Shield rework and changesTaunting/voking and new active effectsHonestly saying most people prefer damage over defenses just because they want to do the most damage as possible. Defense as a combat style doesn't have any mechanics to it either.
Second reason for the suggestion is the recently released team bosses (Nex and Har'Lakk) and there's more planned. My suggestion would introduce 'tank role' to team bossing. It also creates more fun to team bossing I guess.
Almost every shield (all +70 tier?) would get a new button to attack style interface that you can press to "taunt" your target to attack you. This would have a cooldown to it and it's shared with all shields so you can't switch other shield to do it again. For the taunts and cooldown duration I don't really have any balanced idea.
New shield effects would have their own cooldown from the taunt special so it can be used together with the shield effects for a nice combo. There are actived by pressing the 'operate' option when right clicking shields in the equipment interface.
Currently there's the invulnerability effect in spirit shields and dragonfire shield has its dragon breath special attack. They can and should definitely stay the way they are currently.
- Ice shields special effect could be reflective damage. Next attack you receive will do x% damage back as damage over time in x amount of seconds to your target.
- 3rd age shields special effect would be some kind of heal effect. Next attack you receive will heal instead of damage you.
- For crystal shield I was thinking some kind of reduced damage. Reduces damage taken by x% for x amount of seconds.
- Eva's shield (explained below) could have the same special as ice shield.
- Dragon defender doesn't need any special effects.
Here's all the popular and high level shields and their stats:Notes and suggestions:- Spirit shields lack a lot of defensive bonuses compared to other shields which needs a buff in my opinion. They're tier 75 shields which offer the highest offensive bonus from shields as well though. (Excluding dragon defender)
- Ice shield is relatively easy shield to get and offers some very nice defensive bonus. I suggest turning it to DPS shield however, magic will have its defensive shield (ely) if all spirit shields get their defenses increased.
- Spectral especially needs quite a buff to its defensive stats in my opinion. Health buff seems very meh to me personally. Crystal shield has over double its defenses.
- 3Rd age shield works nicely as a defensive shield while offering a small offensive bonus in both categories as well so it's in fine state I guess. Same goes for the rest of the shields as well.
- Crystal shield has negative offensive bonus so that kind of pays off the very high defensive bonuses it provides.
- Dragonfire shield is in good state in my opinion as well, easy to get, medium level defenses and some offensive stats.
Eva's shieldThis new shield would work as a DPS range shield since range does not have its own DPS off-hand variant. Range has defensive shield which is divine and two hybrid shields which are crystal and spectral. This shield would fill in the gap nicely in my opinion.
It would be a drop from Commander Zilyana and it would be tier 75 shield. For specific stats I don't have anything to suggest but since it's a dps shield; lower defensive bonus -> higher offensive wise.
Not sure if any of these should work in wilderness.
Thought, ideas, something to change? Yay or nay?