Emps-World Forum

Emps-World => Suggestions & Ideas => Topic started by: Therapist on October 20, 2018, 01:00:55 pm

Title: Overload
Post by: Therapist on October 20, 2018, 01:00:55 pm
Since Overload was made tradeable and anyone can enjoy it when bought, Ironmen were left out.
Would be fair if Overloads been added to some bosses drop tables.
Title: Re: Overload
Post by: Miuzu on October 20, 2018, 01:21:01 pm
Since Overload was made tradeable and anyone can enjoy it when bought, Ironmen were left out.
Would be fair if Overloads been added to some bosses drop tables.

The point of ironman mode is to get everything yourself lol
Title: Re: Overload
Post by: Therapist on October 20, 2018, 01:29:23 pm
Killing high level bosses still means getting it yourself
Title: Re: Overload
Post by: Miuzu on October 20, 2018, 02:16:48 pm
Killing high level bosses still means getting it yourself

Bossing is too kind here already, you get a lot of items that should be locked behind a level requirement anyways. If you don't want to level up herblore, don't play ironman mode.
Title: Re: Overload
Post by: Skill0wzer on October 20, 2018, 03:39:01 pm
Thats the whole point of overload that it has high herblore requirements, it has high demand and actual benefit for herb sink and it's secondary items, disagree with the idea, overloads are there where they have to be atm, making them drop from mobs removes herb and ingridient demand. If you don't like leveling your herb up on ironmane you should make regular account.
Title: Re: Overload
Post by: Therapist on October 20, 2018, 05:42:03 pm
It shouldn't be as easy as getting crushed nests from Armadyl boss, but rather like a 0.5% drop of maximum 5 overloads from Nex/Yk'lagor/Kal'ger/Har'lakk. You couldn't farm them too much and this would not drastically impact the demand for herblore ingredients. Currently you need at least 4 skills at level 90+ just to start thinking about Overload. Regulars can jump the requirements then why not let ironmen have some sorta jump too? It's not like a level 50 combat ironman will be drinking overload and maxing up in no time.

P.S. When Overload came out I made myself 1K of them on main, that took a while. They weren't tradeable and that was perfect. Suggesting this only because it was made tradeable and that's not fair for ironmen. We should also have a different way to obtain them (not an easy one though).
Title: Re: Overload
Post by: Gaypride on October 26, 2018, 06:50:01 am
Overloads are too op and easy to obtain as an ironman. Get some farming levels, leech Kree'Arra for potato cactus and ranging potions, Hunter 83 (+ hunter potion) for Grenwall Spikes, obtain seeds from Master Farmer or get them through PvM. Spending about 2 hours gathering supplies for ovls will grant you atleast 50 ovls.

The only thing about overloads as an ironman is 96 Herblore which for some is harder to get than 99 slayer or agility. But when we look at the prices of scroll of double exp. for an example, wouldn't take much time.
Title: Re: Overload
Post by: Therapist on October 26, 2018, 08:22:21 am
Any professional platform has the same quality of obtaining/making one thing through many different ways. Getting an Overload as a rare drop wouldn't hurt anyone. There could be some other ways to obtain it too.
Title: Re: Overload
Post by: Martin on October 28, 2018, 06:59:44 am
Every post you've made so far contradicts logic and reason. This is a terrible idea.
Title: Re: Overload
Post by: Therapist on October 28, 2018, 10:32:39 am
Maybe you're right it's a dumb idea, but it's as dumb as making it trade-able. In my eyes it seems outbalanced that any regular account with over 20hp can be enjoying this while ironmen have to grind for weeks to get it.

I see lots of denial so you can lock this topic.
Title: Re: Overload
Post by: Someone12116 on October 28, 2018, 02:06:34 pm
It was extremely fucking dumb to make overloads tradeable. That should be reverted immediately.