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Offline Jp

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Mechanic ideas for hard mode KBD
« on: June 11, 2019, 10:18:55 am »
With the recent talk about hard mode bosses and introduction of tank armors for team play I came up with some mechanics for potentially hard mode KBD.
This topic will only focus on mechanics. These mechanics are focused for 4 players.

General mechanics that last for the whole fight
  • Stack system - Each hit you receive also gives you a stack. More stacks you have, more damage you take. Stacks will reset after not taking damage for 30 seconds.
  • Dragonfire attack - KBD will always attack the player who is the furthest away with firebreath. These attacks will give you stacks.
  • Melee attack - KBD will attack the player its focused to with melee. These attacks will give you stacks.
Ideal way to deal with the stacks would be to have another player to tank until the actual tanks stacks are gone.
What this also means is that the person standing in between firebreath tank and melee tank is not taking any damage nor the second player in melee distance.

As a firebreath tank you'd switch spots with the person standing in front of you not to get any damage and get rid of your stacks. And then switch back.
As a second player in melee distance you would have to taunt KBD off the main melee tank so he doesn't take any damage and he can reset his stacks.

First phase: (100% HP)
This phase will have nothing special in it.

Second phase: (75% HP)
At this point KBD will start occasionally throwing firebreath attacks that will make you bleed. This attack can be dodged by simply moving.
Once it lands it will make an area and if you step on it it will give you a strong bleed.

Third phase: (50% HP)
KBD will spawn 3 (green brutal, mithril?) dragons which ideally must be killed about the same time. Killing one will cause the rest ones to deal double or even triple damage.
To deal with this mechanic you'd have to coordinate a bit and kill the dragons about the same time not to take too much damage. These dragons will not have any effect on KBDs stacks.

Fourth phase: 25% -> dead)
Fourh phase everyone on the team will get a fire spot under them. If you don't move you'll start taking damage.
Once you move this trail will last for 10 squares meaning to get rid of it you'll have to move 10 squares. Stepping on other players spot will make you get damage.

These mechanics are designed not only for 4 players but also heavily focuses around teamwork.

Thoughts?
« Last Edit: June 11, 2019, 10:20:39 am by Jp »
The following users liked this post: Drugs, Bluestorm, Hi Im Ethan, Str8att7, Emps Loover

Offline Thomy

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Re: Mechanic ideas for hard mode KBD
« Reply #1 on: June 11, 2019, 10:44:15 am »
I like the ideas! Definitely something for a hardmode boss. :)

Offline Emps Loover

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Re: Mechanic ideas for hard mode KBD
« Reply #2 on: June 11, 2019, 01:16:06 pm »
Very nice idea! Drop table will also be reworked I guess?

Online Bluestorm

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Re: Mechanic ideas for hard mode KBD
« Reply #3 on: June 11, 2019, 07:10:54 pm »
Very nice I always wanted a mega dragon boss.

Offline Namnori

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Re: Mechanic ideas for hard mode KBD
« Reply #4 on: June 12, 2019, 10:28:25 am »
Is it an upgrade for current KBD or like new one in new place? If it's an upgrade then I would be against it. It's one of few bosses that could be killed by poor players. From KBD u can actually make quite good money which is good for start before you go to GWD/Group bosses.

Offline Jp

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Re: Mechanic ideas for hard mode KBD
« Reply #5 on: June 12, 2019, 11:05:27 am »
Is it an upgrade for current KBD or like new one in new place? If it's an upgrade then I would be against it. It's one of few bosses that could be killed by poor players. From KBD u can actually make quite good money which is good for start before you go to GWD/Group bosses.
Probably the most common misunderstanding what people seem to have is that hard mode replaces the original boss which is not the case. Original boss is not going anywhere hence the 'mode' wording.
Hard mode variant is the exact same boss with different and harder mechanics and different drop table.
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