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Messages - Jandar

Pages: 1 2 3 4 5 6 7 8 9 ... 22
46
Feedback / Re: Buffing drop rates of pvp sets/weapons
« on: January 03, 2018, 03:45:29 pm »
Had an idea to make Spectral's drop only the corrupted armors (with increased drop rate) and 100% drop rate for ancient energy. With ancient energy you could upgrade the corrupted version to the better one. Upgraded armor wouldn't degrade either after made and are tradeable. This has a problem though and a few questions.

Would that make Spectral's more appealing and if so should the stats of upgraded corrupted armors be tweaked a bit? Maybe very strong offensive wise (for those high hits and combos) but they would only work in PvP areas?(Wilderness and Al-Kharid safe wilderness). Woud that destroy barrow armor usage in wilderness or would barrows armor work as a counter for them then with their high defensive stats?

If that was changed what would be an appealing amount of energy you need to upgrade the corrupted armor? And what would happen to already existing armors? Are they turned into ancient energy?
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47
Screenshots / Re: Emps-World Meme Center
« on: January 01, 2018, 02:18:51 pm »
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48
Off-Topic / Re: Inactive
« on: December 31, 2017, 06:31:42 am »
Sorry for being inactive today, was at my fathers wedding today.

Congrats on getting a new dad and congrats to your dads for getting married.
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49
Feedback / Re: Buffing drop rates of pvp sets/weapons
« on: December 31, 2017, 01:16:30 am »
Basically since pvp sets are completely obsolete in wilderness I'm suggesting to buff the drop rates. It's pretty straight forward honestly.
I think we really need to do something and start balancing this shit from somewhere, so it fits into pking scene so it's not just meant for pvming.

It would be fun to bring old content alive again, instead of just have it sit there and every pvmer skips the task anyways. I don't care if the area will be pker dominated, I want these sets to be more common in wild.

Inb4 omg muh precious items crashing in price then !!!

Well nobody is really doing spectrals because it's not really worth doing, and pvp sets are already quite cheap just really rare.
Maybe it's your own damn mistake to rush all of those people in the past who were doing spectrals. I did them as a slayer task, quit it because of damn rushers who came to kill me.
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50
Events / Re: Secret Santa 2017.
« on: December 28, 2017, 10:13:50 pm »


I couldn't join so like this post to get a chance to win my shit
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51
Hey guys,

I hope you've all had a Merry Christmas and a Happy New Year! In this update I'm attempting to fix a few annoying issues and am improving certain aspects of the game. Please take your time and read through the changes.

Boss Instances
I wasn't really satisfied with the way instances worked and it also sometimes was really confusing. I'm not changing the system that instances don't immediately destroy when there's no longer an active player inside. There's now a 2 minute timer that needs to pass before an instance is completely deleted. This change also fixes a problem where hitting a boss once inside an instance and immediately leaving had counted as a kill and yielded an item drop. Moreover, Smoke Demon Champion and Kalphite Queen can now be fought in instances.

Player / NPC Position Issues
I still wasn't very satisfied with the maploader, because there was the possibility that certain players or npcs would just disappear in certain scenarios. This includes walking around in Edgeville and fighting Har'lakk. I've fixed those issues, but am unable to verify if it really works flawlessly in all situations. It's rarely occurring and isn't that easy to track down. In my tests I couldn't reproduce the disappearance bugs anymore, so they seem to be fixed. Please let me know if I have to investigate this problem in more detail! Overall, I'm pretty sure the issue is fixed now though.

PvP Armours - Spectral Equipment
Ancient energy is now called Spectral energy to avoid communication issues when talking about ancient equipment (torva, virtus, pernix) and spectral equipment (morrigan, zuriel, vesta, statius). Where ancient equipment was ambiguous before the update.
Thanks to a topic pointing out that PvP armours (vesta, statius, morrigan and zuriel) are in a really bad state right now, I'm now changing the way those are obtained and degrade. (topic: https://emps-world.net/forum/index.php?topic=20613.0) Before the update, you'd have a really small chance of obtaining a corrupt or non-corrupt PvP item. This was really frustrating, because the chances of obtaining one were really rare and thus the whole equipment was also never really used a lot in PvP areas. Spectrals now only drop corrupt items (3% drop chance) and a fixed amount of Spectral energy (80-120 per kill). You can create the non-corrupt version by upgrading its corrupt version with 6,000 Spectral energy. This equals to fully repairing a non-corrupt item. When a non-corrupt item is lost on death or completely degrades, it turns into its corrupt version and can be upgraded again. With this change all non-corrupt items are now untradeable. Morrigan's javelins and throwing axes also need to be upgraded from their corrupt versions. However once upgraded they'll never degrade. You require 50 Spectral energy per axe or javelin to upgrade (max 100 at once).

