The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Pages: 1 2
0 Members and 1 Guest are viewing this topic.

Offline Ledomy10

  • *
  • 744
  • Liked: 241 times
  • +0/-0
  • kamikadze
    • View Profile
Re: Hp and damge?
« Reply #15 on: May 11, 2015, 01:37:16 pm »
If we could toggle it on/off, I don't see why not. :D
Agree to you. ^^
The following users liked this post: Onlystrpk

Offline Rlc

  • *
  • 167
  • Liked: 28 times
  • +0/-0
  • Don't hate, appreciate!
    • View Profile
Re: Hp and damage?
« Reply #16 on: May 12, 2015, 09:26:57 am »
With bosses like KBD, Graador, kree, agreed. Low hp monsters don't need that.
Proud Emps-Scape/World player since 2007

The following users liked this post: Onlystrpk

Offline Suryoyo Ko

  • *
  • 8
  • Liked: 2 times
  • +0/-0
    • View Profile
Re: Hp and damage?
« Reply #17 on: May 12, 2015, 12:31:24 pm »
If we could toggle it on/off, I don't see why not. :D
this shit is the reply to every god damn suggestion now days. is that the solution for everything?


why not just have toggle on/off on every shit ing then :kappa:
« Last Edit: May 12, 2015, 12:51:36 pm by Suryoyo Ko »

Offline Thomy

  • *
  • 3555
  • Liked: 3326 times
  • +5/-0
    • View Profile
Re: Hp and damage?
« Reply #18 on: May 12, 2015, 05:54:49 pm »
Could do that. Although it'd require rewriting the hit packets. Currently, I only send the % of the monster's health remaining.
The following users liked this post: Tgod Bro, Onlystrpk, Ledomy10
Pages: 1 2