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Offline Big Range

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Increase the number of people who go to fight "pk"
« on: April 28, 2020, 08:21:05 pm »
The idea is to make the void set and the f torso+helo and the fire cape like osrs "when the player dies the item broke and to get it back he have to bay coins to the game" not disappear.

Just to give action to players to try fighting. ;D
« Last Edit: April 30, 2020, 04:43:52 pm by Big Range »
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Offline Big Range

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Re: Increase the number of people who go to fight "pk"
« Reply #1 on: April 30, 2020, 04:44:48 pm »
deam i miss the number of players in edge

Offline Big Range

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Re: Increase the number of people who go to fight "pk"
« Reply #2 on: April 30, 2020, 04:52:22 pm »
i know why no one agree with my suggest idea cuz emps was have 500+ players and many of these players pkers but when the pk is start dies the playes start dies too even this game stuck on 100 players
NOW ALL THE PLAYERS HERE IS PVM PLAYERS NO ONE CARE ABOUT PKING AND ALL THE MODS AND ADMINS AND OWNERS DONT CARE ABOUT PK TOO SO NO ONE AGREE WITH ME THATS WHY
ALL PKERS JUST LEAVE THIS GAME CUZ THIS GAME NOT A GOOD PLACE TO PKING
THATS IT AND The solution is clear.
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Offline Big Range

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Re: Increase the number of people who go to fight "pk"
« Reply #3 on: April 30, 2020, 04:57:10 pm »
From this platform I say GG emps.
















































































































































































The solution is clear.

Offline Big Range

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Re: Increase the number of people who go to fight "pk"
« Reply #4 on: May 01, 2020, 04:37:13 pm »
any one here?

Offline Big Range

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Re: Increase the number of people who go to fight "pk"
« Reply #5 on: May 01, 2020, 04:37:37 pm »
i mean is any one here

Offline Big Range

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Re: Increase the number of people who go to fight "pk"
« Reply #6 on: May 01, 2020, 04:37:56 pm »
With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Offline The Return

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Re: Increase the number of people who go to fight "pk"
« Reply #7 on: May 01, 2020, 07:52:54 pm »
here is the feedbacks from your previous suggestion:
because then people will risk nothing and there will be no reason for anyone to go into wildy while risking something making the wilderness obsolete.

u can pk in al kharid if u want to pk without losing anything.

then again, pkers would still want to make money, but when you come with void, d def and all kinds of untradeables and u keep em all once u die, means u dont risk anything, do u? i get your idea but its not complete, why would anyone with a high risk want to fight against someone who barely risks anything?
i dont know too much about pking, but im fairly sure nobody doesnt really wanna fight against a dude who comes with untradeables and wont get anything for a kill.

That would turn it into Void fights only, I doubt anyone would really risk his items against a set that is already powerful yet can't win anything from it / cause you to lose it.
" We will be risking Whip, ags for spec and so on " yes you'll be risking these items however the person you're fighting will be risking the same items, add to that his set which makes it unbalanced between both.

void wont revive emps pk
for a fact.

sorry but i dont still understand your english from time to time or what are you exactly trying to say,
your idea is good only from your point of view when you know you're just going to die a hundreds of times before u get better and start killing someone, u can't get the point from another person who actually kills you and gets nothing,
again, your idea is good only from guy's view who dies not who kills, you need to develop the idea to actually make it worth for someone to even fight you cus rn it really isn't worth to fight basically no matter what u bring with u besides void and stuff
the pker could get some money, void items could go into a broken state and you gotta repair for money like in rs for example
you have to explain your idea better not just say what is good and how to improve pking cus u dont improve pking by just saying this will be good and improves pk, how it improves it? what can be done so people would actually want to kill voiders, what do they get for it? maybe money, maybe more blood coins or whatever.

