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Messages - Eliminator

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61
Off-Topic / Re: Lets count to 10,000
« on: June 25, 2015, 09:01:12 am »
1311

62
Off-Topic / Re: Lets count to 10,000
« on: June 25, 2015, 08:00:52 am »
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63
Off-Topic / Re: Lets count to 10,000
« on: June 25, 2015, 07:58:14 am »
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64
Suggestions & Ideas / Improving the wiki load time.
« on: June 25, 2015, 07:32:28 am »
Have you gone to the Pricelist? Oh, I'm sure you have! Now have you noticed the load time? Yeah, the load time is around 10.62 seconds. The wiki is slow, and some pages have load times exceeding 10 seconds.  This is because the page is loading every image individually. By each image loading individually increases your bandwidth usage. Why? It’s simply because your browser has to establish a connection to the server for each image request. The solution for this would be to use Sprites -- basically one image containing multiple images.  This means only one image needs to be loaded, and it greatly decreases the load-time of the pages. 

My suggestion is to enable CSS image sprites on the wiki, which would allow us to implement Sprites and speed up wiki navigation.


By using the following sprite it will significantly reduce the number of server requests, also will save bandwidth! To download this image it would be around 433ms... What?!?! Yeah I know that would increase page load by a lot.
Image we would use for the sprite:


Premade css sheet:
http://pastebin.com/zbW1ZfgD


What are CSS Sprites?
"Spoiler alert: they aren't fairies that write your stylesheets for you. I wish. In short: CSS Sprites are a means of combining multiple images into a single image file for use on a website, to help with performance.

Sprite may seem like a bit of a misnomer considering that you're create a large image as opposed to working with many small ones, but the history of sprites, dating back to 1975, should help clear things up.

To summarize: the term "sprites" comes from a technique in computer graphics, most often used in video games. The idea was that the computer could fetch a graphic into memory, and then only display parts of that image at a time, which was faster than having to continually fetch new images. The sprite was the big combined graphic.

CSS Sprites is pretty much the exact same theory: get the image once, and shift it around and only display parts of it. This reduces the overhead of having to fetch multiple images.

Why use CSS Sprites?

It may seem counterintuitive to cram smaller images into a larger image. Wouldn't larger images take longer to load?

Let's look at some numbers on an actual example:


That adds up to a total of 14.38KB to load the three images. Putting the three images into a single file weighs in at 16.1KB. The sprite ends up being 1.72KB larger than the three separate images. This isn't a big difference, but there needs to be a good reason to accept this larger file... and there is!

While the total image size (sometimes) goes up with sprites, several images are loaded with a single HTTP request. Browsers limit the number of concurrent requests a site can make and HTTP requests require a bit of handshaking.

Thus, sprites are important for the same reasons that minifying and concatinating CSS and JavaScript are important."

If my suggestion gets implemented then I will make a post on how to use them! Until then you'll have to wait!




The wiki is now using css image sprites the new load time is 2 seconds thanks to the wiki contributors efforts!!!

Locking this due to the fact that it is no longer needed.

65
Off-Topic / Re: HAPPY BIRTHDAY!
« on: June 23, 2015, 08:59:10 pm »
Happy belated birthday!

66
Off-Topic / Re: Lets count to 10,000
« on: June 22, 2015, 03:24:08 am »

67
Suggestions & Ideas / Re: Skull timer
« on: June 21, 2015, 09:23:14 am »
Lets not stray from the topic, getting rid of the skull has nothing to do with the suggestion.

68
Off-Topic / Re: Lets count to 10,000
« on: June 21, 2015, 08:13:08 am »
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69
Suggestions & Ideas / Skull timer
« on: June 21, 2015, 07:54:14 am »
I'm here to suggest a new concept, skull timer. Have you ever been pking and wondered how long until your skull wears off? Well I have! I'm here to suggest adding a timer for wildy skull! Let me know what you guys think!


70
Suggestions & Ideas / Re: Here to suggest two new ideas.
« on: June 21, 2015, 04:23:55 am »
I understand what you’re getting at, Karel.  I admit that this isn’t something that greatly affects every PvMer; however, even veteran PvMers could benefit from this.  All PvMers, veteran or rookie, find themselves in situations where they drink a looted potion and unfortunately have their stats reduced, whether due to a missclick or a lapse in judgement.  This suggestion of mine would solve this issue and would aid in refining the gaming experience of Emps.  It is by no means a major issue, but it’s the little things that really tie this game together.

71
Suggestions & Ideas / Re: Here to suggest two new ideas.
« on: June 21, 2015, 03:18:14 am »
People don't just drink str pot after zbrew, they just end a trip when they run out of zbrews to begin with. People who go bossing with zbrews aren't generally noobs.

> you either bank cause you are out of pots
> or you survive long enough for zbrew fade to a point in which super str helps.

you drink super str and then what? Seriously, you either wait for the fade or don't pot at all it doesn't make sense.

What if you actually want to attack minions, e.g your solo arma and there's a team so you kill minions for etc curshed nests. I never had a probleem with that, people in gwd range, people in places where there are minions like that lesser thing range ...

The first suggestion feels a bit like> I want 70 hp but if I eat a manta I get 75 so im forced with trouts. WHY WOULD YOU DRINK STR POT IN THE FIRST PLACE..

First off, the reason you would drink a strength pot is because you've survived long enough that you're out of pots. The reason you'd have a strength pot is because they're a drop! Also, if you're bossing you're not paying attention to what level your strength level already is, because your worried about killing the boss; or worried about specing the > level npc! Also if you want to spec a minion over a boss, you're not the smartest asset there is! I'm not quite sure what you are trying to argue here cause, there is really nothing to argue about.. If you're wanting to spec a minion over a boss then I really don't think you should be bossing at all.

72
Suggestions & Ideas / Re: Here to suggest two new ideas.
« on: June 20, 2015, 06:44:22 pm »
1. How exactly would drinking a s str affect the zbrew effect? Will it just extend the timer? Will it bring the str level back to 123 or just 118?

Simply, when you drink a z brew you get 123 str (with 99 str) and when you sip on a regular str pot you get 108 strength. Who wants that?

73
Suggestions & Ideas / Here to suggest two new ideas.
« on: June 19, 2015, 09:47:03 pm »
Alright so to get started lets talk about the first suggestion!
Scenario 1. When you're out bossing and you are about to run about of z brews and you get a str pot drop so you drink it. But you find out it lowers your str if its too high.
Suggestion 1. No longer lower the level if the level is already higher than what the potion gives!

Scenario 2. Say if you're bossing and you have just switched weapons and enabled your special attack! Then your char attacks a boss minion, when you intended your special attack for the high level (boss).
Suggestion 2. Priority retaliation... Simply if monster level > other monster level then auto auto retaliate against the higher level before  the lower level!

Let me know what you think any suggestion is subject to change! I love to read input!

All the best,
Austen


Edit log: Fixed 1 spelling error.

74
Resolved Bug Reports / Posion bug
« on: June 14, 2015, 05:18:17 am »
If you poison someone with a long range weapon  while they tele poison still hurts them meanwhile the damage from the actual hit does not hit.

75
Suggestions & Ideas / Re: Runecrafting suggestions
« on: June 11, 2015, 01:02:59 pm »
I really like this suggestion especially the combination rune! Also, I really agree with everything in this suggestion!

Thanks again Charr!

Austen

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