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91
Resolved Bug Reports / Magic dart autocast doesn't work
« Last post by Pr0sk1llz on March 08, 2023, 06:34:27 pm »
Magic Dart autocast doesn't work. It seems Crumble Undead spell is broken as well.



92
Events / Screenshot hunt #2
« Last post by Hrky on February 15, 2023, 01:55:49 pm »
Screenshot hunt is back once again!

Lets repeat the instructions.

I will post screenshot of some object/place and you will have to locate it, take a FULL CLIENT screenshot and post it in #general channel on discord with my tag @hrki

There will be only one winner per each screenshot! I will try to keep this page updated as screenshots gonna get found so you don't waste your time searching for those that have already been found.

We are are starting tomorrow, February 16th at 16:00 SERVER TIME

Screenshots you will be looking for are going to be posted here along with rewards.

Winner of each found screenshot will receive 5 event tickets + 5 scrolls of double xp along with possibility of picking random number to pull out 1 of the following goodiebag items! https://gyazo.com/9032e91d6bd1ca5e72827846c46b75b8


Screenshot #1  https://gyazo.com/65987c37e784da332e073775e083e9c8 - Found by Bluestorm!


Screenshot #2  https://gyazo.com/cd6772d168195288ab7fccdaa739ef34 - Found by Bluestorm!


Screenshot #3  https://gyazo.com/e45ca9b1a7ec1a4195c7897263b5dd2b - Found by Bluestorm!
HINT 1: Pay attention to the trees! Especially jungle ones...


Screenshot #4  https://gyazo.com/58fdf94164ff5825e9b95df74ea482c8 - Found by Bluestorm!


Screenshot #5  https://gyazo.com/d7eff654110b87115df7eead663ffac6 - Foun by Zamolxe!


Screenshot #6  https://gyazo.com/1447da2e9d9de537a5f3224bbe5a35dc - Found by Bluestorm!


Screenshot #7  https://gyazo.com/84d36492efe0780fb706183fac7fc10a - Found by Bluestorm!


Screenshot #8  https://gyazo.com/748423ced292167d3b7ab0e57326698a - Found by Loser idiot!
93
Update Notes / Updates February 11th - Revenants Cave Rework & Engine Optimizations
« Last post by Thomy on February 11, 2023, 08:08:26 am »
Hey guys,

The Revenants Cave has received a rework. The area itself was updated with more Revenant spawns and improved drop rates. Frost dragons received their own cave and can only be killed on Slayer task. Their drop table was also improved. You can read the list of full changes below.

Revenants Cave
Several changes have been made to the Revenants cave. The aim was to modernize the cave itself and move Frost dragons away from the wilderness.
  • Frost dragons have been removed from the cave and Revenants and Neitiznot island.
  • It's no longer possible to sell antiquities for gold to shops. They must be exchanged in the center of Revenants cave for cash.
  • Lower level Revenants drop antiquities less often.
  • High level Revenants drop valuable items more often.
  • Revenant combat power has been adjusted. Their combat level now reflects their combat strength better.
  • Attack intervals are no longer random but follow a pattern.
  • The chance of a Revenant healing has been adjusted. It can trigger when being below a certain health threshold and becomes more likely the lower the Revenant becomes.
  • Antiquities can no longer be sold for the full price to the general store. Hartwin, an adventurer inside the north-eastern part of the revenants cave, will still buy them for full price.

The Revenants cave is now a Revenants cave and no longer a Frost dragon cave. The change to selling antiquities promotes activity within the caves and rewards immediately exchanging antiquities for money.

Frost Dragons
Frost Dragons can no longer be found anywhere on the map but the Frost Drageon cave. You can enter the Frost Dragon cave through the Asgarnian dungeon. This is only possible when being on a Slayer task. You also require a specific Slayer level to harm the dragons and their drop table has been improved. The prayer experience for Frost dragon bones has slighly been increased as well.


Game fixes / changes:
  • Fire at mudskipper point can now be used to cook.
  • Adamant category in the Smithing interface no longer contains all items.
  • Broadcasts for unique item drops have been updated. They now include the enemy with killcount or location.
  • Broadcasts for hardcore ironman deaths have been updated. They now include the enemy that dealt the finishing blow.
  • Quiver, rune bag and looting interface are no longer closed when entering combat.
  • Items from the looting can no longer be withdrawn during combat.
  • Projectile heights for demon bosses have been fixed.
  • The combat levels and scalings for Lucien van Rot have been fixed. The boss hit too much in 2p and 3p dungeon versions.
  • Unholy cursebearer can now be assigned as Slayer task.
  • The Slayer task amounts of Barrow brothers are now always divisible by 6.
  • The code for selecting spells to be autocasted has been reworked. You can also no longer create scenarios where casting ancient magic spells would be possible with another spellbook. Your autocast spell has to be present in your active spell book from now on.
  • Tormented demons have received a weakness to water and ice damage.
  • A bug in the Falador party room was fixed. It was possible to duplicate your balloon drops. There is nothing to worry though, because all of this was logged. In the coming days we'll be going through the drop logs and issue bans to excessive abusers.

