1. Changes to Runecrafting/Rune essence
Runecrafting is a skill that takes a really long time to reach the maximum level 99, maybe it takes the longest time of all the skills.
Arguable. It's slower than it used to be, that's for sure.
Rune essence is only obtained from several 100+ level monsters as an uncommon or rare drop, and also can be mined, but since there are more exciting ways to make money, nobody does that (except ironmen). That makes their price considerably high, and if you're doing runecrafting by buying rune essence, you actually lose a bit of money most of the time, even tho the skill is supposed to make you some money. I would suggest to add Rune Essence into some commonly killed monster drop tables as a common drop by the amounts of 30 or 40 (could be less). This way, the price of Rune Essence would crash a little and it wouldn't be so bad to train it.
You wanna know who mine ess? Newer players. You wanna know who you'd be hurting by adding it to monsters? Newer players. Ess really isn't all that expensive. You can still turn a profit, just not on as low of a level as before. That was Thomy's intention by nerfing the multiplication on certain runes. Runecrafting was never intended to be a skill that makes you money, it's a skill that makes you runes. If you don't want to buy ess, mine it. Just incorporate mining ess into your rc trips.
Another suggestion about Runecrafting is to either remove some of the high level runes from the rune shops (death, soul, blood, nature) and to put those runes in a shop somewhere in the wilderness (bandit camp can be an option, would put another PKing hotspot in the game) OR increase the base price of all the runes.
You'd really just create a place for people to run level 3 alts to. Nature aren't high level runes. Decreasing the shop stock wouldn't be too bad, but it wouldn't solve the inherent problem. There isn't really enough content in the game that demands runes. Removing or limiting staves saving runes as a feature might be an easy thing to help this. What we really need is places where you would want to use magic over other things. Now that exp rates were halved for combat a proper spot to barrage at for training would also be nice.
2. Removal of PVP armour and weapons.
This one might seem a little extreme, but it would be better if that happened.
Changing for the better is always a better thing to do that removing. One means less content and the other means content is changed to be better content.
Currently, Statius Warhammer is the better version of BGS, and is a bit cheaper (Was, I don't know the current price, but I got mine for 4 mil), so it makes the Bandos Godsword a bit useless, considering that it's a drop from such a difficult boss with a 0.5% chance. It's spec decreases defence of a monster by 10% flat no matter the hit and can be used twice.
Swh spec is a flat amount, bgs spec is an amount dependent on the hit. There is a difference in the specs, albeit a small one. Swh isn't necessarily better, it's just more reliable. You could decrease the defense of what you're hitting to a lower point with bgs. Regardless, I think you're pointing your finger at the wrong thing here. When was the last time you needed to decrease the def level of anything? These weapons are low in price because what they do isn't as necessary of a thing as in the past when bosses had huge defense levels. Back when they were necessary for bossing both were expensive.
Aside from that, you can re-sell bgs after you use it and swh remains untradable. Bgs also doesn't require any repairs. There are plenty of differences between the two. They can both exist. We have weapons that are in a worse state.
Also, the entire Morrigan's set is just straight "If you don't have it while some people has it, you lose".
Third-range is arguably better due to absorbtion bonus existing. Elite void has both better offensive bonuses and lower requirements. Morrigan's weapons recieved considerable nerfs not too long ago.
It's effective against mains, it's effective against pures.
Big suprise that an armour with good offensive stats is good against everything. Next thing you know 3rd age might actually be good at tanking stuff. Also everything is good against pures, they've got no defense, everything is gonna perform well against them.
It deals an extreme damage against everything, and at level 99 ranged with the right gear it can hit a 70 with a javelin, following the bleed damage.
Yeah except you seem to not know how the spec works. To quote the change from the update notes: "Morrigan javelin special attack adjusted. Before the update, the bleeding effect was 80% of the total hit. The bleeding effect now is 120% of the total hit. To cope with this change, the special attack hit now deals 60%. Simply said, 40% of the initial hit has been converted into bleeding damage."
This means that that 70 would actually be a 42 with a bit of a higher bleed damage. With absorbtion being a thing that's pretty far from 'extreme damage'. It's intended use is to set up kills due to the extra pressure applied by the bleeding damage, it's no longer eating dbow's lunch all that much.
The weapon that was supposed to be used for massive burst damage was a dark bow, but it's underused now, too.
Which was buffed the same patch. Just because it's underused doesn't mean it's bad.
That still leaves spectrals as a monster, vls, zstaff, morrigan's axes, vesta's armour, statius armour and zuriel's armour that are doing nothing wrong in your eyes. Even if everything you said held up, it would still be more beneficial to change rather than remove.
The worst thing about it for me personally is that it doesn't perform well on older PC's, you have to put every setting down just to get at least 60 fps at most times.
Turn settings down to receive better performance, what a shocker. It's like that's something that puts less of a load on your pc and thus makes it perform better. If you're having fps problems consider making a topic in the help me section or a helpdesk ticket about it, Thomy will help you fixing that up.
My suggestion here would be to move from the current engine to 2011-2012 Runescape engine (To at least something like the video below the suggestion). The game would look fucking AMAZING and would probably be better for older machines, too. I had literally no problems running it back in 2012, but now I constantly get "Too many objects" warning and FPS drops in a lot of places with settings that I trust my PC could run. I know, this would make your work on the current engine go into a trash can if you decide to do so, but it still would be nice.
Yeah this would be a lot of work for literally no change. I'm quite sure the current engine would give most people better than a new one given the amount of work Thomy has done to make it perform better. It kind of seems to me that you just want those graphics.
A reset would be nice, too..
Edit:
Ye, it was written in small letters for a reason, but I don't feel that it's really fun playing a game where there's more supplies getting into the game (and weapons with armour, of course) than there are people using them.
Play ironman mode, problem solved. Alternatively you can inform people that hunting rare drops for money is bad for moneymaking in general and is what keeps prices low. People will learn eventually.