Just to make it easier to you to understand why we are against such ideas,
Your limits is Void, therefore you're asking to have the chance on keeping it instead of spending another 2 hours at pc to get a new one
However imagine another person who wants to pk with Torva, if we make such change then we are forced to get him to keep his torva as well as I am sure it takes more than 2 hours of nex to get that set back, so he should be respected as well.

as you mentioned before " Pvp servers " which we are not one, we are forced to work for our items ( Pc to get void or pvm to get another items as well )
the only way to not risk anything during a fight is by fighting at duel arena / desert wilderness, otherwise you're just making it unbalanced between you and the person you're fighting.
You get to keep 75% of your items, when he loses everything eventho he worked way harder than you just spending 2 hours at pc.

no matter how much Thomy puts effort in implementing features to get players to pvp... the end result is always pretty much the same. Our current player base just doesn't seem to be interested in pking... just by looking at our recent emps competition... it gives a pretty clear picture that nobody is motivated even though we had an exclusive reward for the winner
Unless we can add a feature for players to spawn pk equipment that's untradeable but that will also have a negative effect on pvm, prices, and mini-games.

I highly doubt that there would be anyone,that would pk like that @Rabea. At first - there won’t be much to lose at fights like those,cus players wouldn’t lose void upon death and the only items,that would be dropped,upon skulled death,would be fire cape,ags and such. At second - maybe there would be someone,who would pk with such gear,but those players would only be interested in ELO,cus,there won’t be much to lose in those fights. Pking won’t come back to life with that idea.

i have never been a part of the emps scape pk community, mainly because i think it's too easy to lose progress in gear and equipment, when you can grind npc's that will drop great loot, compared to pk's protect items. im sure if my opinion will have a lot to say here because of that. But i think it's not wise to make those items kept on death. And it's mainly because it will put the risk/reward ratio in imbalance. especially with the low amount of players ingame. the whole charm of wilderness is that the more cash (character progress) you pump into your pk'ing account in gear and items, the higher the chances for a greater reward. but since the old RS mechanics with RGN it makes it a must to get the best accuracy for your high hitting abilities to land, void set is often used because it's cheap to get and it gives a ton of bonus accuracy. the only downside to void is that it's difficult to reobtain from the pest control minigame. for a setup that could easily take out players in power gear, there has to be a downside to it. and the reobtainability is what makes it SOMEWHAT even. if you were to make it kept upon death or reclaimable through payment, it should have another downside added to it to keep it in balance.

the whole point of your suggestions so far are just a way to protect something instead of losing it and having to play a minigame again for it,
which can be easily avoided if we make void tradable however it has been proven before that it should remain untradable otherwise there is no point on having pest control at all as it could be alive for a week then thats it enough void sets are in game to trade with.
protecting an item while your opponent risks everything he has is also unfair for him ( even for your " repair part, thats still a dmg has been done to you, with nothing rewarding for him at all )

that could be the problem with pking suggestions, as everyone is trying to improve the part that he likes the most instead of trying to improve the whole pvp situation.

the reason behind you're not finding enough pkers there is either that they don't have enough time to work for their gear OR
because the our current playerbase ( which is ~100 players online at best )
with ~350 - 500 being online 4 years ago at the same time, ~30 of them used to pk which is ( ~7% of that )
that equals to ~7 players being at wilderness at best in our time today ( which is almost amount the players that " left " because they didn't like the way wilderness is " )

NOTE: I didn't write any of these  :D.
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Offline Big Range

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Re: Increase the number of people who go to fight "pk"
« Reply #8 on: May 02, 2020, 11:21:45 am »
thank you for the replay
« Last Edit: May 02, 2020, 04:53:24 pm by Big Range »

Offline Big Range

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Re: Increase the number of people who go to fight "pk"
« Reply #9 on: May 02, 2020, 01:00:41 pm »
DUDE its like osrs u say "then again, pkers would still want to make money, but when you come with void, d def and all kinds of untradeables and u keep em all once u die, means u dont risk anything" but its not,
when u kill some one with void set u gain money from his set and the one who dies have to ripaer the set for money two i dont need to fight with out risk i just need a fast set to get to fight with it.
to buy a full dragon set with with boots gloves its take too many time to get ready cuz the game dont have that mush of players to sell and many richs have more than 50 dragon set and dont sell it (They have a monopoly on things) so if u make the game like i said they will be not 7% pker i think more than 15% (wait u said 7% i just enter the game and the game has 100+ players online and absolutely no one in edge so just make it more easy to get ready....
« Last Edit: May 02, 2020, 01:05:13 pm by Big Range »

Offline Qing Mao

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Re: Increase the number of people who go to fight "pk"
« Reply #10 on: May 23, 2020, 06:49:26 am »
try better luck next time
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