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Change the current way of how farming works
« on: June 20, 2019, 04:05:22 pm »
Currently farming is really unfun to train. You plant herbs and have to babysit them every 5 minutes while not being able to do much inbetween of those 5 minutes. Sometimes you have to bankstand for 20 minutes with your only goal to run around to take care of your herbs, which is really not fun. I would suggest adding the farming system they have in OSRS and RS3 by leaving your herbs to grow and having them a random chance of dying if you don't use plant cures on them. The current system of babysitting plants is just a pain in the ass. Optionally, make it so you only get 10 herbs per plant to not make it overpowered.

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Re: Change the current way of how farming works
« Reply #1 on: June 20, 2019, 04:51:16 pm »
if you're using multiple patches and growing herbs and trees simultaneously then i doubt you'll have any time to just sit around...



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Re: Change the current way of how farming works
« Reply #2 on: June 21, 2019, 03:31:04 am »
dude grow herbs at all herb patches ( camelot, barbarian, falador, and near ectofungus ) i made on porpuse vid for babisiters like you to show all herb growing places.
plus use herbs on that gnome he will convert into noted herbs.
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« Last Edit: June 21, 2019, 03:37:05 am by Rotanas »
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Re: Change the current way of how farming works
« Reply #3 on: June 21, 2019, 10:21:30 am »
In addition to this, unless you're so lazy to do runs as normal players would do, I suggest to it, that there could be a payment with allotments fruits/vegetables depending on herb seed or allotment seed you're farming at that moment, requires amount of x fruit/vegetable to pay to nearby farmers to watch over your patches from dying/disease signs, same way it is on OSRS or RS3. Same could be done as option to trees which grow at slower rate than allotments/herbs.

The way farming works right is excellent, only issue I have with it is Fellstalk seeds take one seed per spot, while others take two seeds from herb farming perspective.
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