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Messages - Ameer

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256
Guides / Re: Emps script: Write your own quest!
« on: January 27, 2016, 02:20:43 pm »
Code: [Select]
d = quest_options
opt | 159 "Begin quest" | gnomechild

d = gnomechild
if $q_gnomechild == 0 gnomechild_begin
if $q_gnomechild == 1 gnomechild_check

d = gnomechild_begin
npc "Got any of that good shit, yeah?"
plr "Hhhhhhhhhhhhhhhhhhhhhhhh???"
npc "Bring me 12 guam leafs."
qst "Help the gnome child in his dank quest?" "Ok" | gnomechild_cont "Ok" | gnomechild_cont

d = gnomechild_cont
npc "Ty m8." $q_gnomechild = 1

d = gnomechild_check
npc "You brought the good shit?"
if hasItem({249, 12}) gnomechild_finish else gnomechild_scam


d = gnomechild_finish
delItem(249, 12)
npc "Yeah thats the shit. Good shit m8. Ty." $q_gnomechild = 2

d = gnomechild_scam
npc "You tryin to foken scam me m7?"
plr "Cheeky little shit m8 I'll bash ur head in I swear on me nan."
The following users liked this post: Ameer

257
Screenshots / Re: Loot from 600 Revenant dark beasts
« on: January 27, 2016, 02:11:03 pm »
pkers are so annoying nowadays , can't even pvm on wildness
??? ??? ??? ???

PKers are pkers I guess, don't you think so ? They supposted to kill other in wilderness. ._.
There is a difference between PKers and RUSHers tho
The following users liked this post: Ameer

258
General Discussion / Re: Underrated/overrated items
« on: January 25, 2016, 04:35:58 pm »
Someone needs to sell some items i see
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259
Hey guys,

Following things have been updated:
  • Event Point (EP) shop updated. You can now buy colored versions of the Staff of light and of Robin hood hats. You're also able to buy colored versions of Infinity robes. Colored items from the EP shop are all tradeable!

    We're already working on a system which allows you to get EP on a daily base. Our plan is to add a daily task system, where you have to mine a given amount of ores or kill a given amount of monsters. When finishing a task, you'll be rewarded with EP.
  • The Christmas tree and its presents was removed! The snow drifts will still stay for a while though.

Bugfixes, QoL changes and improvements
  • Further improvements have been made to the object spawning system. Some people were rarely having problems with resources not properly respawning. The assumption of the bug here is, that it occurs when an object is spawned while the map is loading. I've tweaked some code to avoid that case, but I cannot guarantee that it will fix the problem completely.
  • Staff of light reduction timer is now saved when logging out.
  • Antipoison timer is now saved when logging out. Moreover, the antipoison timer is now also reset when entering a duel.
  • Barbarian dungeon's lava is no longer clippable.
  • Multi model buffering (client-sided rendering technique) has received improvements. You can already test it out (via Game Settings), it will be made standard for everyone once it's completely finished. Welcoming feedback there! :)
  • Dueling spawning code reworked. When not enabling obstacles, you and your opponent will now always spawn next to each other. It's also impossible that other dueling pairs spawn on top of you now. Dueling timers were also updated, they are now synchronized at every iteration to ensure both players can attack each other at exactly the same cycle.
  • Teleblock timer was increased from 4 minutes to 5 minutes. Don't be upset though, when leaving the wilderness this timer is immediately reset now!
  • PvP under attack system overhauled. It's a little bit complicated, but I'll do my best to explain the new system (RS style): In general players and npcs become attackable by everyone when they aren't hit for an amount of time. That amount of time is called the 'attack immunity timer'. When the under attack timer of an npc or player reaches 0, they can be attacked by everyone else. It's effectively able to steal idle fights now, providing the enemy hasn't fought back for the time of the 'attack immunity timer'.
  • Your attack immunity timer in PvP zones when you lose track of your target has been removed. Losing track of your target means not seeing them anymore, that can either be a teleport, a death, using a ladder, etc. When you've lost track of your target, another player is able to attack you again within 1 second.
  • Your attack immunity timer has been reduced by 3 seconds in general. If you eat 3 items in a row, you'll expose yourself to attacks from other people than from your target. The formula to determine the attack immunity timer was changed from 'weapon speed + 8 seconds' to 'weapon speed + 4 seconds'.
  • Korasi's sword attack level requirement moved to 80. The sword's special attack has also been adjusted accordingly. It now has the combat power of a Vesta longsword.
  • Hit splats can now show values larger than 255. Moreover, with this update we're now also able to send the exact amount of your opponent's hitpoints to the client. You won't feel any difference from this new mechanic but we'll use it in the coming weeks to develop a new hitpoints bar which will display your enemy's exact hitpoints.

