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Messages - Ameer

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286
Showcase / Project: Emps world group portrait of 2015
« on: October 08, 2015, 07:45:54 pm »
SUBMISSIONS ARE CLOSED

Some (most?) of you know my group portraits from back in the days in 2010 and 2011. Since I am tempted to do this again as a sort of tradition (this time in digital art), here's your chance to sign up and immortalize your character in this year's Emps world group portrait.

There's a limit of 50 characters (minus myself, so actually 49,), so be quick about it since usually they're taken quickly. This project can take several weeks, and is depending on my own time. Once finished feel free to tag and use it for your own, I'll post a player list with everyone on it. You can request to have your character separated for personal use once they're all done.

To join please post a screenshot of your character ingame, and your ingame username. Borrowed items and old character pictures are allowed. Screenshots are allowed aslong as they do not include pets, animations (excluding character animations, think about waving, jumping etc), spawned, discontinued or bugged items (that are not obtainable by yourself).
As long as I haven't announced that I started working on it, you can change your screenshot (with a notification please).

Progress



Currently submitted (FULL)


If you'd like to check out the old ones, view them here:

Staff team of 2010
Players of 2011
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287
Feedback / Re: no GA?
« on: October 05, 2015, 09:43:07 pm »
Here's my opinion on your opinion Tonto. your opinion sounds like shit.
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288
General Discussion / Re: New Game Loader
« on: October 03, 2015, 06:42:21 pm »
I like the overall idea of the launcher however I would have went for the Blizzard style launcher. You can see the Blizzard launcher below and also how I think it would look on Emps-World.

Blizzard



Emps-World



I did not aim to make it look perfect as it was created quite quickly but you can see the basic idea I'm suggesting. The launcher should have navigation to the following sections: Main website home page, forum, wiki (wasn't sure what else so I added donate however I'm sure a lot more could be added).

The slideshow would work the same way the current one works (on the beta client) and would scroll through a certain amount of images (3 of the recent updates?) and users could read more by clicking on the description below it (taking them to the main topic on the forum) and also clicking on the main image to enlarge it (like the current system works).

The featured box could be anything from having a sneak peak at the new update or even asking the community what they think about one of the updates already released. This could also feature some of the competitions on the forum (such as signature of the week) and also the event dates for important events (such as Christmas Hide and Seek).

The play button would be the exact same of how the current button works such as opening the actual client for the user, nothing really changes there.

I've also left the same amount of space along the left side of (where the Blizzard games were listed) in-case I've missed anything important. If the space was removed I would also suggest another box for listing all of the staff members currently online as this would be quite helpful and I already know a number of users have suggested commands, etc for this feature already. You can see an example of this below:



The status of the staff member would be set to away if the staff member did not move for around 15 minutes. High administrators would not be listed for obvious reasons (getting spammed to hell).



Final product

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289
General Discussion / New Game Loader
« on: October 03, 2015, 12:25:07 pm »
Hey guys,

I'm currently working on a new game loader. It will allow you to configure the client startup (classic, openGL client, ram usage, etc...) and will inform you about the latest updates. The images on the left are a slideshow that contain images of the latest updates. You can scroll it up and down and when hovering over an image, it enlarges.



Do you like/dislike it? What do you like, what do you dislike, how can it be improved? I'm open for suggestions!

EDIT: Here's a beta download. https://emps-world.net/Emps-World-Beta.exe
THIS BETA CLIENT WON'T WORK FOREVER - I WILL DELETE IT AT SOME POINT!!

All the best,
Thomy
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290
Feedback / Concerns with Tormented Demons
« on: October 02, 2015, 02:28:23 am »
I hate to be the first person to complain about TDs, but there are some things that concern me about them.
I do understand that as new content and as a CB-Level 450 Monster, they are supposed to have a certain form of difficulty to keep them intriguing, but some of the stuff they do (and just them in general) might need to be tweaked.



I'm only averaging about 5-6 kills a trip, depending on how lucky I am with avoiding damage. Considering how long they take to kill, it makes them really inefficient to kill. And for a drop that only has a 1/1000 chance to drop, how strong they are overall with such a low probability doesn't really motivate me to kill them. The rest of their drops are rather unappealing as well, which makes them overall just a really difficult monster with a really unimpressive Drop Table.

For example, I can kill the same amount of General Graardors with the same amount of resources and same gear in roughly the same amount of time, but the chances of me getting a good drop are roughly a tenth of TDs. New content should be somewhat rare of course, but I've seen some Elemental Staffs and Bows already but not one single Crystal.


