Forum – Emps-World

Emps-World => Bug Reports => Resolved Bug Reports => Thema gestartet von: Freestuffyay vorm. Dezember 06, 2015, 09:09:07 nachm.

Titel: pathing?
Beitrag von: Freestuffyay vorm. Dezember 06, 2015, 09:09:07 nachm.
I don't think this is intended
Titel: Re: pathing?
Beitrag von: Thomy vorm. Dezember 06, 2015, 09:14:22 nachm.
Sounds odd now, but the current system can work like that, yes.
Titel: Re: pathing?
Beitrag von: Freestuffyay vorm. Dezember 06, 2015, 09:27:04 nachm.
Sounds odd now, but the current system can work like that, yes.
Walking backwards and through a tree seems a bit broken
Titel: Re: pathing?
Beitrag von: Thomy vorm. Dezember 06, 2015, 10:10:28 nachm.
Sounds odd now, but the current system can work like that, yes.
Walking backwards and through a tree seems a bit broken

It has to do with the client-sided walking queue calculation interrupting the server's follow pathing. The character is a step further when the cient's path arrives and thus the server needs to connect the vertex back in order to preserve walking consistency. The alternative would be discarding the walking queue, which isn't a possibility really. You can avoid the scenario by only clicking your opponent once.

The issue can only be fixed by reworking the walking system.