Emps-World > Suggestions & Ideas

200m -250m capes and their effects

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Killerman123:
Here are my ideas for the 200m-250m xp capes
I love the look and design of these capes but its sad I can never use them in combat as other options are better and this is coming from a person that primarily plays this game from bossing/pvm.


Attack = Applies a bleed effect (2.5 - 5%) of damage, 2.5% on monsters, and pvp. 2.5% on bosses, which is increased to 5% for bosses only when reaching 250mxp
Attack (version2) = increase accuracy by (5-8%)

Strength = Do 2-8% more physical damage while on low health

Defense = Increase blocked damage by 2 and does deflects damage (like ring of recoil) by 1-2%

Range = Increased distance hit box

Magic = every 2 or 3rd spell does not consume runes.
Magic (version 2) = Changes spell books
Magic (version 3) = Gives you a special attack if you wear a mage weapon. The special attack just basically does more damage. Kind of like RuneScape3's ultimate magic ability

Prayer = Restores more prayer when burying bones, more so then demon horn necklace does.
Prayer (version 2) = Increases prayer points to 110.

Runecrafting = Pouches do not decay.

Construction = Allows you to create a dungeon in your house with one boss or monster in it, if you have the pet.

Invention = Doubles the amount of energies you get

Hitpoints = Increase hitpoints to 105 - 110
Hitpoints (version2) = Overloads and posion heal you
Hitpoints (version 3) = Lifesteal (2.5 to 5%)
Hitpoints (version 4) = Once every 10 minutes, if your hp were to go to 0 from an attack, you are then given 1 hp aka the attack stops you from dying and you have 1 hp

Agility = Increase running speed

Herblore = Increase option effect duration

Thieving = Choose what item you want to steal from an npc or stall but the down side is 2 to 3 times the chances of getting caught
Thieving (version2) = Never get caught 

Crafting = make double the amount (excluding sigil and onyx)

Fletching = equip 1 of any bolt and and or arrow and the capes makes it so that you never run out, but these bolts are never dropped.

Slayer = gives slayer items an even greater boost when fighting slayer monsters.

Hunter =  hunter creatures have a chance of carrying an item or egg/pet

Mining = one hit mining (making mining faster)

Smithing = Less resources needed to make equipment
Smithing (version 2) = access to new type of armor (bronze - Dragon Berserk shields, causes enemy to take recoil damage)
Smithing (version 3) = Create 2 hand berserk shield for tanks ( Increases health, block amount, and recoil amount)

Fishing = fish without bait
Fishing (version2 ) = Chance of catching "fresh fish" that gives unique status effects when caught

Cooking = allows you to stack food
Cooking (version 2) = Food gives extra 1-3 health when consumed

Firemaking = When lighting a fire, ice attacks and or rooms with ice and in it decrease the damage you take.
Firemkaing (version2) = Lighting a log increases fire damage if you stand on the fire.

Wookcutting = Lets tree last longer and give you more birds nests

Farming = If you plant in multiple patches, one of the patches will fully grow after you plant the seed without you having to do any work

Summoning = lets you use your pets as summoning pets and each pet gives you a bonus when fight the same creature




 


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