The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Pages: 1
0 Members and 1 Guest are viewing this topic.

Offline Eliminator

  • *
  • 343
  • Liked: 123 times
  • +0/-0
  • Everybody believes they are the good guy.
    • View Profile
Non-walkable spots at g/e
« on: March 07, 2015, 10:16:23 pm »
One coord north of where I stand is clipped.


Also, one spot south of where I stand is also clipped.


One spot east of my pos in the picture is also clipped.


One spot west of where i stand is also clipped.
« Last Edit: March 07, 2015, 10:20:15 pm by Eliminator »


- Drugs are bad, mmkay -

"The hate of men will pass, and dictators die, and the power they took from the people will return to the people." - Charlie Chaplin

"Nothing inspires forgiveness quite like revenge." - Scott Adams

Offline Eliminator

  • *
  • 343
  • Liked: 123 times
  • +0/-0
  • Everybody believes they are the good guy.
    • View Profile
Re: Non-walkable spots at g/e
« Reply #1 on: March 21, 2015, 11:05:31 pm »
http://prntscr.com/6jpeq1
South of my current position is another.


- Drugs are bad, mmkay -

"The hate of men will pass, and dictators die, and the power they took from the people will return to the people." - Charlie Chaplin

"Nothing inspires forgiveness quite like revenge." - Scott Adams

Online Thomy

  • *
  • 3556
  • Liked: 3328 times
  • +5/-0
    • View Profile
Re: Non-walkable spots at g/e
« Reply #2 on: March 22, 2015, 05:35:29 pm »
Thanks. Next client update will fix them. If you have further bug reports of this kind, just send me the coordinates. It's the Pos: row when you type ::devon.
Pages: 1