enchantments for certain weapons, like magic shortbow(not sure what's the point to make it now have two special attacks 50% each per special attack bar instead of one 75% usage especially, when it costs up to 2k gp in shop) or granite maul to power stats up to 70-80 level tier weapon with more decent enchantment for itself or visual change.
This would just promote risking even less when PKing since those items cost less than 100k. Making a tier 70-80 granite maul would pretty much be the exact same thing as giving Gladiator Maul the special attack of Granite Maul. Does that not sound ridiculous to you?
That's exactly what I meant by the rewards not fitting the game at all.
Well, I just named few weapons from OSRS that got add-on from reward shop. And I do realize that making another Maul with special attack and lower stats than Gladiator Maul(Gladiator Maul - 80 tier, Granite Maul with add-on could be 70 tier and with downside of having just a tiny bit stronger but more special attack energy requiring) would be ridiculous it doesn't have to be buff only it could have visual change, as I pointed it out. Adding Frozen/Lava mix for whips. There's plenty of other expansions of weapons.
For example, looking at minigames, take Emps-Wars, Saradomin Katana is not held by everybody in game which means working towards it is needed, too bad it can be traded though. Everything that exceeds playing plain and simple with normal exp rates are(and most likely, players will be seeking) most must-have items ing. Good example is brawling gloves.
I don't suppose I need to explain why clue box or ancient tablets could be useful, now do I?
Let's say, we have about 6 items to have in reward shop(10 - if all ancient teleports included with safe zones), we could also try to add Rune Pouch. How would it turn to be bad, I don't know, saves additional spot in inventory and makes trips for bossing/slayer or fights in pvp longer, although latter could turn into problematic ending.
Bonecrusher was suggested before and not only by me but somehow with construction being long enough it is not ing. Not sure how it could ruin game as well if exp rates with its charges could be adjusted to exact values.
And if this is bad enough for idea itself - Slayer Reward Shop has great similarities.
>There is no task blocking, only canceling.
>There is no extending certain tasks.
>There is no making Slayer Rings or Ferocious Rings. There is only buying one ring per time 150 points each.
>There is also no boss task unlocking.
Let's say, what if you were to choose leveling up slayer with pure?(Point being of having the Cape with requirements of 99 Slayer, Ranged and Hunter) Boss isn't easy task for pures depending on Boss they are taking.
So, Artifacts or whatever called shop can be filled with plenty of rewards - all you have to do is name it and configure it so it could fit in game. I'm not saying it's easy but it's worth a try.