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Messages - Cahit

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46
Events / Re: Nex Mass Event!
« on: April 10, 2019, 06:47:18 pm »
What for players who dont have squads?
1.Nante

do they get random squad ?:D
If there are enough left out players to form a group they will be placed together as a group of left out players, yes. Although, I'd recommend you to find a team as soon as possible, try looking for players or form your own team  ;)

47
Events / Re: Nex Mass Event!
« on: April 10, 2019, 04:55:08 pm »
Example...

My squad:
1. Fumus
2. Umbra
3. Cruor
4. Glacies

48
Events / Nex Mass Event!
« on: April 10, 2019, 04:54:12 pm »
On Friday the 12th of April there will be a PvM event hosted that involves killing NEX
Here is how it is going to work. Basically, there will be 5 groups which means a total of 20 players can participate.
Each group/instance has to be ready with the players inside before the event can be initiated.
Keep in mind that you need a level of 70 agility to be able to enter the Frozen door that leads to the Nex encampment.
All of the groups will start at the same time. You will be notified in the "EVENT" clan chat when to begin!
The verified groups with the participants names will be listed in the topic itself below.
Therefore, make sure to fill in the format down below in order to participate.
To be eligible to win the prize you must receive an armour piece drop! (Nex Pet is excluded)
We hope to see you there!
-->Live Countdown <--

Rewards:
Each participant is eligible to win 15.000.000GP stack along with a Mystery Box if you receive an armour piece drop!
Ironman? no worries, we have something for you as well!
There can be multiple winners & May the luck be on your side ;)

Code: [Select]
My squad:
1.
2.
3.
4.

Verified squads

Squad 1
1. Lil Peep
2. Darker Manz
3. Cahit
4. Boejuh2

Squad 2
1. Nature Iron
2. Perfection
3. Est  Mauler
4. Iron 69

Squad 3
1. Lavonas123
2. Nante
3. (available spot)
4. (available spot)

Squad 4
1. Saiakas66
2. Fizzzu
3. Sass12345
4. Justobby

Squad 5
1. Namnori
2. (available spot)
3. (available spot)
4. (available spot)

Thanks for everyone who participated! It's been fun and we will make sure to improve the events in the future based on your feedback  ;)
Congratulations to our winners for the Nex Mass Event:
- Perfection -  Rare drop: (Torva Full Helm) Reward: 15.000.000 + Mystery Box
- Est  Mauler - Rare drop: (Torva Platebody) Reward: 15.000.000 + Mystery Box

The rest that didn't receive any rare drops will be rewared with 2 Event tickets for partaking in the event!


49
Feedback / Re: K'ril Tsutsaroth & Zammy Wines
« on: April 09, 2019, 08:26:46 am »
To be honest, K'ril Tsutsaroths droptable compared to the other GWD bosses is a bit weak and could do with a few improvements. Now keep in mind that he's currently the easiest GWD boss to eliminate in comparison with his other counterparts. Meaning that if you want to buff his droptable you would need to make him slightly stronger to cope up.
I agree that he should drop 4 sipped brews like the others. However, I don't think his super attack potion drops should be replaced with super restores. I think that's what General graardor is for. While Zilyana drops s magic pots and Kree'Arra s ranging. It makes the overload process more conveinent for some players. Although s strength and s defence pots are left out I think limpwrut seeds drop should be added to Graardor should. I feel like there should be another way around of obtaining them other than just killing hill giants, no?

50
Videos / Re: Loot From 10 hours of Barrows
« on: April 04, 2019, 06:45:09 pm »
10 barrow armour pieces, that's not bad at all. What's your next achievement?  :)

51
Suggestions & Ideas / Full slayer helmet - New tier upgrades & Perks
« on: April 02, 2019, 07:02:27 pm »
Heya lads!
Recently I have been thinking and thinking until I realized why not get some inspiration and suggest something that could be unique for us.
With this idea I'd like to highlight the full slayer helmet. It's been a long time since it got any touches and I think it's about time for this beautiful thing to get some attention. Hopefully, when the new upcoming skill "Invention" make its way to the game there will be a lot of positive changes. With this idea I thought we could utilize this new skill by giving the full slayer helmet different upgradeable tiers with some unique perks and perhaps new looks (if possible).

