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Messages - Helpmeplease

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16
Feedback / Re: DPS, accuracy, average hit and so on
« on: October 16, 2017, 03:24:24 pm »
Magic shortbow and seercull are crazy strong. God bows are fine I think, they are slower but have higher accuarcy and range so I think that evens it.

That actually reminds me that back when ironman mode came out, I saw ppl soloing Kree'arra with Magic shorbows lol. Maybe if we consider attack speeds of 2,5s and 3,0s average speeds, anything faster than that would have smaller average hit than maxhit/2, and everything slower than that would have higher average hit than maxhit/2. Idk if shifting average hits like that for specific attack speeds is even possible, I'm just a dumb guy thinking of possibilities.

Found a bug in their accuracy calculation... they're 25% too accurate right now... Is getting a fix. ;) I could imagine shifting the distribution more to the maximum hit depending on your accuracy bonus. That'll count for all weapons though and will likely have quite a big impact on the game. It'll make dps in general much higher.
The following users liked this post: Helpmeplease

17
Off-Topic / Re: FUCKING PROTECT ITEM
« on: October 15, 2017, 06:56:58 pm »
Fixed with the next patch. No need to start a flame war.
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18
General Discussion / Pk video?
« on: October 15, 2017, 11:23:01 am »
I got alot of clips from time when pk was still a thing, should i finish the pk video or no?

I will decide by comments if i finish the video or no.

Have a nice day!

PS: Clips are not fresh!
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19
Screenshots / Re: second in game?
« on: October 13, 2017, 06:31:02 am »
Congratulations!

Guess I sold mine right on time  ;D
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20
Introductions & Farewells / Re: Hello
« on: October 12, 2017, 03:16:09 pm »
Welcome to our community, Mige5.

The first 10 days of membership is enough for you to make enough cash to get a Member ring/ticket and activate another 30 days of membership.
I would recommend you do so cause there are much more ways to make money and enjoy some more content by being member. In a month, you could easily make that money back.

If you face any problems or got some questions you can message me in-game.
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21
Suggestions & Ideas / Re: Clear private messages?
« on: October 12, 2017, 01:21:34 pm »
You can clear all messages including private messages by typing ::clear



The PMs not clearing was also intentional, so that you wouldn't lose them when you relog or change accounts.
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22
Screenshots / First Elite black full helm ingame?
« on: October 11, 2017, 01:38:29 am »
Is it the first Elite black full helm ingame guys?
I have no idea  ???

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23
Screenshots / Re: Emps-World Meme Center
« on: October 10, 2017, 07:58:05 pm »

24
Screenshots / Re: Emps-World Meme Center
« on: October 08, 2017, 05:39:06 pm »
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25
Screenshots / Re: Emps-World Meme Center
« on: September 30, 2017, 04:47:46 pm »
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26
Update Notes / Update October 6th - Glacors, Graphic Tweaks and Fixes!
« on: September 23, 2017, 08:58:51 am »
Hey guys,

I've got a few things ready for today, so please take your time and read through the patch notes. Some updates may be of special interest to you. Have fun killing Glacors! ;)

Glacors - Steadfast, Glaiven and Ragefire Gloves.
Glacors can now be found in the Asgarnian dungeon (wyverns cave). They require level 92 Slayer to kill and drop new tier 80 equipment: Steadfast, Glaiven and Ragefire gloves, which have the best offensive bonuses in the game. Below's a picture of me fighting a Glacor with its companions:

Culinaromancer gloves have received slight adjustments (leather, bronze, ... dragon, barrow) with this patch too. These gloves are supposed to be used with all combat styles and their defensive bonuses have been adjusted accordingly. I've also identified that gloves are giving much more strength bonus compared to their boots counter parts. Thus, I've increased the strength bonus of following items:
  • Leather - mithril boots: +1 strength
  • Adamant boots: +2 strength
  • Rune boots: +3 strength (up from 2)
  • Dragon boots: +4 strength (up from 2)
  • Bandos, armadyl and battle robe boots: +5 strength (up from 3)

Engine updates:
  • Improvements for textures with alpha values. Leaves of trees will look smoother now.
  • Support added to load custom model formats. This means that we can develop custom models with textures from now on.
  • Loading new areas has less impact on your fps rate now. Distant objects may fade in a little bit slower, but therefore your fps isn't dropping a lot anymore. You'll still feel short loading spikes, because I want to make sure the map is loaded fast enough in order to be able to immediately continue playing when new areas fade in.
  • Moving textures should no longer shortly show other textures (magic trees).
  • Crowded areas will now lag less. I've optimized the animation downgrading code and tweaked it when lots of players are around. This issue never existed, but since we've peaked at 128 players last Sunday... this was starting to get an issue. ;)
  • Dragging items will no longer trigger the move interface event. This was an issue when dragging items from the very top of your bank to the very bottom. The moving speed of items in the bank has also been increased.
  • Zoom in and out speed has been halved. This will help zooming with touchpads on laptops smoother and easier.
  • Improvements to the ground smoothening algorithm. Texture blending is now smoother and only at edges where it's really needed.
  • Click areas for large monsters have been increased.
  • Nex can no longer be hidden when standing on top of her. This will also apply for other bosses in the future.
  • HD floors have received further improvements. The game will now detect different ground types (snow, sand, grassland, mud, etc.) and mix textures accordingly. The ground quality settings have also slightly been reworked and can now be combined with HD water unless being on the lowest setting.

