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Offline Skiller V2

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experince lock
« on: October 12, 2014, 04:07:39 pm »
hello guys i wish you to agree this suggest ^ ^

the exp lock should be in the game to be easier to fight with pure in wildy with out missclicks or mistakes that you could get
defence level up..so i suggest that you must do a exp lock for combat (str-attack-defence-magic-range-hp) so you can lock def only or like u can lock attack.

thank you <3 (sorry for my bad english)

Mary

Re: experince lock
« Reply #1 on: October 12, 2014, 04:09:51 pm »
You can use lamps to reset your mistakes.

Offline Skiller V2

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Re: experince lock
« Reply #2 on: October 12, 2014, 04:10:33 pm »
and if i am poor ? :D

Offline Esam121

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Re: experince lock
« Reply #3 on: October 12, 2014, 04:20:57 pm »
I'm sorry, I disagree, We don't need to have it though.

I may not be the best, but I'm definitely not like the rest.

Emps-World Moderator Since December 13th, 2014
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Offline Joshiee

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Re: experince lock
« Reply #4 on: October 14, 2014, 09:58:15 am »
There are two reasons why I disagree with your idea.

1. If you train a level by misclick (5-10 defence), you will need 1-2 lamps to reset the xp. Lamps cost 30-50k ea. So don`t tell me about lamps being expensive or that nobody has the money to buy them.

2. There is one item that I have in mind that can be abused with locking xp. What happens when a maxed 60 att pure trains 70 attack and locks the xp? He will wear an abbysal whip (more accurate and +2 higher max than dragon scimi) and will stay 86-88 combat forever while using an overpowered weapon in his combat range.
I do support this quote however, I think it would make the wilderness a lot more competitive and more exciting.
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