Emps-World Forum

Emps-World => Bug Reports => Resolved Bug Reports => Topic started by: Lars on February 10, 2016, 02:52:51 pm

Title: Movement bug
Post by: Lars on February 10, 2016, 02:52:51 pm
https://gyazo.com/7ecf7c77f8d1ad4c0fde92583497f272

Self explanatory
Title: Re: Movement bug
Post by: Thomy on February 11, 2016, 09:24:33 am
Uhm... that looks fine to me? Switching your weapon has probably cancelled following for a split second.
Title: Re: Movement bug
Post by: Lars on February 11, 2016, 07:53:21 pm
Uhm... that looks fine to me? Switching your weapon has probably cancelled following for a split second.
But it happened before I switched weapons?
Title: Re: Movement bug
Post by: Thomy on February 11, 2016, 09:25:30 pm
That problem also results out of how movement is calculated. I'm sorry, but this cannot be fixed without re-thinking the entire movement system, which isn't going to happen any time soon. Besides, the following system allows you to walk a little faster when these flaws happen. You'll definitely get back to your enemy without losing too much, if even anything at all.