Game changes / fixes:
  • Online time on the account page has been fixed.
  • Corporeal beast 2nd form spawn location fixed.
  • Sigil drops are now broadcasted.
  • Smithing 1, 5 and 10 are now correctly working.
  • Monks of Zamorak can no longer be assigned as a Slayer task.
  • Using a grimy or clean herb on a Leprechaun now notes all herbs of the same type in your inventory.
  • Special attack regeneration rate adjusted. I've copied the values from the OSRS wiki. It now restores 5% every 15 seconds. You'll also no longer immediately regenerate special attack when logging in. I've found and fixed this bug with the adjustment.
  • Colored max capes have received the effect of max capes (accumulator, skillcape animation, description).
  • A bug was fixed where degrading items were resetting their charges upon every login.
  • Hit counters on players in wilderness are now cleared after 7 seconds out of being combat rather than 10. That should make sure that 'old' fights no longer have left-overs in 'new' fights.
  • Dropping items now resets your current skilling action.
  • Guardian angel tickets and double xp scrolls can now be bought on ironman accounts from the Grand Exchange.
  • Sacred clay equipment from the tutorial is now correctly equipped.
  • Scan clues now give directions when being far away from the spot.
  • Destroying clue scrolls now ensures that you get a new clue afterwards. Unless you're very unlucky and get the exact same clue again. Chances for that are 1 in the thousands though.
  • The visual combat level of Spectrals has been changed to 369. This changes nothing about their combat behavior, but marks them as stronger foes for people who haven't fought them yet.
  • Crystal shield is still being too strong compared to other shields. I don't want it to remove it from its spot of being a really good defensive shield and thus have given it negative accuracy bonuses (-7 for every combat style).

I've been quite busy in the past weeks with exams, so I wasn't able to get another update done in September! I can already spoil you with things that are planned for late October though. We'll be getting a Nex pet and a brand new boss with new weapons! ;)

All the best,
Thomy
The following users liked this post: Helpmeplease

27
Introductions & Farewells / intrducing my self
« on: September 21, 2017, 10:11:20 pm »
My name is*: saher besan

My in-game name is: rean dean/2rt magic x5/lootforlol

What languages do you speak? arabic

What are your hobbies? to be young and free

What sports do you practice? football

What brought you in Emps-World? i play this game since 2014 its my style games its still the best game

What do you think of the game and its community?the engine need some more fixes there are some bugg other than that its a great gamee
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28
Screenshots / Re: Today is a lucky day
« on: September 13, 2017, 08:23:37 pm »
Every screenshot must contain an Estonia cursing :/

Congratulations on the loot though :)
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29
Hello everybody,

I've got a few balancing changes ready for today. Please read through them and let me know what you think!

Herblore Extension - Overloads
Overloads and extreme potions are here! You can find the recipes in the Herblore skill interface in the game. An overload potion is a combination of an extreme attack, strength, defence, magic and range potion. So all of your combat stats are boosted. Also, they won't decay for the duration of the potion effect. So your levels always stay at their maximum. With this update, I'm also nerfing normal and super potions. This is necessary, else our overloads will end up making you way too strong:
  • Brew's stat reduction has been reduced. However, the reduction is now stacking.
  • Normal potions: You now get 1 + 8% of your level as boost.
  • Extreme potions: You now get 3 + 20% of your level as boost: This gets your level up to a maximum of 122.
  • Overloads: Mix all extreme potions together to get an overload potion. This boosts all your combat stats to 122 and keeps them there until the potion effect runs out.
I am aware that this is a nerf to super potions, but it was impossible to add new potions with super potion's combat power. Extreme potions and overloads are untradeable. Also brews have received a nerf in their healing power and stat boosts. On the other side though, their stat reduction effect is no longer that strong. Some level requirements for potions have also been reduced. Please check the Herblore skill guide in-game for all the details.

The screenshot shows drinking an overload potion and new water, which has already gone live a few days ago.