Engine fixes / changes:
  • Texture loading has been delayed to happen after map loading. That prevents frame drops on slower machines during initial login. The code to generate mipmaps was also optimized for modern openGL versions.
  • An issue was fixed where delayed graphics on entities would render too early.
  • Self shadowing was improved to give models more depth. An issue with brightness on interface models was also fixed - the character on your equipment screen wasn't properly lighted.
  • A problem with Frost dragon textures was fixed.
  • Text rendering quality has been improved when scaled up.

Slayer elite monster spawns aren't quite there yet. However, with the addition of more monsters to the Slayer skill you see where this is going... ;)

All the best,
Thomy
94
Help me! / Re: Nvidia
« Last post by Thomy on February 07, 2023, 08:32:12 am »
95
Help me! / Re: Help me! Black Dragon egg
« Last post by Thomy on February 05, 2023, 08:56:06 pm »
The egg is not guaranteed after 1.000 kills. Some people get it in 100 kills and others might require 10.000 kills.
96
Help me! / Help me! Black Dragon egg
« Last post by As1002 on February 05, 2023, 08:02:13 pm »
Hello !! This week i try kill 1'000 black dragon try get Black dragon egg. But i killed 1'176 black dragon and still don't get the black dragon egg. Its a bug or noth ?? Maibe some one can help ?
97
General Discussion / Re: The game is not responding
« Last post by The Return on January 27, 2023, 11:37:51 pm »


join the discord to stay updated:
https://discord.gg/sVrP99Vm

98
Update Notes / Updates January 28th - Grand Exchange Issue & Bugfixes
« Last post by Thomy on January 27, 2023, 11:34:19 pm »
Hello everyone!

Our update today contains various fixes and improvements. The Grand Exchange required a patch and a restart to fix a serialization problem with the database. Since this bug caused item duplication we were forced to rollback the game for roughly 24h. Sorry for the inconvenience. Moreover, severeal tweaks were made to the game client to improve performance and stability.

Rollback January 27th
Due to problems with the Grand Exchange duplicating offers we were forced to issue a rollback of roughly 24 hours. Only items have been rolled back, everything else including experience gains, new accounts, password changes, name changes, etc. remain the same. If there are still issues with your game or the Grand Exchange, please create a helpdesk ticket.

Grand Exchange Serialization
I have identified a problem with how the Grand Exchange saves transactions to the database. There was a bug which crashed the process when our system lost connection to the database for a brief amount of time. This caused items that were taken out of the Grand Exchange to be duplicated. I am sorry for the inconvenience and have improved the way our Grand Exchange saves transactions to the database. It can no longer crash in the way it did!

Homepage Updates
Several changes have been made to our homepage. You can now browse all news articles on the front page. Unnecessary descriptions and headers were removed. The process of loading news was also optimized resulting in better loading times and thus also better page scores for search engines.



Game fixes / changes:
  • Vampires now require level 42 Slayer to be killed. They also received an entry in the Slayer interface that recommends silver weapons and fire spells.
  • The attack animation of Bloodfelds has been improved. Their melee attacks have been turned into magical attacks. Meaning that your magic defence will be considered against their accuracy. Their damage type is still melee, so protection from melee will negate all damage.
  • Vampires now pause their attacks a few ticks longer when transforming to avoid the upcoming attack animation overwriting their transformation.
  • The ranged attack for Vanstrom Klause during his last phase has been improved. The flying animation was slowed down a bit in order to better synchronize client and server positions. There is now also a small additional delay after the ranged attacks have finished before the next attack.
  • Rod of Ivandis no longer shows the graphic of last spell used.
  • Poison protect, heal and deflect auras have been changed. Poison damage done to you remains unchanged when wearing such auras. Receiving the poisoned status is now possible though. That improves how auras work against poisonous enemies by triggering its effect without having to unequip the aura to receive poisoned status.
  • The Falador Party Room has been improved. You are now able to choose the amount of items in an item stack that will be dropped. It's also possible to remove items (that have not yet been confirmed!!) from the chest without having to re-open the interface.
  • Promethium equipment can no longer be found on the Grand Exchange search.
  • Promethium weapons now have a higher chance of increasing the damage of rot infections.
  • Attack speeds of karil's crossbow and elemental bow are once again 2.5s.
  • Zamorak robes can no longer be put in the armour case.
  • Glaiven, ragefire and steadfast boots / gloves have received one additional strength bonus to have them better in line with other items.

