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Offline Ahrim Ghost

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Add Corporal Beast.
« on: November 26, 2014, 11:02:51 am »
Corporal Beast




Level: 785 ( Doesn't really matter tbh )

Slayer requirement: NO
Membership: NO
Poisonous: NO
Aggressive: NO ( So that people training slayer in the slayer dungeon won't get randomly killed )
Attack Style: Melee + Mage
Dark Dagger: Required.


Location:  

Varrock Slayer dungeon.

Just need to get rid of the Hobgoblins there and you've got a perfect area to put him in. I don't know about the spike things in the ground, but surely a boss as big as him could walk over them ? :P





Basic combat mechanics of Corporal Beast:

I saw someone else suggest using a Dark dagger to kill some boss , so I'm stealing your idea :) but anyway basically the Corp would use 2 attack styles melee and mage, relatively simple. When first attacking him, he will have like a shadow defensive shield around him which players cannot attack through unless they use a Dark Dagger (Obtained from Smoke Demon) During this shadow shield he is also able to heal.

Corporals Beast special ( The shadow shield thing ) would have a percentage that it may be activated. The percentage would be proportional to Corps health. So as his HP decreases, the percentage chance that he can activate the shield would increase. The percentage could be based on a number out of every certain number of hits. So for example at 100% HP he would have 1/100 chance out of every player hit to him that he would activate the shield. Figuratively speaking, that's only an example, can be much different to that.

All weapons apart from Zamorakian spear would have decreased strength against the Corp, so it is highly advised to use a Zamorakian Spear.

Walking under Corp can also deal massive amounts of damage.

The boss would be un-solable. His magic attack is able to hit everyone killing him and the damage is spread out between players. So the more people you have killing him the less damage dealt to you.


Drops:

Coins
Noted ToadFlax
Noted Magic Logs
Noted Uncuts
Crystal Key
Yew Seeds
Magic Seeds
Dragon Spear
Mystic Robes
Mages Book
Spirit Shield
Holt Elixer
Spectral Sigil
Arcane Sigil
Elysian Sigil
Divine Sigil


So this boss would be for experienced players. It would be un-solable, so that people have to work in teams to kill the boss which in all honestly is a lot more fun than doing it by yourself.



So... thoughts guys?  :D

This is the "Really" rough Idea I sorta pictured for it. Btw I kinda added the drops just for the hell of it, there kinda just there so don't mind too much what I wrote down in them.

I came up with some of this stuff on the spot, but do you guys think it would be a good idea adding Corporal Beast to the game or nah?

VENI, VIDI, VICI


Ex Moderator

Mary

Re: Add Corporal Beast.
« Reply #1 on: November 26, 2014, 11:04:55 am »
Ooooh i was looking for something to put in that stupid slayer dungeon as replacement for the removal of Graardor, this is a great idea ;)

I support

I don't think it should require a dark dagger to be killed though.

Offline C4 Nerd

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Re: Add Corporal Beast.
« Reply #2 on: November 26, 2014, 11:23:47 am »
i support. but i have a question - what are sigils o.0?

« Last Edit: November 26, 2014, 01:17:24 pm by C4 Nerd »


Thanks Bubblebeam2 and Shadowkei <3



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Mary

Re: Add Corporal Beast.
« Reply #3 on: November 26, 2014, 11:24:46 am »
i suppoort. but i have a question - what are sigils o.0?
Sigils can be used on a spirit shield to make a stronger and special spirit shield, very much like attaching the hilt to a godsword blade to define what godsword it will be ;)

Offline Knights

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Re: Add Corporal Beast.
« Reply #4 on: November 26, 2014, 11:37:44 am »
agree would be nice update something new to do

Offline Freestuffyay

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Re: Add Corporal Beast.
« Reply #5 on: November 26, 2014, 01:14:13 pm »
I really like this idea/location you have my support :)

the darkest nights make the brightest stars



#7 200M Magic
#13 200M Strength

Offline C4 Nerd

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Re: Add Corporal Beast.
« Reply #6 on: November 26, 2014, 01:18:20 pm »
i suppoort. but i have a question - what are sigils o.0?
Sigils can be used on a spirit shield to make a stronger and special spirit shield, very much like attaching the hilt to a godsword blade to define what godsword it will be ;)

For adding spirit sigils to the spirit shields we first need spirits shield ingame, right? Now we need to think.. Where should we obtain a spirit shield? :P


Thanks Bubblebeam2 and Shadowkei <3



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Offline Esam121

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Re: Add Corporal Beast.
« Reply #7 on: November 26, 2014, 02:51:33 pm »
Great idea, I support it.

I may not be the best, but I'm definitely not like the rest.

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Not a sectional moderator anymore since a long time ago
:kappa:
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Offline Mr Rangeman

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Re: Add Corporal Beast.
« Reply #8 on: November 26, 2014, 04:20:40 pm »
PKER SINCE 2008!! :)

Offline Joshiee

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Re: Add Corporal Beast.
« Reply #9 on: November 26, 2014, 04:24:29 pm »
This is a great idea! As Mary said, this would be a great addition to the Slayer Dungeon so I agree!

Offline Leo Jr

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Re: Add Corporal Beast.
« Reply #10 on: November 26, 2014, 04:37:03 pm »
Great idea, If you add spirit shields, Don't make them OP though.

Offline Someone12116

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Re: Add Corporal Beast.
« Reply #11 on: November 26, 2014, 05:14:05 pm »
Ooooh i was looking for something to put in that stupid slayer dungeon as replacement for the removal of Graardor, this is a great idea ;)

I support

I don't think it should require a dark dagger to be killed though.

The area has too many obstacles, which would make safespotting too easy. I strongly disagree with the location.

Offline Joshiee

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Re: Add Corporal Beast.
« Reply #12 on: November 26, 2014, 05:14:58 pm »
Ooooh i was looking for something to put in that stupid slayer dungeon as replacement for the removal of Graardor, this is a great idea ;)

I support

I don't think it should require a dark dagger to be killed though.

The area has too many obstacles, which would make safespotting too easy. I strongly disagree with the location.
Most bosses have a safe-spot nowadays though.

Offline Range 4 Meee

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Re: Add Corporal Beast.
« Reply #13 on: November 26, 2014, 05:17:25 pm »
Ooooh i was looking for something to put in that stupid slayer dungeon as replacement for the removal of Graardor, this is a great idea ;)

I support

I don't think it should require a dark dagger to be killed though.

The area has too many obstacles, which would make safespotting too easy. I strongly disagree with the location.
Most bosses have a safe-spot nowadays though.
+ the objects can be removed

OT: I fully agree with this one, I think it's time for a new boss.

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Offline Gold2m

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Re: Add Corporal Beast.
« Reply #14 on: November 26, 2014, 05:26:22 pm »
I don't know about this one, in my opinion Emps would need more of bosses like KBD was back in the days.
Boss with good drops but also killable for low-levels.
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