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Offline Echo

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Promote Wilderness fairness and Coin sink.
« on: January 08, 2020, 05:48:24 pm »
1. I have been to wilderness to kill some monsters hoping to get some valuable loots. Every now and then when I was there; I saw some random level 3 player log in on the spot-(probably to check if the place is populated). No more than a few minutes later, I would see a Mager coming in to try to kill me. This is a major flaw in the wilderness.

So my main point is that players are multi-logging to check whether the area is populated and then logging in an alt to kill those players.

My suggestion is simple: Upon logging out in the wilderness, you're teleported to north of Edgeville wilderness border (can also be at Edgeville telespot) in order to eliminate spiers and spawn killing/bashing. Please @developer.


2.
I see that Pking is pretty much dead in this rsps. A server with no pker is destine to nowhere.
Also I see stakers staking up to billions of gp at any given day.  A staker shown me 11 billion worth of perfect gold bars. A Server with roughly 80 active players and billions of Gold coins is not a healthy server at all. There got to be a way to sink these billionaires' coins.
Invention skill only sink some useless items. Which is not good at all.

My suggestion:
Move all barrow armors to "Emps Pker Npc" shop.
Make barrow armors scale up with your defence level up to 70 just like the KBD set.

Every barrow armors set can be purchase for 5m coins. These armors set can be sold back to the npc for 1/3 to 2/3 of the price depending on the damages of the armor. With these armors in shop. Player would be more than likely pay the small price and go pk.
Optional: Zone restriction can be added to allow players to wear barrow armors around Edgeville and Wilderness only.

PVP Crates remains in this shop. More on this down below.
Small PVP crate cost 5m coins
Medium PVP crate cost 10m coins
Large PVP crate cost 15m coins

Barrow minigame:
Replace all the barrow armors with these valuable items.
Remove Demon horn necklace from Pest control exchange and add it to barrow rewards
Remove Bonecrusher from Emps-war Exchange and add it to barrow rewards
Remove Salve amulet from Slayer shop and add it to barrow rewards and nerf its undead damage from 20%to 5%
Remove corrupted dragon armors and weapons from Emps war and add them to barrow. Swap corrupted dragon armors and dh set stats then make it provide extra damages toward undeads.
Add 5% extra damage to undeads per corrrupted dragon armor part, corrupted dragon weapons, and the shield.
A player wearing the corrupted dragon armor set+shield+salve amulet will have 30% extra damage when killing undeads.
I feel like rewarding theses items through Barrow minigame will be the best as all these items are relating to undead in a way or form.

Remove all blood currency from the game.
Move all the current items(except pvp crates) in Blood coins exchange to the Magic chest

With all the pvp gears moved to the magic chest. Also remove all half of a key from non wilderness monsters. Every aggressive monsters and boss(es) that are in wilderness(wildywyrm, Gulega, elemental chaos, spectrals) will have a chance(5%) of dropping either half of a key or a full crystal key along with their regular drop (like the muddy skull drop system during halloween event). Furthermore, Pker will have a guarantee drop of half of a key and 10% chance of getting a full crystal key upon killing someone in the wilderness-(other than their alt.)

Also remove Ring of Vigour from Pest control shop and move it to the Magic chest . This ring is for pker and should be among the pvp gears in the Magic chest


Remove (partyhats, elegants, boaters and berets) from Magic chest   add them to Burnt Chest in the smoke dungeon.
Remove Zamorak, Saradomin, and Guthix mjolnir from Magic chest and add them to Emps-Wars ticket exchange
Remove Gnome scarf from Magic chest and add it to Agility ticket shop Agility ticket shop and make it provide some percentage for less chance of failure when training agility. This percentage should stack up with strung rabbit foot and agile set.
Remove Magic watering can from Magic chest and add it to Farming Shop and cost 1m coins. It will disappear after 5000 charges(watering).
Remove G and T armors from magic chest and add them to Nalar's Heraldry shop. .

Other way to sink coins.
Make Brother Jerred have the ability to make you a fully operational shield when  you have all the parts in bag (sigil+spirit shield) then You'll have to pay 2m coins for the full service.

Make Leprechaun have the ability to teleport player to different farming spots for a coin fee per teleportation and when the player reaches 99 farming. The player can right click on cape to teleport to different farming spot for free.

Other misc to add to the game:
Add counter in activity completion log for vote point.

Make Thomy npc a pk training bot in safe desert entrance. Update Empss pker's dialogue to tell player to go see Thomy npc for combat training as if Thomy is his master or something.

Add a slayer master that only assigns tasks for npcs located in the wilderness. Completing the task will earn you double the slayer points.