Engine fixes / changes:
  • Inventory icons of Jad and Corporeal beast pet have been improved.
  • The timeouts for loading the map has been increased to avoid slow computers not being able to load anything at all.
  • The game client now tries to recover from faulty traffic instead of crashing the game. I've seen a small amount of crash reports on this topic.
  • Sound cache size has been decreased to better support machines running on low memory configurations. Please bear in mind that old clients (<1GB RAM configuration or Java 1.8 or older) require more memory to run stable!

This update including all changes and fixes was released a bit early due to problems with the Grand Exchange. I am still working on superior slayer monsters and will keep you guys updated on the progress. :)

All the best,
Thomy
99
General Discussion / The game is not responding
« Last post by Aqwera on January 27, 2023, 10:41:28 pm »
I try to connect to the user and it does not connect
100
General Discussion / Re: 12-22
« Last post by Callmedragon on January 26, 2023, 03:47:22 am »
Thomy didn't listen then and he isn't going to listen now.

Dozens of my friends quit playing this game as soon as they were unable to use the oldschool graphics any longer.

More quit the easier the server got with the double xp weekends and insanely inflated eco.

What made emps unique was the community, the fact that the server still had challenging enough xp rates to make it feel like you actually accomplished something, and just general lack of 'ez mode' shit like the fact that there was maybe 5 free teleports in the game. When now you can hop on any popular rsps and talk to some wizard and teleport anywhere you need.

The unique and rare items such as Lantys and scarfs and mime made a super fun end game flex for people to work towards. Having owned many of these items myself it was super fun to walk around flexing on everyone in my bunnies and mime and lanty.

Having fally as the central location was super cool although I will admit that part is mainly just nostalgia for me.

Having HD graphics in oldsxhool literally isn't an advertising point anymore. I can download runelite and enable the fully support HD 117 plugin and have the same thing. Or I can even enable full oldschool graphics with the awesome and super nostalgic whip model.. You can't even do that on emps now lmao you get this ugly ass shit that looks like a 5th grader modeled it and are stuck with it.

Ge totally fucked the eco tbh and should have been implanted with a tax. Or maybe other things did. Rsps always have garbage ecos but emps was actually quite decent back in the day.

Emps had some of the best pking available on a rsps back in the day and I wasn't even a pker I made probably 5+ pkers to use just to get my ass kicked cause it felt good and smooth

And of course. With dropping player counts. All the fun community things that I loved about emps are just flat out good.

Emps-scape held and still holds a very special place in mine and my brothers and friends hearts. It revitalized my love for runescape after having quitted after they added the 10x hits update. I loved emps. I love emps. Hell if thomy dumped a fresh start clean slate emps where I could spawn in barbarian village and buy some membership rings. I would fucking do it right now and I would dump literally hours into it. Grind doesn't bother me. I'm maxed on osrs on my main and am nearing maxed on an ironman.

The issue with that though.. rsps has changed a lot since then. And I'm not sure many would attracted to it. But... then again. Jagex said the same thing about osrs. And now it's the more popular of the two games.

I think what emps really needs is to go back to its roots. Improve on it. Add group ironman. Ironman. All the things people love about new osrs. But keep the things that made emps special as I discussed above.

Nothing in emps right now is nostalgic for me or fun. So I don't play. In fact lately I have been playing an entirely different rsps alongside my usual osrs grind. How sad is that... I literally dedicated years to emps and now I play a different rsps because nothing about this version of emps is fun to me. Honestly seeing it do so badly is just sad to me. Rsps can be popular still. Many are doing extremely well with player counts comparable to what emps had back in the day and also (importantly for thomy) very very very profitable.

I spoke up back in the day that the changes being made would kill this game and nobody listened. I'm sure nobody will now. Emps-world should be ran alongside emps-scape for those that enjoy it still but i see dozens of posts on here when i check in about people wanting emps-scape back. But for me. I won't be playing emps-world ever again. And with all the people that have asked for emps-scape over the years and have had their dreams fall on deaf ears I feel for you because the game we loved is dead and thomy seems to have no will or desire to actually listen to the feedback he gets.
 


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