The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Themarfish

Pages: 1 2 3 4 5 6 7 8 ... 10
31
Pretty funny to hear that you think emps world is growing after the updates that you have done ... world 2 did you close and all the players in w2 coming to w1 so there are no more players added at this game and secondly, I don't understand that the normal game is more important for you than the oldschool game where 300 people are waiting for the oldschool world. This shows how bad this game is. I understand that this project will takes much time, but dont waste your time on the main game.



Range Jr

Don't take it personal, but these kind of conclusions is what I asked to re-think in the last paragraph of the update notes. It falls out of the air without any correlations... Picking a few random numbers, combined with a few random facts and packing it into an argument for oldschool Emps-World. I cannot and will not take such nonsense serious.
The following users liked this post: Themarfish

32
Events / Hosting:MINIGAME Pest Control or Emps-Wars! Double Tokens!
« on: September 06, 2017, 07:14:34 pm »
Hey Guys,
I'm going to be hosting a lot of events. The first will be tomorrow at 3.p.m. Eastern Standard time. It will be double tokens. Be sure to come have some fun, and get those double tokens. If you guys have any ideas for myself to host anything feel free to shoot me a DM or PM. Will decide tomorrow whether it is Pest control or Emps wars depending on how many people participate!

Thanks,
El rey404
The following users liked this post: Themarfish

33
Suggestions & Ideas / Re: clue puzzles
« on: September 06, 2017, 03:27:59 pm »
let all steps be puzzles
why is the devil upon us please god have mercy
The following users liked this post: Themarfish

34
i appreciate what you are doing thanks very much. but im telling you what the community want

You aren't the community and not the majority. The main part of our community enjoys these kind of updates. My point being, that they'll get more dedication than oldschool.
The following users liked this post: Themarfish

35
Screenshots / Re: Emps-World Meme Center
« on: September 03, 2017, 05:05:18 pm »
The following users liked this post: Themarfish

36
Feedback / Re: The closing of w2
« on: September 02, 2017, 12:18:05 pm »
I think you gotta let this one go.. It's fine as it is :)
The following users liked this post: Themarfish

37
Suggestions & Ideas / Re: Teleport to House spell
« on: August 31, 2017, 11:33:11 pm »
Although this sounds like a really minor edit, it's quite a big change. I'd have to completely redo the spellbook in order to get the ability to just add a single new spell to it. So yes, I do like the idea, but nothing for the near future.

I don't know if this thing help him out of what he is requesting, However instead of adding a new spell
can we have the option to tele to our house using ' H ' ( first spell ) ?

Or

If you're not planning on adding Telekinetic grab soon, a possible icon change to it to what he has suggested and make it work as a teleport option ?

Would be great to hear back from you about such things
The following users liked this post: Themarfish

38
Feedback / Re: teleport tablets
« on: August 27, 2017, 05:22:37 pm »
There's this thing called normal spell book https://emps-world.net/wiki/Normal_spellbook
Then there's this guy called Aubury who sells runes for cheap price https://emps-world.net/wiki/Aubury

Getting 51 magic for every teleport apart from trollheim takes barely any time.
The following users liked this post: Themarfish

39
Hello everybody!

I've got some interesting changes ready in this update. Please take your time and read through them. :)

Minimap
We've completely overhauled and customized all minimap icons with meaningful descriptions. The worldmap viewer reflects this change and you can even search for places of interest. I think it's easier to just show a screenshot of what I'm talking about:

If some places are missing or are wrong, please let us know! Also special thanks to JP writing and collecting most of the data. Really helped me to get this update done sooner.


Barrow, Shadow, Blood and Third-age Dye
I've added a new reward to clue scrolls: Dye shards. Combine 500 of these shards with a Dye bottle (costs 2 EP) to create one out of 4 dyes that can be used on several items:
  • Torva
  • Pernix
  • Virtus
  • Full slayer helm
  • Max cape and hood
Please bear in mind that once you've used the dye it will vanish and your equipment will become untradeable. The dyed item is reverted back into its original form if lost in PvP zones (if someone kills you in wildy). Each hard clue scroll rewards you with 1-4 random shards and every elite clue scroll with 2-8 random shards. Our calculation here is that on average you need to complete 200 hard or 100 elite clue scrolls to get the total amount of shards for 1 bottle. This does sound a lot, but bear in mind that a lot of people are doing clue scrolls and that the shards can be traded! It requires level 90 Herblore to mix the dye.

This is a screenshot of colored Torva armours. Other dyed items look similarly.


Engine Updates:
  • Shadow calculations improved. There's now a smooth transition when shadows are no longer rendered. The rendering distance now also has an impact on the shadow distance. This overall reduces performance on high rendering distances a little, but therefore renders shadows in a more correct way.
  • MMB has been finalized. All objects that aren't animated are now stored in large area buffers. Previously to this update, certain objects (ones you could click on) weren't put into those buffers, because they had interactions and updates of those buffers wouldn't work. Besides the tech talk, you'll feel a performance gain in the whole game. I've jumped from 80 to 95 fps in Barbarian village. :)
  • Spell hovers are no longer white boxes but a white border matching the icon layout.
  • The keys 1-5 can now be used to answer dialogues.

