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Messages - Eliminator

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31
Resolved Bug Reports / Help Desk Bug ... with solution
« on: October 17, 2015, 04:39:33 am »
Under "Tickets Awaiting Staff Response" section it looks like


By changin the width percentage under "Tickets Awaiting Staff Response" will fix this...

Current code looks like the following...


By changing the percentage from 5% to 7% it will fix it...



End RESULT

32
Resolved Bug Reports / Not that big of a deal, just looks tacky
« on: October 14, 2015, 07:34:51 am »


Door is a different object than a door.

Near Draynor Village

33
Resolved Bug Reports / Helpdesk reply button height needs increased.
« on: October 14, 2015, 07:21:33 am »

Image break


38 pixels looks fine

34
Resolved Bug Reports / Map bank bug
« on: October 14, 2015, 05:40:45 am »
Open bank then click map.


35
Resolved Bug Reports / Bug report
« on: August 19, 2015, 05:41:52 pm »
It seems as if some other interfaces are also messed up


36
Suggestions & Ideas / Re: Donator rares solution
« on: August 15, 2015, 07:37:07 pm »
EDIT: After viewing your market topic(not the place to talk about it but it's relevant to your suggestion) I noticed you're selling the rares for 15M each? You're complaining you can't sell your rares but you're asking for ridiculous prices like 15M a rare?

Did you come to the conclusion that there was an excess when trying to sell most of your rares for 150% of the price while not breaking sets? Someone might want to buy a rune partyhat for his outfit but doesn't want the other 65 rares and most likely doesn't have the money for them either. Try selling them apart from eachother and most of them will be gone in no-time.

I could care less if I sold them or not, thats one reason as to why they are priced so high. Also I'm not complaining I cannot sell rares, I don't know if you've noticed but all my suggestions have been based after events that i've gone through on Emps. Also, I do not look for self gain. I could care less about self gain. I do know that i'm not the only one who has wanted to collect a rare set. Hence why i'm selling the set and why its priced like it is. If you've gone through the trouble of trying to complete a rare set you'd also understand why they are priced like they are. I've not tried to sell a rare set since that post.

37
Resolved Bug Reports / restore potion bug
« on: August 14, 2015, 01:47:06 am »
Super restore potion restores every skill but hunter successfully.

38
Suggestions & Ideas / Donator rares solution
« on: August 13, 2015, 10:16:28 pm »
I got to thinking there are many donator rares, what if Thomy made it so you could sell donator rares back for a few less points then what they costed. By doing this he could add 3 new donator rares that cost a crap ton of points. By doing this it would eliminate the excess of donor rares in the game. Here is one example sell 66 donator rares (a set of rares) back to the store and you’re able to buy a new expensive donator rare. And or have tiers so instead have two tiers; one of three new donator items that cost 33 rares (or donator points) and a higher tier that costs 66 donator rares.

And to clarify what I meant add three new items for each tier. So lower tier (33 rares) would have three new items and tier with (66 rares) also has three new rares. A list of items that would possibly go in the store may come soon, I’d like to talk to some other staff members before throwing out random items for ideas.

Sorry if this does not make much since, I threw it together in less than two minutes. I plan to add more to it once I have more time, I just wanted to get the idea out there so you guys start thinking about it and can give me suggestions while i'm gone. Thanks Eliminator


Edited:

Alright so, I’ve re-written this with a little more time on my hands.

Here is what I’d like to suggest: Selling back donator rares to the shop for a three fourths of what the original price was. By doing this it would not only allow users to eventually purchase donor rares of their choice (without having to donate) but it would also, force people to donate for the rare of choice – once rares became scarcer. Possibly introducing a new donor rare over a given amount of time, would be a great way of introducing new donor rares. Possibly Emps economy is not ready for the idea that I had previously suggested:
I got to thinking there are many donator rares, what if Thomy made it so you could sell donator rares back for a few less points then what they costed. By doing this he could add 3 new donator rares that cost a crap ton of points. By doing this it would eliminate the excess of donor rares in the game. Here is one example sell 66 donator rares (a set of rares) back to the store and you’re able to buy a new expensive donator rare. And or have tiers so instead have two tiers; one of three new donator items that cost 33 rares (or donator points) and a higher tier that costs 66 donator rares.

And to clarify what I meant add three new items for each tier. So lower tier (33 rares) would have three new items and tier with (66 rares) also has three new rares. A list of items that would possibly go in the store may come soon, I’d like to talk to some other staff members before throwing out random items for ideas.
that’s fine.   So instead maybe we can lower the cost of what each tier would cost so instead of it being 33 or 66 rares like suggested before maybe we can make it so it would be 5 and 10. Anyhow I guess it’s time to see what the players say.


39
Current Affairs / Re: Murica' Day;
« on: July 25, 2015, 03:47:53 am »


'MURICA!

40
Goals & Achievements / Re: hunter something something
« on: July 25, 2015, 03:07:05 am »
Congratulations! :)

41
Resolved Bug Reports / F cape in bank ico bug
« on: July 24, 2015, 10:58:16 pm »


Firecapes look like this for everyone.

42
Goals & Achievements / Re: Welcome to the team
« on: July 24, 2015, 04:50:20 pm »
Although I already told you welcome to the team, I suppose I should say it publicly. Welcome to the team bruh.

43
Resolved Bug Reports / Clan chat things that need fixed.
« on: July 22, 2015, 06:15:46 pm »
Clan chat things that need to be fixed.
-   /Lock does not always work (Maybe because the user joined from a different world.)
-   /lock does not keep the clan chat locked (once you logout.)
-   /kick (username) does not work -- if they are in a different world.

Edit: Maybe make is so the clan owner can set a defined whitelist for current clan goers to join at free will, while the clan chat is set to /Lock.

Reason I'm reporting these because clan chats keep getting bombarded by users that want to be annoying, thus ruining clan chats. Also, pking clans they cannot keep unwanted spies out of a clan chat!

Thanks Thomy! :)

44
Goals & Achievements / Re: Welcome to the team
« on: July 21, 2015, 07:20:13 am »
Welcome to the team kareel. I hope you make myself and the rest of the staff-team proud! :)

45
Goals & Achievements / Re: Def noob
« on: July 15, 2015, 03:02:25 pm »
Congrats, ur still sitting at 20m attack exp you noobert <3


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