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Messages - Ameer

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106
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 18, 2017, 12:32:16 pm »
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:
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107
Suggestions & Ideas / Re: Oldschool Emps-Scape
« on: August 16, 2017, 11:07:51 am »
http://oldschool.runescape.com/
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108
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 16, 2017, 09:17:35 am »
I've only posted oldschool emps progress so far and thought you might also be interested in what updates I'm working on! I'm currently reworking npc combat system in order to make it easier in the future to add new monsters and to balance them. I'll also be giving every monster weaker defensive bonuses to special combat styles (weakness system from last update applied to npcs). There'll also be buffs to some droptables. I'll have a full list of changes available at our next patch. :)

Nex is also coming along nicely already (yes, I am op with 10k HP):


I'm able to almost fully configure npc combat through config files already. This will make it very easy to edit and change things on the fly if they turn out to be too strong or too weak. Oh yeah... my inventory also contains new teletabs. ;)
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109
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 12, 2017, 10:53:37 am »
Old Emps scape graphics, and remove all these PVP items, and the other customs + More features of PVP, more ranks ingame, Exp weekend
Please - don't bring exp weekends ffs. Would just ruin the fun of getting 99s/250M exp even more.

Exp weekends gave people to reason to play on both, weekends and weekdays. You trained skills on weekends and collected supplies and made money for the next weekend on weekdays. Now people have access to UNLIMITED double xp in the form of dxp tickets. The double xp weekends actually LIMITED the number of hours people could train on dxp.

Dxp tickets for EP wasnt a bad system either. It made people log in every day to at least complete their daily task. Now instead of ppl playing 7 days a week, they play 7 days a year cuz there's no motivation to log in anymore lul.

There was never any fun in training 99s. That's why none of you have spent 200-400 on 99 rc in osrs, and that's why you play a private server instead and fucking beg it to become an easier copy of osrs.
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110
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 12, 2017, 10:47:59 am »
When a person decides to start playing a game, any game in that matter, what is his GOAL? It's simple, it's to have FUN.

If a person joins Emps-World, then in which way he can have fun?
Pking - doesn't exist pretty much, and with the economy right now, dh set is as expensive as and AGS, WTF? DH pking is the main form of main pking, and if a set costs 20m + supplies and other parts of the gear, you are looking at 25m risk, thats wayyyy too much for casual pking gear set. And pking AGS used to be a big thing, whether you smite it or manage to dscim spec someone. Right now it seems casual as it is as much as DH set.
Skilling/pvming - pretty much a solo grind, you will only start to make money if you get into higher levels and devote A LOT of time. But is it really worth it? Is it fun?
Minigames - I'm not sure what are the rewards right now, but it used to be Void etc. Rewards have to be something that help you advance in-game, not some fancy-smancy skirt or hat that, honestly, no one gives 0 f#&s about.
EP - you can color your items, WHO CARES? Make the rewards something that actually help you advance in the game and are useful.

What I'm trying to get here is that the content right now is not appealing at all, it is a private server for christ sake, people don't come here to grind their tits off, it is all about evolving while having fun and right now it is soo limited.
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111
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 11, 2017, 04:40:54 pm »
Thomy has said it himself that he's quite busy outside of vacations, so imo we need bigger updates that haven't been done before that have real impact. We can't just keep having smaller updates and hope that those pesky little 7 year olds join the server once the GE system has been explained to them by a gardengnome-npc.

Who's to say we dont have 100 unique daily logins by the time some of the better updates in here are implemented.

Regards to pkers having to organize an event that lets them pk, well that's abit ridiculous if skillers had to organize an event that allowed them to chop trees you would think that something's not right.

Having pkers organize and event to be able to pk, is like strippers setting a barn on fire because fire depot it the only place they can find poles at.
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112
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 11, 2017, 04:05:28 pm »
Just a thought for referral system rewards, give the referrer 6 days of membership every time the referred person uses a member ticket. That way it requires the referred person to play and encourages the referrer to actually help the referred get started in the game. Another benefit of it is that if someone figures out a way to abuse the system then they're not going to get anything out of it, while people who actually refer other people to play the game and get themselves free membership that way would gain something. For that reason I think that there shouldn't even be any checks for abuse, as a simple IP check might exclude someone, who showed their friends or family members the game on their own account before having them sign up on the same computer (that's unlikely, but is it really necessary to have people complain about it?), while people who refer their dogs, blind grandmas and little sisters, who can't speak English, would be getting less out of abusing the system than they would've if they had simply used the member ticket on their main account.