I've also visually changed the way corrupt armours look like. The picture below shows Corrupt Zuriel (left) and normal Zuriel (right):



Engine updates:
  • Further map loader improvements have been done. I've been on holidays and developed Emps-World on my laptop and I wasn't quite satisfied with how the map was loading. I know that laptops have worse performance than desktop PCs in general when playing games... but I knew it could be done better. There'll now be less fps drops when a new map is loading. This is felt especially when being on a laptop and using high quality ground settings, because that needs additional calculations.
  • The equipment screen no longer shows flashing npcs when being transformed into a snowman. With this patch the performance of rendering the equipment screen has also been improved.
  • Blood altar can now be accessed correctly again. Its water plane has also been fixed as well as walking and clicking areas.
  • Brightness setting now affects water color.
  • Camera height changes have been smoothened out. You feel this when traveling over hilly terrain. Your camera won't instantly jump/down anymore, but do it in a smooth transition.
  • Animation pre-loading has been improved. You will find less flickering effects when an animation is loaded for the first time.
  • A bug was fixed where clicking objects on bridges or upper terrains wouldn't register the walking queue. (Al-Kharid and Canifis bank, Port sarim, etc.)
Game updates:
  • Granite maul special attack finetuning. Activating the special attack without being close to your enemy won't buffer your attack timer anymore and stop you from attacking immediately. It's basically a bugfix. The attack speed has also been reduced by 1 tick (0.5 seconds) to make it easier and faster to weapon swap and attack again after the special attack.
  • The "I've lost the items" message in scripts (lost delivery notes during Christmas event for example) will now tell you which item (in that case the delivery notes) are required to continue the dialogue. This response has been causing a lot of confusion.
  • Heal spells from the lunar spellbook are now correctly working again.
  • Dragonfire shield special attack (right-click operate in equipment screen) has been fixed. You'll no longer get stuck during PvP scenarios.
  • A bug was fixed where disconnecting and reconnecting to the game immediately wouldn't spawn any npcs anymore.
  • Santa has left the Grand Exchange and will be happy to meet you again later this year.
  • Commander Zilyana can no longer be bugged into a wall.
  • More damage bonuses can now be seen in the equipment interface: Slayer helm, salve amulet, chaotic weapons, anger weapons, etc. The additional damage shown in brackets assumes you're hitting the correct target.
  • Swapping staves is now consistently saving the state of your current spell. There was a bug when swapping staves that both had uniquely casted spells (zuriel & ivandis for example).

Since our previous 2 bossing updates (Nex and Har'Lakk) have been a great success, I'll now be focusing on a third boss. It'll be a challenge with similar difficulty and the drops will be brand-new tier 85 Magic weapons! :) I'll try to get it done with the next update, but I cannot promise a release date.

All the best,
Thomy



Fixes of 21st:
  • Noted corrupt items are no longer invisible.
  • Non-corrupted items can no longer be traded.
  • Non-corrupt items now correctly turn into their corrupted versions upon death.
  • A bug was fixed where autocast spells have been reset when swapping weapons. Your autocast spell only resets when swapping spellbooks or when swapping between staves that can only cast a single spell and staves that can cast spells from the spellbook.
  • A coloring problem with corrupt spectral items was fixed.
  • Random staff attack interfaces should no longer appear.
  • Ending a Pest Control minigame will no longer show you invisible npcs.
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52
Screenshots / Re: Emps-World Meme Center
« on: December 26, 2017, 10:05:01 am »
Meanwhile everybody in the Charr's appreciation thread
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53
Update Notes / Updates December 26th 2017 - PvP Improvements and Bugfixes
« on: December 23, 2017, 02:48:18 pm »
Hey guys,

This update couldn't wait until next year, so I'm rolling it out shortly after Christmas. It's mainly to stop people from abusing the Christmas event by creating tons of new accounts. The changes aren't too big, but interesting for PvP scenarios. Please take your time and read through the changes!

Range / Mage Hits
I've changed the way distant combat hits are calculated internally. Before the update, the hit would be calculated whenever the projectile hit the enemy. So whenever a spell or arrow was hitting your enemy. With this update, the calculation is done when the projectile is fired. So whenever you shoot the arrow or start casting the spell. You can now estimate or calculate your next hit by taking a look at the experience gained immediately after shooting an arrow or casting a spell. I've changed this in order to make combos easier in PvP scenarios, where you need to know the next incoming hit for a follow-up attack. You can also no longer gain experience for overkills (hitting higher than your enemy's health).

Item drops in Instances
Instances have introduced a new way of accessing bosses, but have also come with new complications and misunderstandings. Prior to the update, you weren't able to get back items out of certain instances, because instances themselves were deleted after death. I'm not changing this system, but you'll now be able to see and pick up items that originally belong to you in every instance. Resulting in being able to pick up your items no matter if you're in an instance or not. This doesn't count for items that can be seen by everybody though! So items lost in an instance cannot be picked up by others.