Players would be able to upgrade their full slayer helmets through this skill and different tiers would require a cetrain "Invention" and a crafting level in order to make the upgrades. In addition, we could add item requirements for these upgrades such as the hydrix/zenyte gem that was suggested by JP a couple of days ago. This new gem could be used as one of the requirements to upgrade the helmet from tier 4 to tier 5 which is the last available tier in this suggestion. There will be a description with more details about each tier below.

Currently existing slayer helmets that we have in-game

- Basic slayer helmet
The basic slayer helmet you get when purchasing from the slayer shop for 7,500 SP. Grants the wearer 10% bonus damage and accuracy during slayer tasks as well as 10% more slayer xp.
- Full slayer helmet
The full slayer helmet you make with 55 crafting - black mask, hexcrest & focus sight. Grants the wearer 15% bonus damage and accuracy during slayer tasks as well as 15% more slayer xp.

Suggested upgrades / tiers

  • - Tier 3
Tier 3: The first tier upgrade. Giving very slightly improved accuracy and damage and a higher requirement to wear.
            You need to have a full slayer helmet before upgrading.
            To upgrade you need level 70 crafting and level "x" Invention. Could also require a specific amount of slayer points to upgrade.
            This helmet requires 65 Attack, 65 Strength, 65 Defence to equip.

 
  • - Tier 4
Tier 4: The second best tier upgrade. Giving slightly improved accuracy and damage and a higher requirement to wear.
            To upgrade you need level 80 crafting and level "x" Invention. You need to have tier 3 before upgrading.
            Could also require a specific amount of slayer points to upgrade.
            This helmet requires 75 Attack, 75 Strength, 75 Defence to equip.
            With this upgrade you can learn how to fuse rings into the helmet that way you don't need to carry a ferocious ring in your invetnory if you
            want to teleport to various slayer locations.

            Another perk could be the ability to extend tasks even more?
            Additional features/perks can be added as well. Feel free to discuss.

  • - Tier 5
Tier 5: The last and the best available tier upgrade. Requires a hydrix gem, level 90 crafting and level "x" Invention to upgrade. You need to have tier 4 before upgrading.
            Could also require a specific amount of slayer points to upgrade.
            This helmet requires 85 Attack, 85 Strength, 85 Defence to equip.
            One of the useful perks this tier could grant are improved damage bonuses and accuracy while doing wilderness slayer tasks.
            Secondly, it could make obtaining wilderness emblems more common while using during a slayer task. (if emblems are considered)
            This could be really handy if new wilderness bosses ever get released with a wilderness slayer master.
            Should it Include tier 4 perks?


Would love to hear what you say :)

52
Screenshots / Re: A Year Into The Ironman
« on: March 29, 2019, 04:33:56 pm »
Woah, what a nice bank! 8)
Yet no pernix cowl .... :'(

53
Suggestions & Ideas / Re: Wilderness Slayer Master & New Bosses
« on: March 28, 2019, 10:36:10 am »
I really like the idea of adding more bosses into wilderness which could lead to both more pvm and clan pvp in this area
however I am a bit against adding more bosses / items to the game at the current time, I feel like its gonna make the things even worse than it is atm.

Imo we should try to work on the things we have atm and improve it instead of adding more and more things that gonna has a serious affect on the other bosses, so we are basically adding a dead content atm, or an op one that will lead to another boss to be a compete bad situation.


The idea it self, amazing
the timing of it is just not right.
Thanks for your honest opinion, Ameer.
While I do agree on the point that we have other things to focus on, I have to say that in my opinion, adding new stuff can sometimes be more beneficial than we might think. However, if this is not the right time, when will it be?
I am afraid this will be forgotten in the end and nothing will be considered. I still don't see why not give it a try  :)

54
General Discussion / Re: All or nothing @Thomy
« on: March 28, 2019, 08:21:18 am »
We might not be able to bring the golden days back but we can do one thing better which is to work together and never give up the hope that we can become the best if not then definitely not like the rest  ;)

55
Suggestions & Ideas / Re: Wilderness Slayer Master & New Bosses
« on: March 28, 2019, 08:05:17 am »
Really liked all of these ideas & npc's. I feel like if this becomes a thing, new items to the wildy slayer master's shop could be added (we need to think) to actually motivate players on taking the risk of getting these tasks.

