allows you to either attack your target with a left click or allows you to loot items with a left click.
- You will see what hit you are about to hit on the top right of the screen (this is similar to the xp drops you see when you skill or deal damage. Instead of using your brain to calculate what xp drop equals to what hit, the system does it automatically).
This allows players to customize their pvp keys individually and remove all unnecessary options that are not related to pvp at the same time.
2. Advantage for skillful Pkers:The best option to reward skillful pkers is
one ticking. In my eyes, having this mechanic is even more important than having pvp settings. The current attack speed in seconds would need to get changed into game ticks to make this option work.
3. Combo eating and more different food:This allows you to stack different type of food/potions to heal the maximum amount of health in one game tick (0.6 seconds). To make this work, food needs to be categorized in different types:
- main food
- support food 1
- support food 2
Main food should be anything above sharks. The better the food, the longer will its consumption take e.g. sharks take 4 game ticks to eat and manta rays take 6 game ticks. Main food cannot be stacked.
Every player needs to find out how many game ticks they can afford to sacrify in order to attack sooner.
Support food 1 can be stacked with main food during the main food eating animation once. This type of food can be consumed instantly with no animation cancelling or delay when eating only.
Support food 2 can be stacked with main food during the main food eating animation once. This type of food can be consumed instantly with no animation cancelling or delay when doing anything e.g. you can drink brews between your attacks without cancelling your attacks.
the food for each category can be discussed later.
Benefits:
- You can heal for 50+ health in one game tick. Good against big hits (PvP, PvM).
- More food diversity (PvP, PvM)
- Less max health in inventory -> Makes fights shorter/more explosive (PvP) and shortens trips at bosses (PvM).
4. Quick Prayers:Simple mechanic that won't have a big impact for skillful pkers, but comes in handy for others, especially for prayer flickers.
5. Old combat system with positive and negative stats:It is important to have positive as well as negative item stats to add more strategic gameplay. This can be applied to the wilderness to bring back the old combat triangle as well as bossing to add more diversity (weaknesses and strengths).
6. Lock XP:I think this is absolutely needed to allow people to create any type of pking account they want. You will be able to train to any combat level you want without worrying about levelling up after. This comes in handy especially for pures who do not wish to level up to quickly or people who care about power spikes.
Using xp locks should be a member feature only.
7. Item/skill strenght bonuses:Couple years ago, there was an update in scape that nerfed (max risk) low level pking to the ground by adding level requirements to increase your max hit.
Before that update, your max hit at strength level 1 one was a 7-9 with max gear. After that update your max hit was 1.
Since max hit was influenced more by levels and accuracy more by items, pures had no reason to risk anything at all, because they have no defense bonuses in the first place. Wilderness was flooded with 1 itemers and pure pking died out.
This are all suggestions for the moment.
Feel free to discuss or ask questions.
Remove my moderation.
Kthxbye.