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Suggestions & Ideas / Re: Making some items notable that currently are not
« on: January 29, 2016, 08:59:08 pm »Yes it's a pain to sell them in the ge currently.This^
Agreed.
The following users liked this post: Bubblebeam2
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Yes it's a pain to sell them in the ge currently.This^
Through the wide spectrum I see what you are coming from. I was so narrowed down on the crystal idea that he was talking about that I didn't keep an open mind going forward.I don't think adding crystals to a reward from a minigame is a good idea at all.I personally think that adding items that can be added to existing items to make them better to minigame reward shops is a great idea. I believe the highest tier weapons and their potential upgrades should still only be obtainable from bosses though (this way it actually is somewhat of a challenge instead of a grind). But there certainly is room for upgrades to lower, medium and high tier weapons/armour. They don't even have to be limited to stat increasing upgrades. Perhaps upgrades to increase their effectiveness when slaying or bossing is a good idea? Like I said before there is a lot of room for these kind of things and coming up with interesting and useful item upgrades shouldn't be too difficult. I really do think this is a nice way to create variety and specialized equipment.
I did them when I first returned months back so I could get a Hasta.Strykewyrms and Bronze/Iron/Steel dragons are probably the best monsters to kill to get extra loot while also trying to get those 'rare' loots.That's true, I never do Bronze/Iron/Steel dragons tho..
If you get what I am saying?
I had probably killed over 2k before I got my first, know the struggle. Once you get your first though, you'll roll in 'em soon.I give up on them, never going back. I just wanted to get my range amulet on my own since I was jumped at chaos ele the other day and lost that along with a lot other good items (glaivens, z bow, 2 z arrows, and full arma).
Dit big grind for big bonk.Dat 10m loot though
Holy mother of shit, over 1.3k kills..Trust me, I was extremely irritated..
uw0tm6, no lifar blz... gz on loot though, would be pissed off if I didn't get that
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Congratulations on ranging amulet tho
I run games with 5-6 players all the time. This doesn't increase or decrease the chance of failing the minigame at all.Just make it so the max players you can have in a game is 10, and once the boat is full with 10 those 10 players are sent to the island.Whole lot of work for a potentially increased chance at failing the minigame. This would be a disaster.
The remaining players, as long as it is 5, can wait for the next game to start in 30 seconds. Make it so more than one game can be run at the same time.
Being able to join the game while one is currently going would be useful, but it could also throw the whole game off because a lot of the time players don't know and/or don't care if that game is 'farming' or not and they're just there for fast games.