Emps-World: Enchantment System
Reason behind implementing such system:
The purpose of implementing such system is to sink items and coins in the game.
How does the enchantment system work?
Player uses item on mage, a dialogue appears with 2 following options.
Option 1: Would you like to exchange the item for enchantment points?
Option 2: Would you like to upgrade your item?
If player chooses option 1, the mage will say “this item will be exchanged for (x amount) of enchantment points” and the player will have the option to agree or disagree with the exchange. The enchantment points given to the player will depend on the rarity of the item being exchanged.
If player chooses option 2, the mage will say it will cost (x amount of enchantment points and x amount of coins to upgrade this item) The amount of enchantment points and coins depend on the rarity of the item being upgraded. The mage will warn the player that (x item) has a (1%-100% success rate and if it fails they will lose the item they’re trying to upgrade, enchantment points, and coins if the enchantment process fails) and the player will have the option to agree or disagree with the exchange (success rate depends on the rarity of the item being upgraded). The item being upgraded will become slightly stronger or receive a unique ability and a golden aura to show that the item is upgraded if the process is successful. We can also make the upgraded item degradable so it still works as a money sink down the road. (This is up for discussion just throwing out a general idea)
Items that can be upgraded
- Armor pieces (Platebody, Platelegs, Shield, Helm)
- Boots
- Gloves
- Capes
- Amulets
- Weapons
- Rings
So how does this help the community and avoid inflation?
- Players will use many items in exchange for enchantment points thus removing them from the game.
- Players will exchange enchantment points and coins for a ‘chance’ to upgrade their item which serves as an item sink and a money sink.
- Player fails to upgrade item, restarts the process over and removes more items from the game.
Think of it like the invention skill in rs.
destroy items -> get components -> use components to make perks for armor, weapons and tools
but this is more like the emps version
All this is up for discussion though, feel free to add your ideas!
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