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Off-Topic / Re: Lets count to 10,000
« on: October 24, 2018, 10:03:22 am »
3509
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I shall welcome you to my suggestions.
Adding flax packs that you open for 10 flax. The package must cost over 10k atleast or else it will be too much profitable but it should acctualy be a small coin sink and will save time instead of picking all the flaxes/buying the bowstrings (flaxes). Same with vials.
Absolutely, 95 seems to be too high indeed, at 95 crafting you are already probably in the late game.
Decreasing the Crafting requierment for strung rabbit foot necklace. It's very helpful for ironmen who're on their way to thieve a Master Farmer or do Agility. 95 Crafting is a bit too much for that kind of amulet that's so helpful mid-game.
A Banker into the Falador Mining Dungeon, Will speed up the mining over there.Another yes from me, would make life much much easier, especially obtaining coal, but there is a bank very close by in Barb.
Golden mining set gives an additional 5% experience in Smithing and Mining.
Goldsmith gauntles only gives an additional 5% experience in Smithing while smelting a bar, so not when you are smithing it.