I would also like to see the assistance clan chat removed. As far as I understand Charr was the only reason it was brought back and Charr is never there and neither is anyone else who's capable of helping people, whereas there are plenty of helpful people in the Emps-World clan chat almost at all times. As such splitting the community to two based on how long someone has played is not a very good idea in my opinion. Something else I noticed today is that when players do host events then they announce them in the emps-world cc, I was checking both the assistance cc and emps-world cc and when one of those events was announced in emps-world, I repeated the message in assistance (along with instructions on how people can get to wedding, where the event was hosted) just to see if people in there would be interested in it and plenty of the people, who did show up, were indeed still in assistance clan chat. So those people not being included in events, that people host, is another downside of having a separate clan chat for beginners.

As for the server reset, I would rather have all items made degradable and unrepairable if we're going to go that far. It's not the ideal solution even when we're that desperate but it creates a demand for all the useful items, because all the useful items would constantly be sinked as people use them and no one would bitch about losing anything, because they wouldn't. Ideally that would bring PVM back to life as there would then be an actual point in trying to get items, because there would actually be players who want those items, because they would not have them anymore. The problem with server reset is that it doesn't actually fix any issues, it just temporarily removes them, so even if it did work then eventually we would need to consider other solutions anyway.
Giving every item 10,000 charges for example would probably work, a charge would be used up every time the player attacks something (which is true for both weapons and armor). For something like a dragon scimitar that would mean that players would be able to use it for 7 hours of combat before it's used up, which is plenty of time to kill enough things to get a profit from PVM. Or to put it more simply, after 81 minutes of attacking the dummy in Lumbridge with a dragon scimitar while wearing santa costume, I had a DPS of 5.2, with one hit every 2.5 seconds that's an average of 13 per hit, which means that with 10k charges I could deal as much as 130k damage with a dragon scimitar without using armor, potions or prayer to boost my hits.
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113
Update Notes / Re: Updates August 8th 2017 - Game Balancing & Fixes
« on: August 09, 2017, 05:06:19 am »
This update seems so out of place.

Yes, you have been away for whatever reasons and you lost your motivation (I would react the same way, if I had a server that was successful for years before).

However I do not understand why you still keep focusing on so much useless content. Yes, it does sound harsh, but unlike most of the players I say what I think and if you do not want you want to hear it, just ignore it and keep going the way you always did, which led us to where we are right now. Honestly, I do not see any chance for emps to recover, if you do not change your mindset.


1. Graphics:
How far do you intend to go and why are you doing this in the first place when you only got a handful supporters who appreciate it. Yes, you are the owner and you can do whatever you like. But if you do not care about your players aka your customers and intend to give them what you want and not what they ask for, then you shouldn't be complaining about the decrease in popularity of this game either.

2. Nex:
This update shouldnt even be released in 2017 because of all the shit content we have that needs to get cleaned up first.

3. Referrals:
This sounds great, but knowing you I already know this update will be limited to just "sounding" great.

4. Achievements:
Another one of those "nice features to have" updates. Nothing wrong with it unless you see it as your main project, which you really shouldn't in your current situation.




You do have time to make urgent changes now. If you waste it on "nice features" or better graphics...Well, nevermind. We all probably know the outcome already.

Have a nice day.


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114
Suggestions & Ideas / Re: A few small suggestions.
« on: August 04, 2017, 08:02:50 am »
Swh is shite
Bgs is shite
Veracs is shite
Guthans is shite
Boss defense is fucked and can't be decreased because otherwise they would be too easy

And finally,  you all type a lot

Anyway maybe remove the cap on boss defense. And also can we address that Veracs was originally changed because it literally obliterated people in pk situations? That's why it sucks ass now, it was too strong in pk. Zgs spec into Veracs and everyone died, no matter what. There was literally no escape. First it was Nerfed because it was "too good" for pvm, then it got changed and Nerfed AGAIN because it was "Too good" for pk. It's like everything semi useful in this game that's available for lower leveled players gets made into complete garbage because of higher leveled people whining about it, and we wonder why low levels don't stay and we lose newer players.
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115
Screenshots / Re: Emps-World Meme Center
« on: July 26, 2017, 11:16:21 am »
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116
Screenshots / Re: Emps-World Meme Center
« on: July 19, 2017, 10:22:19 pm »
thx
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117
Screenshots / Re: Emps-World Meme Center
« on: July 08, 2017, 08:15:46 am »
Kids, if you ever plan to real world trade then make sure you succeed, otherwise, you risk of getting your acc banned forever. However, if you succeed and get caught you will only be temp banned.





LOL, REALLY?



Not my bans tho.

If u get banned for rwt you suck at rwting
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118
Screenshots / Re: Emps-World Meme Center
« on: July 03, 2017, 02:52:46 pm »
Stakers be like
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119
Screenshots / Re: Emps-World Meme Center
« on: July 03, 2017, 09:31:43 am »

Humid is ks amk hacker men
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120
Screenshots / Re: Emps-World Meme Center
« on: July 01, 2017, 01:06:45 pm »
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