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Offline Joshiee

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Re: Add Corporal Beast.
« Reply #15 on: November 26, 2014, 05:35:33 pm »
Ooooh i was looking for something to put in that stupid slayer dungeon as replacement for the removal of Graardor, this is a great idea ;)

I support

I don't think it should require a dark dagger to be killed though.

The area has too many obstacles, which would make safespotting too easy. I strongly disagree with the location.
Most bosses have a safe-spot nowadays though.
+ the objects can be removed

OT: I fully agree with this one, I think it's time for a new boss.
The objects aren't so easily removed. If I remember correctly, Eddie once suggested to remove the gate that split Falador in half. However, Thomy said that this is a complicated thing to do; almost impossible, as far as I'm aware.

Offline Bubblebeam2

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Re: Add Corporal Beast.
« Reply #16 on: November 26, 2014, 06:32:21 pm »
This is literally exactly the same as my suggestion, but more detailed, and with a dark dagger.


Thomy [21|Sep 03:14 pm]:   :batman: :batman: :batman: :batman: :batman: :batman: :batman: :batman: :batman: :batman:

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Offline Hmm2

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Re: Add Corporal Beast.
« Reply #17 on: November 26, 2014, 06:34:56 pm »
really really nice idea but  i hate you  >:( me no your friend anymore
because you said you don't want it to be solo-able, i hate team bossing because you can't go whenever you like.
aside from that i agree  ;)

Offline M3an123

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Re: Add Corporal Beast.
« Reply #18 on: November 26, 2014, 07:30:26 pm »
All da idea rocks!

You got my support, Plats :)

Offline Lt Range99

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Re: Add Corporal Beast.
« Reply #19 on: November 26, 2014, 08:09:04 pm »
gg emps, add nex soon too? -.-

Offline Chazz

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Re: Add Corporal Beast.
« Reply #20 on: November 26, 2014, 08:42:06 pm »
Sigil? wtf is that.
Agreed with more bosses, not necessarily this tho.


Archive: http://pastebin.com/LTEXJMgE
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Offline Pure Ranged1

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Re: Add Corporal Beast.
« Reply #21 on: November 26, 2014, 08:47:32 pm »
I support, its a great idea.
Dark Dagger requirement - no pls.
and what is elixer?
Emps-World Moderator since February 02, 2015
Resigned May 21, 2015

Offline Range 4 Meee

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Re: Add Corporal Beast.
« Reply #22 on: November 26, 2014, 10:11:48 pm »
Ooooh i was looking for something to put in that stupid slayer dungeon as replacement for the removal of Graardor, this is a great idea ;)

I support

I don't think it should require a dark dagger to be killed though.

The area has too many obstacles, which would make safespotting too easy. I strongly disagree with the location.
Most bosses have a safe-spot nowadays though.
+ the objects can be removed

OT: I fully agree with this one, I think it's time for a new boss.
The objects aren't so easily removed. If I remember correctly, Eddie once suggested to remove the gate that split Falador in half. However, Thomy said that this is a complicated thing to do; almost impossible, as far as I'm aware.
On a 317 its pretty easy.. don't know about this revision though.
Code: [Select]
c.getPA().checkobjectspawn (-1, X-coord, Y-coord, -1, 10);
To remove all objects at that exact coords

Emps-World Moderator since January 21th, 2015
Emps-World Administrator since March 15th, 2015
Resigned since June 1st, 2015

Offline Privet

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Re: Add Corporal Beast.
« Reply #23 on: November 26, 2014, 11:07:45 pm »
if ur additing corp divines etc. u need add vesta statius too. just imagine 3rd  set and divine in wild? who can beat it?

Offline Ahrim Ghost

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Re: Add Corporal Beast.
« Reply #24 on: November 27, 2014, 01:05:30 am »
really really nice idea but  i hate you  >:( me no your friend anymore
because you said you don't want it to be solo-able, i hate team bossing because you can't go whenever you like.
aside from that i agree  ;)


I know what you mean but when you can solo every boss, the game becomes segregated. Everyone begins playing by themselves and don't interact as much and I want to try bring the community together :)

if ur additing corp divines etc. u need add vesta statius too. just imagine 3rd  set and divine in wild? who can beat it?

It doesn't have to be as over powered as it has been in other servers, and plus weapons can be balanced out.
I support, its a great idea.
Dark Dagger requirement - no pls.
and what is elixer?


I only added the whole dark dagger idea, just to make the boss a bit more creative and a bit more of a challenge. But yeah it doesn't have to be in there, even without it the boss would still be fun to do.
All da idea rocks!

You got my support, Plats :)

Cheers :D
VENI, VIDI, VICI


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Offline Kaner

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Re: Add Corporal Beast.
« Reply #25 on: November 27, 2014, 06:30:21 am »
I'm actually very excited for this to come in to game, I would love to see spirit shields & Corporal Beast in game!

Great Idea Plats

Offline Rockmanexe

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Re: Add Corporal Beast.
« Reply #26 on: November 27, 2014, 11:29:44 am »
hell yeah i agree ,but can't be soloed, hmmm i don't really like this idea
other than that is ok

thanks so much fate-kun

Offline Range 4 Meee

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Re: Add Corporal Beast.
« Reply #27 on: November 27, 2014, 12:42:48 pm »
hell yeah i agree ,but can't be soloed, hmmm i don't really like this idea
other than that is ok
In my opinion this should not be able to solo, since I don't want the spiritshields to have a low marketvalue.
These should be pretty rare and therefore not easy to obtain.

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Offline Pure Ranged1

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Re: Add Corporal Beast.
« Reply #28 on: November 27, 2014, 03:44:12 pm »
hell yeah i agree ,but can't be soloed, hmmm i don't really like this idea
other than that is ok
These should be pretty rare and therefore not easy to obtain.
If so, nobody will risk them at PK..
They should be somehow in the medium..
(not so hard and not so easy to obtain)
Emps-World Moderator since February 02, 2015
Resigned May 21, 2015

Offline Pkteammage

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Re: Add Corporal Beast.
« Reply #29 on: November 27, 2014, 06:28:08 pm »
I support! I like the idea of a new boss. :)

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