It came into my mind the idea of a chance of getting mysterious emblems while doing wilderness tasks, you would start with your tier 1 emblem and if you keep taking it to your tasks you could end up with a tier 10 emblem. Just like defenders system.


So far sounds very interesting about the emblems. Now what would you do with these tiers of emblems? Can they be exchanged into something or the better tier you have the greater the reward you can get out of it?

56
Suggestions & Ideas / Re: Wilderness Slayer Master & New Bosses
« on: March 27, 2019, 07:05:18 pm »
It's good to see people take wilderness pvm a bit more seriously, but please don't add zulrah to wilderness, that seems just way too wrong
Zulrah wasn't meant for the wilderness, forgot to mention that. However, the rest do. Though it could require you to go through the wilderness to reach its location, like the ice strykewyrms cave :)

57
Suggestions & Ideas / Wilderness Slayer Master & New Bosses
« on: March 27, 2019, 06:20:19 pm »
Hello everyone!
As the title suggests, I would like to share with you this idea of introducing a new slayer master that assigns wilderness tasks only together with a bunch of new bosses.
You might think that we don't have that many monsters/bosses in the wilderness aside from revenants, spectrals, gulegas, wildywyrm, chaos elemental and some other monsters such as dragons, zombies and skeletons.
However, with this new slayer master there will be newly added wilderness bosses and monsters to cope up with the slayer tasks the player will get. I feel like the wilderness map is so huge and almost feels empty that we could take advantage of that by adding new bosses and monsters in different locations around the wilderness.

Back to the main core of the topic. Why would the player choose to take tasks from this slayer master called The Reaper
Well, completing tasks in the wilderness should be rewarding and for that the player will gain extra slayer points. Secondly, we could add new slayer items to the shop that could benefit the player while slaying in the wilderness.
*Feel free to discuss what items* Maybe even introduce a new slayer tab with unlockables such as extending a task more than the limit. For example, some tasks can only be extended to 8 kills as maximum. With this new unlockable method you could learn to extend your tasks even more. Many more unlockables could be added of course, this is just an example.

- The Reaper (Wilderness slayer master)
Assigns wilderness tasks only


As for wilderness bosses and monsters. There are plenty of ideas and suggestions. Here are some that were suggested by the community in-game 

Zulrah
Can be harmed with Range and magic attacks. It is also reachable with a halberd/spear. Has 3 different phases/mechanics and inflicts poison damage that can stack up to 10+.
Drops could be scales (similar to vyrewatch blood) that can be used to recharge the new blowpipe/bow/staff/dagger or a new helmet. Drops can be further discussed/altered.
This is just a layout for this idea.
Could be introduced through a new quest or by having a specific required slayer level in order to be killed.


Callisto
A fierce bear found in the wilderness able to knock players out for 3 seconds and can deal high amount of damage. Barrows armour such as veracs and torags can be effective against him. Together with a group of friends or strangers you can take him down and get the chance to receive new rings/scrolls, maybe an amulet that boosts the barrow armour set effect? or a new pet. *Drops can be discussed*


Xallisto
(Emps version of Callisto)
I found a model that currently exists in-game which could be replaced instead of that old version.

Feel free to share your own opinions and thoughts.
Keep the discussion friendly  ;)

58
Suggestions & Ideas / Re: Daily task cancelling
« on: March 27, 2019, 12:59:52 pm »
Yup.. I have the same problem. Got construtcion daily task - build 17 stained glass. I have no freakin idea how to do that, have tried all the options. If the daily task system has some tweaks, then there should be option that, ppl could delete daily tasks, which are too hard or impossible to do.

Hello Pulokas2,
We are aware of that issue and currently that specific task is impossible to finish due to a small mistake. A bug report has been made. Please be patient until the problem is resolved.

59
General Discussion / Re: All or nothing @Thomy
« on: March 24, 2019, 02:41:16 pm »
We learn from the past but we don't go back. Instead, we develop, improve and move forward into the future.

60
Suggestions & Ideas / Re: Ironman Groups
« on: March 24, 2019, 01:04:07 pm »
Sounds fun, competitive and interactive!
Although it might sound like this will divide the community even more and affect the active market/economy, I believe that with smart advertisement techniques this could attract more players to the server which is what we mainly focus on.

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