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Messages - Knights

Pages: 1 2 3 4 5 6 7 8 ... 18
31
Suggestions & Ideas / Re: new items new boss
« on: September 24, 2015, 06:42:45 pm »
koladin bak tnx ies i suppert 1%

32
Resolved Bug Reports / Re: Crash
« on: September 23, 2015, 03:49:47 pm »
seems so for now atleast

33
Resolved Bug Reports / Re: Crash
« on: September 21, 2015, 03:14:36 pm »
random timing, and it just says emps-world.exe has crashed closing program.....................................(something like that) i think its from model texture settings not sure tough

34
Resolved Bug Reports / Crash
« on: September 21, 2015, 10:13:04 am »
Client crashes after playing some time

35
Update Notes / Re: Updates 18/09/2015
« on: September 18, 2015, 10:35:15 am »
Hey guys,

Following things were updated:
  • Prayer points system (internally) updated. You'll see no difference, other than the prayer drain calculation to be more exact. Moreover, prayer points also have a higher effect on prayer drains now.
  • Fog is now working for vbo-mode. I highly recommend enabling it, because it gives the game a much better depth! :D (only openGL mode) Here's an example:
  • Rendering Distance settings have been updated. The furthest 2 settings (70 and 80) have been updated and are now 80 and 100. Please bear in mind that very high viewing distances are also a lot of stress for your computer. Make sure you don't lag when using them.
  • Map loader updated. Entering a new region should be smoother and faster now.
  • Dragon claws special attack accuracy buffed from 135% to 150%.
  • Chaos elemental now drops saradomin, guthix and zamorak capes.
  • Model textures vastly improved, take a look:

    Textures are now also stored in an atlas, which gives way less stress to the rendering process. On my computer, I don't even feel a difference in fps whether textures are enabled or not.
  • Magic and ranging potions are now super magic and super ranging potions. They give equal stat bonuses than any other super potions.
  • Larger click areas on monsters, objects and players have been added to vbo mode.
  • A new shortcut from Lumbridge castle's cellar now exists to Varrock's slayer dungeon. There's now also a bank chest available in Lumbridge castle's cellar.
  • A teaser for the SOON-TO-BE released elemental weaponry. You'll be able to upgrade whips, elemental bows (yes, it's finally there!) and elemental staves. The preparations for new slayer monsters that will drop the required items are still under construction and I don't know all the details yet. I've removed a special group of monsters in a dungeon, that will be one place for the new monsters! We'll give you the details and the elemental weaponry release next week! :) I can already tell you, that all elemental weapons will be tier 80 weapons, meaning that we're now also finally getting a fast level 80 melee weapon! All whips will be upgradable and get a unique look.

  • As you've probably already seen in the screenshot from above, the old firecape is back! I'm still working on its animation, but for now you can enjoy the old and neat texture. Please bear in mind that the firecape won't look like that on the classic client, only openGL!!

All the best,
Thomy
tnx for ge oh wait nvm

36
Games / Re: Amnesia: The Dark Descent
« on: September 15, 2015, 06:58:47 pm »

37
Games / Amnesia: The Dark Descent
« on: September 15, 2015, 06:43:39 pm »
Amnesia: The Dark Descent is completely free today! *Offer ends Wednesday at 10AM Pacific.

http://store.steampowered.com/app/57300/

38
Games / Re: Winner of Gmod giveaway is Leo Jr Video link in the Topic
« on: September 11, 2015, 12:19:31 pm »
rigged u didnt say we cant have private profile, its friends only u didnt even add me to check...

Mfw you're salty over a 10€ game
XD
km8 :D
http://steamcommunity.com/id/Knightu/

Doesn't change the fact you were salty. Now you have also proved that you're a bigger nerd than me.
thank you does it mean ur salty too? :D
i checked ur profile, u already have gmod, this giveaway was for those who dont have the game -.-'
i gave my smurf link u didnt check anything dun lie :D

39
Games / Re: Winner of Gmod giveaway is Leo Jr Video link in the Topic
« on: September 10, 2015, 08:22:40 pm »
rigged u didnt say we cant have private profile, its friends only u didnt even add me to check...

Mfw you're salty over a 10€ game
XD
km8 :D
http://steamcommunity.com/id/Knightu/

Doesn't change the fact you were salty. Now you have also proved that you're a bigger nerd than me.
thank you does it mean ur salty too? :D

40
Games / Re: Winner of Gmod giveaway is Leo Jr Video link in the Topic
« on: September 10, 2015, 05:47:48 pm »
rigged u didnt say we cant have private profile, its friends only u didnt even add me to check...

Mfw you're salty over a 10€ game
XD
km8 :D
http://steamcommunity.com/id/Knightu/

41
Games / Re: Winner of Gmod giveaway is Leo Jr Video link in the Topic
« on: September 10, 2015, 01:41:24 pm »
rigged u didnt say we cant have private profile, its friends only u didnt even add me to check...

42
Resolved Bug Reports / Re: dc/massive laag
« on: September 06, 2015, 06:18:50 am »
The fps rates don't explain any lag when you open your bank. Do you lag when opening the bank initially or all the time?
when i open bank then internet literally cuts off for like 3-4 mins then it either starts moving or give me connection problem error.

43
Resolved Bug Reports / Re: dc/massive laag
« on: September 05, 2015, 06:19:42 pm »
Can you compare your fps rate with and without having the bank interface open. I know that the bank interfaces adds additional stress to the game rendering, but I'd like to know how much it is on your computer. Also, can you type ::openglinfo and show me that too?
without bank 93 and with bank 87-90


44
Resolved Bug Reports / Re: dc/massive laag
« on: September 05, 2015, 04:11:32 pm »
Which client are you using, classic or openGL? Can you show me your graphic settings?
opengl

45
Suggestions & Ideas / Re: Swamp tar
« on: September 05, 2015, 11:50:51 am »
Swamp tar is already ingame, you can pick it up in lumby and canifis swamp. (not sure if there are more places)
That's the point honey, he doesn't want to be bored picking them up, but would rather obtain them as a drop from monsters.
Could be added as high quantity (theyre stackable right?) drops to varrock slayer cave monsters and as a fairly regular drop from moss giants
Thats sweet of you Mary :P
Well if thats the case, I wouldn't mind.
But afaik salamanders do not yet work.
they do work?  :o

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