  • Tormented demon drop tables reworked. You'll get more valuable items in general and the crystal drop rates have been doubled. The chance to get any crystal is 1 in 125, the chance to get a specific crystal is 1 in 500. (why? the drop rate of 1 crystal is 1 / 500, so  4 * (1 / 500) = 4 / 500 = 1 / 125)



The timing on the Flame Cage is weird. I think most people have already figured this out, but I've encountered situations where I'll hit them at the same time that the text appears and instantly get recoiled, even before the animation for their Cage is even playing. At the same time, I've found myself attacking them in the middle of the duration of the Cage and take no recoil damage at all. This makes the recoil sort of unpredictable because I really dunno when I'm actually going to get hit by an attack against it. There should be a tiny bit more of a delay prior to the start of the Cage so that a player doesn't take unavoidable damage that doesn't seem to line up correctly with how the mechanism is supposed to work. The duration of potentially activating the recoil should also last for as long as the cage is visible, but I dunno if what I was experiencing was just a bug.

  • Tormented demon deflect timer adjusted. Damage is only rejected when you actually see the flame cage. The deflect chance was also decreased, it's now 15% when not enraged and 25% when enraged (enraged = red skull).



Is there any sort of limit to how many times their Flame Cage can buff their accuracy? I understand that these buffs are supposed to make the fight harder, but I'm averaging about 2 minutes per kill against them, due to their large amount of health (and I can only assume defense), and in that time I'm usually fighting ones that use the Cage at least 5 times. Protecting Melee deals with their melee damage well, as it should, but the minute they get 5+ buffs with magic? Forget 0's, they almost never miss. I brought a ranged set with solid 400+ Magic Defense and used Protect Magic, and I was still hit pretty often. It's bad enough they can max 42 with it as well, but if they can keep raising their accuracy infinitely, slower kills will have an impossible time avoiding damage.



Finally, their Slayer Level is something I don't really understand. Tormented Demons are by far the most difficult slayer monster I've faced so far, but they only require a Slayer Level of 77 to be able to attack. Compare these guys to every other slayer monster that requires a higher Slayer Level than them, and I think the answer of who is the harder kill is rather easy to determine.
Mutant Tarns are a level 95 slayer monster, but I can kill one in about a fraction of the time it takes to kill TDs with a fraction of the risk.
Dark Beasts are a level 90 slayer monster, but I can kill one in about a fraction of the time it takes to kill TDs with a fraction of the risk.
Ice Strykewyrms are a level 87 slayer monster, but I can kill one in about a fraction of the time it takes to kill TDs with a fraction of the risk. Etc.
I've found the slayer monsters follow a nice ladder in difficulty where each one is, more or less, relatively harder than the one prior to it. TDs are sorta just stuck in the middle of this ladder but easily surpass every other monster in difficulty. This might be misleading to some players who are expecting a fight that sits in between the difficulty of Gargoyles (Level 75) and Nechryaels (Level 80), only to find that the TDs are far more difficult than their Slayer Level suggests. Wouldn't it make more sense that monsters like TDs require a higher Slayer level since they are a more difficult monster?



To sum it up:
  • Their probability for drops, rather unimpressive DT, and overall difficulty makes killing them tedious.
  • The timing on the Flame Cage feels off. Recoils don't seem to line up/occur at times when they shouldn't and don't occur when they should.
  • Accuracy Buffs from the Flame Cage make them almost too difficult, as when they stack 5+ Cages, their high-hitting magic attacks almost never miss.
  • They have a Slayer level that puts them in an awkward spot: Much more difficult than most Slayer Monsters but only require 77 Slayer. Makes them misleading, especially for players unfamiliar with them.

I do feel that they are a fun monster to fight and that their challenge makes them appealing, but it could use a bit more work.
Thoughts?

Edit: Cleaned up the Topic. Dunno how the updates will affect the other concerns listed, or if they'll still be a problem due to the updates.
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291
General Discussion / Re: Donator Shop
« on: October 01, 2015, 03:49:26 pm »
Who the fuck spends 300 eur on a RSPS ???
That 300 euro keeps the server alive, so you might aswell shut up.

No one asked you, you little arab piece of shit.
Edit: And it didnt answer my question.
You are without doubt the worst try-to-be troll person i've seen lately
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292
Showcase / Re: IRL pictures thread
« on: September 30, 2015, 02:13:33 pm »
Quote
Halloween is coming, I cannot wait to dress like this again!

noice picture mate, is that a tattoo on ur chest? meh luv tattoos <3

No it's a manual for the girls so they will know "how to use josh". :kappa:
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293
Goals & Achievements / Re: Welcome Back.
« on: September 22, 2015, 05:01:16 pm »
Congratulations Johan!
About time :D

Ameer congratulations with your promotion =)
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294
Goals & Achievements / Welcome Back.
« on: September 22, 2015, 05:00:53 pm »
Welcome back, Hugo Terwiss, second time's the charm!

Also, Congratulations, Ameer, on his promotion to Game Moderator.

Congratulations!
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295
Off-Topic / Re: Best botting excuses?
« on: September 16, 2015, 05:35:12 pm »
"my keyboard wasn't working, I couldn't answer"
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296
Off-Topic / Re: What annoys or pisses you off?
« on: September 15, 2015, 05:13:22 pm »
- pms from rasmus or drugs







this isnt even half of it , cba uploading all
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