Emps is back at having 70-100 players a day, I think it's time to make them try pking and stick to it. with that said here are some of my suggestions that I think would improve the pking environment.
The reason pking is dead is not that it's not rewarding. Pking in itself was never about making money, but rather about having fun. Toxicity and people's inability to organize are far bigger problems. Those things will keep people away from the wilderness no matter how valuable you make everything in the rewards shop. All you'd be doing is attracting people that will boost.
1) skulling: make a command that can be used to get skulled. exp (::skull), or add an npc the can be attacked causing the player to get a skull.
I'd rather have the npc, this is the only part of the suggestion I actually like.
2) Pk rewards: having a shop with items that can only be obtained by pk tokens will attract players to fight.
Note: if a player killed another player with the same IP Address no tokens are given to avoid fraud.
Oh boy, another pking shop suggestion.
Vpn use would still let someone boost for pkp on their own. Friends would still be able to boost. Without a more complex, thought out system preventing boosting is impossible. Having a good system to prevent boosting however might hurt those that aren't. You really can't win on this one.
3) Edgeville: Including Edgeville in the home teleport will be great because it will help looting in case of 2 players died and will have the advantage of making the pkers go to pk whenever they want.
Step 1: Get construction to the point where you can mount a glory on the wall
Step 2: Replace the garden in the middle of your house with a quest hall and build a mounted glory
Step 3: Infinite edge teles forever, only a short walk from your home teleport to rimmington
4) Gear: setting a specific button to take the item for the player's bank directly, such as your set, runes, food, and potion.
While bank presets are incredibly convenient and have way more use than just gearing up to pk, I'm against adding them. It's got a ton of potential dupes and in general is going to take a lot of time to develop properly.
Convenience features are not going to cause people to want to pk. It doesn't make a difference. People aren't hesitating to get into pking because they can't get to edge fast enough or can't get items out of their bank fast enough.
https://i.imgur.com/FRhv041.png
I made this as an example for a pk shop.
Let's take a look at what you've suggested and what's actually going to be decent.
- Cosmetics: A one-time purchase, which is generally bad if you want to have something valuable in your pk shop. Once a few people have these they won't be that sought after.
- Items that aren't in the game (dwh, rainbow phat, dhcb, infernal cape, "special" inf set, wards) take a whole bunch of extra dev time which is bad.
- Imbued rings are going to destroy dagannoth kings and devalue the loot from gargoyles. They should not be there.
- Make your own overloads rather than boosting pkp for them.
- Karambwans should be fishable rather than in the pk shop.
- What are those boxes even for mate?
Nothing you "add" to pking will matter if the pking community is like this. If people are toxic to other players that makes them not want to get into pking. If people bash others for not risking enough rather than just lowering their own risk then the wilderness isn't going to be very active.