Remove coal and gem bags from the [Tokkul exchange] and add them to [Star sprite reward shop].
Remove highwaymask from Burnt chest and set it as a thieving skilling mask (that you'll receive it randomly while thieving). This mask will provide 5-10% more luck while thieving. The bonus should stack up with strung rabbit foot.


I understand that not everyone will take to my suggestions but don't just disagree without a reason, things can be re-worded if you have a better idea for the subject you disagree with then state it and I'll add it beside the original with an 'or' statement.

Let me know what you think below;
 
Thanks,

Echo

« Last Edit: January 09, 2020, 09:21:33 pm by Echo »
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Offline Rotanas

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Re: Promote Wilderness fairness and Coin sink.
« Reply #1 on: January 08, 2020, 07:00:01 pm »
i think you over exaggerating with stakers money those bils goes from stakers to others stakers something around 5 years.

im iron man with 5b xp and i have 1,1b coins, i never used iron man coins to buy dxps, member tickets or GA tickets. this means game eco is prety good there is no coins overflow.

Offline Iron Corne

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Re: Promote Wilderness fairness and Coin sink.
« Reply #2 on: January 09, 2020, 12:53:05 am »
1. I have been to wilderness to kill some monsters hoping to get some valuable loots. Every now and then when I was there; I saw some random level 3 player log in on the spot-(probably to check if the place is populated). No more than a few minutes later, I would see a Mager coming in to try to kill me. This is a major flaw in the wilderness.

So my main point is that players are multi-logging to check whether the area is populated and then logging in an alt to kill those players.

My suggestion is simple: Upon logging out in the wilderness, you're teleported to north of Edgeville wilderness border (can also be at Edgeville telespot) in order to eliminate spiers and spawn killing/bashing. Please @developer.



Big no from me scouting is just a tactic of not dieing incase there is a team of 4 players waiting for you to come kill one of them.
#exkneesocks

Offline Echo

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Re: Promote Wilderness fairness and Coin sink.
« Reply #3 on: January 09, 2020, 09:04:41 pm »
You guys need to provide constructive feedback. The replies above aren't feedback or anything other then yelling out what's best for them and how they can take advantage of others. You have to think what's best for the server and everyone. It is all about fairness.


More ideas:
Remove coal and gem bags from the [Tokkul exchange] and add them to [Star sprite reward shop].
Remove highwaymask from Burnt chest and set it as a thieving skilling mask (that you'll receive it randomly while thieving). This mask will provide 5-10% more luck while thieving. The bonus should stack up with strung rabbit foot.
« Last Edit: January 09, 2020, 09:21:24 pm by Echo »

Offline Antebellum

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Re: Promote Wilderness fairness and Coin sink.
« Reply #4 on: January 14, 2020, 09:25:26 pm »
1. I have been to wilderness to kill some monsters hoping to get some valuable loots. Every now and then when I was there; I saw some random level 3 player log in on the spot-(probably to check if the place is populated). No more than a few minutes later, I would see a Mager coming in to try to kill me. This is a major flaw in the wilderness.

So my main point is that players are multi-logging to check whether the area is populated and then logging in an alt to kill those players.

My suggestion is simple: Upon logging out in the wilderness, you're teleported to north of Edgeville wilderness border (can also be at Edgeville telespot) in order to eliminate spiers and spawn killing/bashing. Please @developer.

I see that Pking is pretty much dead in this rsps.

put yourself into a role of pker. u do not find any other conent of the game fun and all that pleases you is pking, logging out in deep wildy to go eat something that ur mom made will literally force you to waste seconds to get back to rear rev cave or spectrals. also it would be broken because people just freeze you, walk under you and log out and they would be in a safezone, which is not funfun.

quarter of this suggestion is making it more dead than it already is

Offline Echo

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Re: Promote Wilderness fairness and Coin sink.
« Reply #5 on: January 15, 2020, 01:09:13 pm »
put yourself into a role of pker. u do not find any other conent of the game fun and all that pleases you is pking, logging out in deep wildy to go eat something that ur mom made will literally force you to waste seconds to get back to rear rev cave or spectrals.

Everyone may not like it depending on their view of the game. But The main point is about "FAIRNESS". Everyone will have to sacrifice something even it means being inconvenience for certain situation like yours.

also it would be broken because people just freeze you, walk under you and log out and they would be in a safezone, which is not fun.
As for this part, Thomy could just easily increase the in combat timer and/or decrease the freeze time. You would be already unfrozen before a player even have a chance to log out.

quarter of this suggestion is making it more dead than it already is
How would you predict that? Also like I stated in my op: You can disagree but please disagree with a reason.
Since You seem to know what's good or bad for this server. May I know what you are thinking when you read my suggestion?  Obviously you have some amazing Ideas/suggestions hidden in your head. Please share them with me and I'll add it to the list.
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