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Messages - Alugis

Pages: 1 ... 12 13 14 15 16 17 18
241
Off-Topic / Re: Lets count to 10,000
« on: April 05, 2018, 04:21:10 pm »
2390

242
Off-Topic / Re: Lets count to 10,000
« on: April 04, 2018, 04:30:46 pm »
2387

243
Off-Topic / Re: Lets count to 10,000
« on: April 04, 2018, 06:48:06 am »
2384

245
Suggestions & Ideas / Re: Opened clue caskets count tracking
« on: February 26, 2018, 06:05:31 pm »
Making clue caskets untradeable wouldn't make the game worse, clues would be seen more like a minigame rather than fast money(selling) or a black-hole(buying) for them. The future is more than 450 days to come and so far they are like the duel arena most of the time you lose big money buying or gain a little if super lucky. Most people tend to sell caskets rather than open them. Paying 5-7m for an elite casket with such chances seem a bit ridiculous and plebs are getting rich for the few minutes of work which also looks kinda out of balance.

Since the day Clue scrolls were release there's only 1 druidic wreath that was received on 1st clue reward and 1 cloak spawned for Christmas event, I believe 10 people opening 10 caskets each have better chances than 1 person opening 100 caskets. because most caskets are being opened by one or two people, everyone is fighting over dye shards and we don't really see the rarest rewards so much.

246
Suggestions & Ideas / Re: Opened clue caskets count tracking
« on: February 24, 2018, 04:47:43 pm »
In all honesty, then logical thing is to make clue caskets untradeable. Otherwise, you make profit and you can spam like 5k+ clues done per account which, in reality, is not right. Depending on how system will be booked in, I agree with suggestion so far but only if caskets made untradeable. Clue loot rewards should be the profit, not caskets.

this would also increase the amount of rare rewards in game, because the only luck is beginners luck. People who buy caskets usually get themselves cleaned.

247
Suggestions & Ideas / Opened clue caskets count tracking
« on: February 24, 2018, 01:37:32 am »
To see a count message for clue casket that players open would be a great addition to the game. Right now it's a very big mystery and if someone gets a lucky reward they would like know the number of opened casket that they got the reward on.
of course, if you have a lot of caskets to open it will spam your chat but other than that it would be nice thing to have.

248
Off-Topic / Caskets (medium) in GE
« on: February 07, 2018, 05:15:43 pm »
I was trying to buy some Casket (medium) on GE but unlike other (hard & elite) caskets it was never traded there because the price for it is still 53 gp. Besides that it doesn't say Casket (medium) on the GE mainscreen tab where elite one does.

249
Off-Topic / Re: Nex armours(Torva)
« on: February 06, 2018, 11:19:58 am »
I checked the stats and yes it does give 0 bonuses as broken, but what's the point of being able to wear broken armour?

People like me (that don't really check equipment stats) might not realize that for a very long time and lose lots of time & supplies just because you're able to wear the armour with 0 bonuses. for example: after dying at nex with the armour you don't go checking equipment stats because you want to continue killing the boss asap.
My brain: if I can wear it, it works.

To make it fair for players I'd suggest making those broken armours unable to wear just like Barrows because I've lost a lot of time and supplies only for being uniformed about the broken stage. If I recall correctly there were 4 breaking stages every 5k charges since the release of Nex. So since then I thought it can brake until it becomes impossible to equip it.

250
Off-Topic / Re: Nex armours(Torva)
« on: February 06, 2018, 08:18:12 am »
and it also loses the "check-charges" option after 1 death.

251
Off-Topic / Nex armours(Torva)
« on: February 06, 2018, 05:20:44 am »
Dropping Torva parts on death ONCE costs 500k for helm & 2m for legs to fix it at bob, but there's no point to fix it because you can brake it infinite times and it will still work.
After 5+ deaths without fixing it I was still able to use. I brought the parts to bob and the fixing price was still 500k for helm and 2m for legs.

252
Off-Topic / Re: Heraldic sets in GE
« on: February 05, 2018, 09:29:32 am »
jhonson101 tried it with my item and failed. He took the ids went to w3 and it worked there.

253
Off-Topic / Re: Heraldic sets in GE
« on: February 02, 2018, 11:34:32 pm »
to double check i gave skillz purez the right parts for rune h1 set and he also failed boxing it.

254
Off-Topic / Re: Heraldic sets in GE
« on: January 27, 2018, 10:18:49 pm »
black helm (h2) 10308
black platebody (h2) 19188
black platelegs (h2) 19190
black shield (h2) 7338
black plateskirt (h2) 19192

rune helm (h1) 10286
rune platebody (h1) 19179
rune platelegs (h1) 19182
rune shield (h1) 7336
rune plateskirt (h1) 19185

tried this with few other heraldic sets didn't work too.

255
Off-Topic / Re: Heraldic sets in GE
« on: January 23, 2018, 01:32:33 am »
still

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