All the best,
Thomy
The following users liked this post: Ameer

260
Suggestions & Ideas / Re: Watch/Fight mode
« on: January 08, 2016, 08:52:47 pm »
if you want to watch someone fight, you must accept the consequences of being an arab. and how about pvm?
Dude, shut the fuck up.

Sorry staffs had to say that.
The following users liked this post: Ameer

261
Update Notes / Updates - January 12th 2016 - Grand Exchange
« on: January 06, 2016, 10:14:27 am »
Updates January 13th:
  • Noted and unnoted items can now be combined when selling items on the Grand Exchange.
  • Too long item names in the Grand Exchange now appear on a new line.
  • Skilling resources (ores, trees, etc.) should now be displaying correctly again. There was a bug where trees and/or ores wouldn't appear anymore.
  • Your character should no longer walk into random directions when talking to an npc.
  • The search scrollbar in the Grand Exchange will no longer scroll when new in-game messages appear.
  • The internal transaction system of the Grand Exchange is now shuffled to guarantee randomness when determining the person who buys items from somebody else.
  • Fires and hunting traps can no longer be placed onto eachother causing them to disappear.



Hey guys,

Following things have been changed:
  • New date layout for update notes to cause less confusion! ;)
  • Skillcape shop updated. The skillcapes and hoods are now specially selected for your account. Only capes and hoods that you're able to wear will be displayed.
  • Master capes added to the skillcape shop. You need 200M experience in the respective skill to be able to equip them. Those are some real milestones to show off your effort in a skill.
  • Mods and admins have their very own distinctive staff capes back.
  • Multi model buffering technique finished. This feature will improve performance by grouping static models and re-using them for each new map you load ingame, rather than reloading these models with every map change. We're just giving you the status of the development on this mechanism, it will be standard for the game in the coming weeks. Nothing will change other than getting higher fps rates! :)

Most noticable bugfixes:
  • A bug was fixed where bonus damage and accuracy versus slayer tasks wasn't working.
  • Models inside interfaces have been fixed. An example of where this bug occurred was tanning or smelting jewelry.
  • Shantay pass should be clickable for everyone again now.
  • The Staff of light effect is no longer usable in the duel arena.
  • Crafting requirement added for stringing a rabbit foot and added to the crafting skill interface.
  • Enchanted bolts and dragon battleaxe now received hover descriptions for their special effects.
  • Staff of light and spirit shield values slightly increased.
  • Candy canes are now properly equipped on female characters
  • All hit effects should now affect second or third hits with weapons like the dds spec and effects like vengeance and staff of light.
  • Full slayer helm now works as intended, with stats and bonus.



Last but not least, the Grand Exchange is released with this update! We've done intensive testing over the past few months to ensure that this version won't contain any duping issues. Please bear in mind that we cannot prove that no duping issues exist in the system. We will guarantee a rollback if there's major bugs in the system that destroy the game's economy. If you find a duping bug at the Grand Exchange, silently contact a staff member so that we can get the system fixed as soon as possible. A backup was taken right before the update, so if the update totally goes wrong there's close to no progress that will be lost in case of a rollback! :)

All the best,
Thomy
The following users liked this post: Ameer

262
Goals & Achievements / Re: Congratulations to our newest moderator
« on: December 25, 2015, 03:06:27 pm »
Congratz esam.

