I don't even Pvp and I support this. Why don't you agree though? Players auto retaliate to every attack, why shouldn't they retaliate if it splashes?
K, to begin with I don't think that running around with mage takes away the opportunity for players that would like to say, kill spectrals, but can't because they won't risk the little armour pieces they have. If an auto-retaliate was to be given to splashed spells, it would give the less chance to run away with the one window of opportunity they have to escape (we're talking about the splash).
'But Str, they can turn auto-r off', of course they can, but the people that I'm talking about is mostly children with insufficient English skills and they don't know what that button does. ->They lose their items -> they'll think this games is unfair -> they'll quit -> lower player base
'But Str, that keeps the item prices up for ancient armours', I don't care about the item prices when they'll get stacked up with the hoarders anyways, I'd rather have items flow more among the people with less money rather than the hoarders having 60 sets of them to keep their value up.
That's why I don't support it.
As for the attack style itself:
Players auto retaliate to every attack, why shouldn't they retaliate if it splashes?
A splash isn't a completed attack style, thus it shouldn't activate auto-retaliate. To give an example, this also works on NPCs. If it splashes, you will have done literally nothing that effects them. This means that there is no reason to activate auto-r. Whereas in say archery and melee, attack styles are always completed, they made direct contact with the NPC and it should fight back.
This suggestion is meant to help people who are being attacked by magic pkers. The magic pkers themselves won't get any benefits from this, it will only result in them getting attacked. Why don't you support it?
There's probably very little you can do versus a mage in wildy, why wouldn't you consider running freely from a splash rather than have you turn around and run straight into the mage to hit once/twice and then be frozen/bound, having to stand there and take it, and finally die. You're probably able to click on the mage that is attacking as well, so it wouldn't be necessary to add an auto-r on top of it as well, it would only hinder your intended player movement.