Emps-World Forum

Emps-World => Bug Reports => Resolved Bug Reports => Topic started by: Fireblast12 on February 24, 2015, 10:03:40 pm

Title: following system better but sometimes still crappy
Post by: Fireblast12 on February 24, 2015, 10:03:40 pm
Hi thomy, I really appreciate that you take effort to fix it but there is still a small issue.
I don't know how to reproduce it.
I was in wildernis, binded a guy, he start walking wanted to rebind and splashed, then started running behind him cos wanted to rebind, while following my characted did like a moonwalk, it went backwards but was still facing the enemy.
this made me lose him, pls look into it, kthnx <3
Title: Re: following system better but sometimes still crappy
Post by: Thomy on February 27, 2015, 05:20:21 pm
Some spells don't have an animation flow control. That means that they block when you walk. Let me know which spells you're casting. A video would also be greatly apprciated.
Title: Re: following system better but sometimes still crappy
Post by: Fireblast12 on February 27, 2015, 05:41:25 pm
Some spells don't have an animation flow control. That means that they block when you walk. Let me know which spells you're casting. A video would also be greatly apprciated.
it's not just spells , this happened to me when I was using zuriels with bind and auto attack from zuriels staff.
Also happends with range (morrigans+z bow).
It is really annoying since you can get in range easily but character just runs backwards lol(moonwalk).
Title: Re: following system better but sometimes still crappy
Post by: Thomy on February 28, 2015, 08:49:40 am
Some spells don't have an animation flow control. That means that they block when you walk. Let me know which spells you're casting. A video would also be greatly apprciated.
it's not just spells , this happened to me when I was using zuriels with bind and auto attack from zuriels staff.
Also happends with range (morrigans+z bow).
It is really annoying since you can get in range easily but character just runs backwards lol(moonwalk).

I couldn't get a single 'moonwalk' when I tested everything locally. By any chance, do you have a reproducable way of doing this?