Ameer who the f..... you think you are now? a bloody king ?

you just come and edit my post, what the heck ?  Did I insult esam?  this bloody meme is still in meme center..... And  I meant it as a joke didnt you see the bloody faking " :kappa: " ???  +  If I really did insult esam, he could have pmed me on skype or anywhere else, and I would have edited it myself......

MERRYY CHRISTMAS YA FILTHY ANIMALS AND CONGRATS AGAIN ESAM.....

The following users liked this post: Ameer

263
Resolved Bug Reports / Withdraw X
« on: December 24, 2015, 02:17:25 am »
It only saves withdraws up to 65.000. Higher than this number it just saves 65.000.
The following users liked this post: Ameer

264
Resolved Bug Reports / New combat
« on: December 23, 2015, 10:44:22 pm »
After that new update with the continued combat, there's this akward bug. Went pking with a friend and he accidentally attacked me. Then, from that point, whenever i switched weapons(had a seercull and some javelins), my account started to attack my mate. Also didn't get a skull.
Don't know if i can reproduce it, may have been a rare glich.
EDIT: after relog it didn't do that anymore.

Thanks.
The following users liked this post: Ameer

265
Off-Topic / Re: Moment if u got 5 fps at emps
« on: December 16, 2015, 09:34:40 am »
When someone has lower than 60fps
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266
Screenshots / Re: Lel =)
« on: December 13, 2015, 04:43:07 pm »
YO LET'S DO ANOTHER COMMUNITY GIVEAWAY SO 1 PERSON CAN COLLECT ALL THE RARES
The following users liked this post: Ameer

267
Update Notes / Updates 13/11/2015 - Texturing older Models
« on: November 13, 2015, 07:57:44 am »
Hey guys,

Today's update is all about the client and its version. As some of you may have already noticed, your client is re-downloading all game files. I've made changes to many models and decided it would be good to apply those changes by clearing all game files. That ensures that everybody is on one version and old/messy code was removed.

The new system downloads and loads models in-game much faster, so you won't have to wait hours until maps load, it will be instant. If you have problems with loading the game, please make a bug report or use the helpdesk. I'll personally answer all technical problems.

As some of you probably also already noticed, model textures are enabled by default. The system is highly optimized and you'll hardly feel any performance difference if textures are enabled or not. Textures give the game a much better look, so I'd like to have them enabled for everyone. If you don't like them however, you're always free to disable them via your game settings. Included in this texture update is also the firecape. I've spent a lot of time on making it appear perfectly. The firecape now has seamless texture movement and is properly attached to both male and female characters. Hope you enjoy. :)


The Grand Exchange is also coming along nicely. With this update I'm implementing a price evaluation system, which monitors item prices. In the very end, the system is going to be an alternative to the price list, which will always be accurate based on the past item transactions. We'll be testing the price evaluator in the live game this weekend. I think that the Grand Exchange can by ready by next week, if the tests go well. The tests will be done within the staff team, so I'm sorry, but some of you cannot test the new system. I know you want to test the Grand Exchange, but it may contain game breaking bugs, which I don't want to be exposed publicly.


P.S. Don't forget to like our facebook post to get double experiences this weekend. You can find the post on our Facebook page: https://www.facebook.com/emps.world.official/


All the best,
Thomy
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268
Goals & Achievements / Re: Welcome to the team
« on: November 12, 2015, 05:55:22 pm »
https://vid.me/e/lJSy
The following users liked this post: Ameer

269
Goals & Achievements / Welcome to the team
« on: November 10, 2015, 08:15:00 pm »
Tomtim1 twinkle twinkle little star
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270
Please, stop it. Marketing is already THE MOST frustrating thing in this game. You aren't making anything easier. Because of you, there are people in Falador  AND Grand Exchange, which forces people to run between the both places. In addition to that, the Falador bank is much further away from the teleport location than the bank in GE. Face the facts, GE is a much more convenient place to do it. ''BUT MUH NOSTALGIA EXPURIENCE!!!!'' Man up and move the fuck on, you aren't the 10-year-old kid you used to be.
The following users liked this post: Ameer

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