Grand Exchange
It was sometimes not satisfying how the system worked and I've also identified that quite a few price calculations are just wrong. With this update I have taken randomness out of the market system and want to improve the fairness of transactions. I've changed the following:
  • Price calculation updated. I'm no longer taking random values out of all transactions of the past 90 days for the average price. I'm now taking the most recent 200 transactions of an item to calculate its price. I remove a percentage of outliers and calculate the mean of the residual values. I'm also taking the amount of the transaction into consideration now. This ensures a better calculation of prices and people won't be able to manipulate an item's price anymore by selling or buying an item very cheap or very expensive (e.g. fishing bait).
  • Offers (buy & sell) are no longer randomly being matched. Before the update it would just find any buy offer and any sell offer that match and would complete the transaction. This resulted in the system not really being able to detect increasing or decreasing prices quickly enough or even not at all. I've taken the randomness completely out of the transaction matching code. The best buy offer is now matched with the best sell offer. If your buy offer is the highest, the system makes sure that you have the highest priority in buying the item and thus will get it first. You will be matched with the best possible sell offer.
  • The selling price is no longer the price that will be paid. You're now charged by the average of the buy and sell offer. This means that if I buy an abyssal whip for 2m and somebody sells it for 1m, it will cost me 1.5m and the seller will also get 1.5m ((2 + 1) / 2 = 1.5). This system ensures more fairness towards sellers and will no longer result in hesitations for sales.

Engine Updates
  • Certain wall objects have had their orientations fixed (barbarian village shelves, shields in varrock castle, etc.). The configuration for wall configs has been wrong and they sometimes were wrongly rotated. This was barely even noticeable, because only small objects were affected. This also fixes a bug where clicking areas for such object were wrong (rub glory in POH). This patch also slightly increases loading times for lower-end computers.
  • Holding down the CTRL button now allows you to instantly drop items from the inventory. If items cannot be dropped, it'll trigger the destroy dialogue.
  • Scrollbars have visually been updated. They now have a gradient instead of being a single color block.
  • Water shaders have completely been reworked. You'll find water being more realistic now with a ripple effect. Reflections are planned as final step for the water update. Though, only for high-end computers in order to be able to render the refractions fast enough.
  • The kill logs interface has been updated. You should no longer crash or find buggy models when idle animations are disabled. I wasn't able to get any issues on my laptop anymore. However, please let me know if there's still issues if you find any!
  • The way monsters are rotated to terrain has been changed. This will fix flickering issues with large monsters on small hills (frost dragons).
  • I've started to work on a loading mechanism that completely gets rid of loading screens, which will allow me to set infinite rendering distances. Theoretically speaking of course, it'll still be limited to the maximum performance of your computer. Anyway, I can't say when I have this update ready,  but I've started to work on it as small side project. This will also boost performance even more once finished.

Changes and Fixes:
  • Several elite clue item requirements have been changed. Certain items that were really difficult to obtain have been replaced with more common items. You can view the changes on the wiki in the coming days: https://emps-world.net/wiki/Clue_scrolls (please give us a few days to update that!)
  • The chances for obtaining crushed nests from Woodcutting has been increased from 5% to 8% (10% with strung rabbit foot).
  • New creature can be hunted: Grenwalls. You need 5 Grenwall spikes to create extreme Ranging potions.
  • Ground mud runes can now be created by using 5 mud runes on a pestle and mortar. You need 1 ground mud rune to create extreme Magic potions.
  • Quarrymaster aura now also works on gem rocks.
  • The experience curve for Pest Control experience rewards has been adjusted. You now get more experience on lower levels than before. The maximum amount of experience to obtain remains unchanged.
  • The defensive bonuses of glory (t) have been reduced. It shouldn't be straight up better than an amulet of fury.
  • Amulet of ranging has received a +5 prayer bonus to be comparable to other top amulets.
  • Third-age amulet now gives +2 health bonus.
  • Alch value increased for following items: Dragon halberd, wands, infinity robes, dragonfire shields, barrow gloves, dragon boots
  • Rare clue scroll rewards are now broadcast (< 1% dropchance).
  • Nex armour drops are now broadcast.
  • Giant pouches are no longer being broadcast.
  • A bug was fixed where certain items wouldn't degrade.
  • It's now possible to rest by right-clicking the run-orb on the minimap. Resting increases your health and hitpoints regeneration rate.
  • Several stairs in Falador have been fixed.
  • Corporeal beast can now be fought in instances.
  • The Runecrafting experience multiplier for combination runes has been increased from 1.1 to 1.5.
  • Buggy spots that could get you stuck around the Ice wyrm cave entrance area have been fixed.

Since a lot of people kept asking me about oldschool: No, there's no progress yet. I'll be posting it when available. I hope you enjoy this update, it brings a little more usefulness to Herblore and solves a few issues with the Grand Exchange. :)

All the best,
Thomy




Changes of 20th:
  • Due to a large disappointment of super potions, I've reverted them back to their old state. They now boost stats up to 118 again.
  • Extreme potions and overloads now boost stats to 122.
  • Brews are healing for 16 again.
  • Zamorak brew acts like an extreme strength potion and boosts strength to 122.
  • Saradomin brew acts like an extreme defence potion and boosts defence to 122.
  • Hunter experience rates have been reduced by roughly 30%. This should've already been in the patch yesterday, but I forgot to update it. Hunter was being trained a little too fast. My bad, made a mistake in my calculations.
  • Overload boost is now re-applied every 5 seconds instead of every 15 seconds.
  • Corporeal beast instance fixes.
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30
Showcase / Re: Signatures / logo's / my designs.
« on: September 05, 2017, 01:55:52 pm »
@Helpmeplease
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