Engine updates:
  • The loading speed of new areas have received some further adjustments. It'll now lag less on slower computers.
  • The anti-aliasing option is now disabled by default on computers using intel HD chips. This improves performance a lot on slower computers. I've been testing this myself and got 60 fps at pretty much any area with shadows disabled on my laptop.
  • Ironman messages are no longer handled as staff messages in clan chats and can now be hidden properly.
Game updates:
  • I've received quite a few reports about people getting stuck when trying to enter instances in the GWD. I was able to reproduce the problem when having the auto-retaliate option on. Entering instances now temporarily disables auto-retaliate to make sure you're not getting stuck while trying to enter an instance. I've also added additional checks if you're frozen or currently cannot pass a door that will stop you from entering an instance and thus avoid you from getting stuck.
  • The granite maul can now do 2 special attacks in 1 game tick. This gives you the opportunity to do 2 (or 3 if timed well) consecutive hits. Since this a huge buff to the granite maul, I'm nerfing its special attack accuracy down from 160% to 100% (osrs copy).
  • Cutting onyxes into bolt tips is now correctly working again.
  • Smite effect is now inflicted at the start of range / magic projectiles instead of when the hit occurs.
  • The Christmas event now requires a total level of 200.
  • It's no longer possible to bug your attack animation when wearing snowman hats after relogging.

I hope you've all had a Merry Christmas. :)

All the best,
Thomy
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54
Screenshots / It's about time...
« on: December 21, 2017, 01:57:26 pm »
Killcount 213  :P
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55
Screenshots / Re: Emps-World Meme Center
« on: December 14, 2017, 09:29:50 pm »
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56
Screenshots / Re: Emps-World Meme Center
« on: December 14, 2017, 07:12:01 pm »

The only way to get Charr back.
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57
Update Notes / Updates December 20th 2017 - Christmas Event and Bugfixes!
« on: December 07, 2017, 04:14:08 pm »
Hey guys,

Sorry for the delayed update, but I've been ill last week and couldn't really work on too much. This was planned to be released 1 week earlier.

Christmas Event
Same procedure as every year, Santa! A wild Christmas tree has appeared south of the Grand Exchange including presents, snow drifts and Santa himself. Talk to him to do a miniquest and find out a little secret that he's been hiding for quite a while. You'll also meet Jack Frost again. I've re-enable present deliveries and all old Christmas events. In fact, you have to do the old events first before being able to do the newest. Christmas crackers can also be obtained again with a very rare chance of receiving salty claw hat and candy cane (1 in 1000). As well as traditional Christmas outfits, reindeer hat, present imp, Christmas cape and snowman hats. You'll know what to do with snowman hats after completing Santa's miniquest! ;)


Engine updates:
  • Map loader overhauled another time. I wasn't quite satisfied with the results especially on slower computers. I've improved the loader to minimize fps stuttering and to minimize loading / waiting times as much as possible.
  • The way the map loads when being in a POH was improved. It'll no longer refresh everything when building a new room. Several clipping issues have also been fixed.
  • Worldmap viewer now shows additional details (trees, rocks, etc.) and not only landscape anymore.
  • Certain chat heads (pets and non-humans mostly) are now larger.
  • The chat heads of colored pernix items have been fixed. You'll no longer have a black mouth and black eyes.
  • Fixes to shadows in regions where upper heights aren't shown (Slayer tower, corporeal beast).

Game changes and fixes:
  • Rugs are no longer clipping with stairs in POHs.
  • Ancient longbow's accuracy buffed.
  • Ancient arrows and bolts strength bonus buffed.
  • Picking up ranged ammo (knives, darts, etc.) no longer overwrites your arrow slot.
  • Broken Demon crossbow and longbow can no longer be used in their broken state.
  • Onyx can now be cut into bolt tips again. There was an interference problem with recharging the regen bracelet.
  • The charges of newly started poison purge aura have been increased to 20,000. It degrades every time you are hit, which can be used up quickly when being hit by multiple enemies.

I wish you all a Merry Christmas and a very good time! This is probably the last update in 2017 unless I have to do some bug fixing. The next year is going to start with new weapons and bosses for Melee / Magic. After that we can open up another discussion topic what things you'd like to see in 2018. Maybe Summoning?

All the best,
Thomy
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58
Screenshots / Re: Emps-World Meme Center
« on: November 17, 2017, 02:34:58 pm »
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59
Screenshots / Re: Emps-World Meme Center
« on: November 10, 2017, 08:43:55 pm »
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60
Videos / loot from 10 hours from glacors
« on: November 01, 2017, 05:31:53 pm »
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