@Charr, that's fine. I'm trying to think of a way that ironman accounts can PK, but that's not very important right now, since there won't really be any ironman PKing accounts. I'd still want it to be a possibility in the future, at least. For the time being, having PvP points might just be the only reward for PKing on an ironman.
Ironmen aren't intended to pk. I was talking about the fact that killing an ironman gives you no loot whatsoever. Pkers would get angry if they killed someone wearing his bank and end up with only bones. That's the only flaw I think there is in this system. Maybe a world for ironmen wouldn't be a bad idea.
@The whole whip discussion. (I suppose I'll hop into this as well) It's a scaling weapon. Until level 50 it will act the same as a clay scim, at level 60 as a dscim and at lvl 70 a whip. This is definitely an advantage, not a very OP advantage, but still an advantage. There are plenty of ways to get yourself a tier 70 weapon on an ironman, but all of them are relatively difficult and require some if not a lot of supplies. If I'm right, sacred clay was disabled on ironmen because for what it gave it was too easy to get. Donating also requires minimal time and or effort, donating for an advantage is kind of a no-go.
Solution 1: Make the donator whips require an actual whip to purchase. (much like coloured dbows) It would sink whips from the game and make sure ironmen can still get their whips coloured. The price of them in the donor store might have to be lowered a bit to compensate but that would still be fine. Though this still leaves us with blades, which is a problem.
Solution 2: Make the whips/blades 'skins' that you could apply. (blade skins would be applied to anger sword) Would still have people put the effort into getting something instead of flat out donating for it.