Fixes and Changes:
  • Skilling auras now use up 1 charge per skilling action instead of 10. This was intentional, but it made auras pretty much useless for their price.
  • Pest control fixes: Void knights and portals how correctly have their defence level again. The amount of players in the minigame also affects the portal's hitpoints and monster spawn rates more now.
  • Nex drop chances for torva, pernix and virtus slighty buffed from 0.3% to 0.5%. That buffs the team drop chance from 1.2% to 2%. I'm really happy with the update and that those items are rare, but so far there hasn't been a lot of armour drops.
  • String amulet spell updated - now requires earth runes instead of fires.
  • Stringing amulets now gives crafting xp.
  • Changing your boots / hair color no longer has an impact on some items, e.g. apprentice wand.
  • Barrage ice block will now only appear if your opponent is definitely frozen. Before the update there was a 0.5-1sec timeframe where the ice block could appear and your opponent still had a freezing immunity timer running.
  • Monsters will no longer reset combat when one person dies or teleports away. This caused a bug in the Nex teamfight where she would reset and respawn her minions and heal up to almost full health.
  • Everything else from the bug reports section that I forgot to mention. Big thanks for all the reports! :)

Oldschool Emps-World
Sadly I couldn't find the time to continue any work on the project because of irl work and updates. I will be posting news if available on Facebook or in patch notes topics. Since I've heard it quite a few times in-game or read it on the forums already, I'll be giving a short statement regarding the project:
I know there's hype around the project and some of you want to see this soon, but it's a huge step and a huge project! So give me some (many) months to get it finished. I assume that an alpha can be ready in a few months, but there's no way to promise that. I also would like to make clear, that the current Emps-World is the main game and will receive way more attention and updates than the oldschool project. We've recently gained a lot of players and that shows me that a correct mix of fun updates and advertisement campaigns are progressing Emps-World. I also want to make clear that the whole oldschool Emps-World will get 300+ players, 1k+ players, 2k+ players... (whatever random number you insert here) is straight up nonsense. It will probably be even harder to get oldschool running when taking into consideration how difficult it is to keep a game alive and running. So please... do yourself and me a big favor and quit that nonsense.

All the best,
Thomy

The following users liked this post: Themarfish

40
Suggestions & Ideas / Idea for Oldschool Emps-World
« on: August 20, 2017, 01:27:54 pm »
Skilling pets! Since it'll be using oldschool runescape engine I think these would be a possibility then. I realize that the alpha release is still very far off but could be an idea for later updates.

Instead of catching chinchompas for the chinchompa pet it could be obtained from catching anything. I think it would be sweet if these were rather rare, like 1 in 10k chance? You'd roll a chance to get a pet each action you make. Making them a bit more common once you hit 99 might be great a great idea as well. Like 33% increase? Would be 1 in 6666 then?

The following users liked this post: Themarfish

41
Goals & Achievements / Ironman progress?
« on: August 14, 2017, 08:34:14 pm »
Suppose this is my progress topic. Been playing for almost a month now so I guess some progress has been made.

Current goals are to get 90 in every skill, starting from crafting, and upgrade my gear a bit. Want to get top 5 in the long run. Oh, also got front page a day or two ago.

PS I'm really against using void or EW items as that's just making the game so much easier for yourself, so I have not used nor do I have them. (Got a Vigour however, but after I already had a stone.)

My stats so far:




And items worth? showing:

Got like 12 barrow pieces, sadly no sets. Also swapped a set of Obsidian claws for a member ring.

The following users liked this post: Themarfish

42
Goals & Achievements / Mining, 200m xp
« on: July 12, 2017, 08:08:22 pm »
Managed to get that 200m xp on mining finally 8).

My next goal hopefully is going to get maxed.
The following users liked this post: Themarfish

43
Screenshots / Re: old bank
« on: July 11, 2017, 05:00:07 pm »
OHHH a classic meme bank photo taken via phone 10/10
The following users liked this post: Themarfish

44
Screenshots / Re: old bank
« on: July 11, 2017, 03:40:10 pm »
Can you guess where he was when he took this picture? You guessed it right, it's the Duel Arena.
Can you guess why the title says "old bank"? You guessed it right, cus it was in the Duel Arena.
The following users liked this post: Themarfish

45

Why is this not even in the game? Originally, it is good way to get to bank from Taverley Dungeon.
Also alongside the shortcut we should relocate this dungeon to its origin place - west of Falador.(Even if it means making Falador hometown)
While in barbarian add Stronghold of Safety dungeon(http://runescape.wikia.com/wiki/Stronghold_of_Player_Safety) with extra minotaurs in it and let them get rewards for chest - 25k Coins, Glory(4) and a bunch of beginner items that could help them train in early levels for registering e-mail, not just give stuff when they come off the tutorial island - this way they will keep their accounts safe and get rewards for it.
The following users liked this post: Themarfish

Pages: 1 2 3 4 5 6 7 8 ... 10