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Topics - Eliminator

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16
Resolved Bug Reports / F cape in bank ico bug
« on: July 24, 2015, 10:58:16 pm »


Firecapes look like this for everyone.

17
Resolved Bug Reports / Clan chat things that need fixed.
« on: July 22, 2015, 06:15:46 pm »
Clan chat things that need to be fixed.
-   /Lock does not always work (Maybe because the user joined from a different world.)
-   /lock does not keep the clan chat locked (once you logout.)
-   /kick (username) does not work -- if they are in a different world.

Edit: Maybe make is so the clan owner can set a defined whitelist for current clan goers to join at free will, while the clan chat is set to /Lock.

Reason I'm reporting these because clan chats keep getting bombarded by users that want to be annoying, thus ruining clan chats. Also, pking clans they cannot keep unwanted spies out of a clan chat!

Thanks Thomy! :)

18
Screenshots / Having some fun cheering in-game! :)
« on: July 14, 2015, 04:58:06 pm »
Having some fun cheering in-game! :)


Featuring: Blood echo, 66destroyer3, For Freedom, Icedrags, Ants1996, and myself!

19
Suggestions & Ideas / Firemaking timers
« on: July 07, 2015, 01:09:52 pm »
When lighting a log there is a duration that you cannot light another log, if you click before that duration you do not light the log and have to wait until the duration is over. Thus leading me to my suggestion - If there was a timer for the duration that you cannot light another log it would greatly eliminate a lot of clicking when firemaking.



Anyhow let me know what you guys think. Yay or nay?

20
Resolved Bug Reports / Stairs broken id: 24352
« on: July 06, 2015, 09:31:35 am »
When trying to walk up or down the stairs at coords 3258 3486 2. The following happens,

21
I'm here to suggest super anti-poison save as if it was a skill boost. Currently it does not save upon re-log, it would be very helpful if it did.

22
Suggestions & Ideas / Improving the wiki load time.
« on: June 25, 2015, 07:32:28 am »
Have you gone to the Pricelist? Oh, I'm sure you have! Now have you noticed the load time? Yeah, the load time is around 10.62 seconds. The wiki is slow, and some pages have load times exceeding 10 seconds.  This is because the page is loading every image individually. By each image loading individually increases your bandwidth usage. Why? It’s simply because your browser has to establish a connection to the server for each image request. The solution for this would be to use Sprites -- basically one image containing multiple images.  This means only one image needs to be loaded, and it greatly decreases the load-time of the pages. 

My suggestion is to enable CSS image sprites on the wiki, which would allow us to implement Sprites and speed up wiki navigation.


By using the following sprite it will significantly reduce the number of server requests, also will save bandwidth! To download this image it would be around 433ms... What?!?! Yeah I know that would increase page load by a lot.
Image we would use for the sprite:


Premade css sheet:
http://pastebin.com/zbW1ZfgD


What are CSS Sprites?
"Spoiler alert: they aren't fairies that write your stylesheets for you. I wish. In short: CSS Sprites are a means of combining multiple images into a single image file for use on a website, to help with performance.

Sprite may seem like a bit of a misnomer considering that you're create a large image as opposed to working with many small ones, but the history of sprites, dating back to 1975, should help clear things up.

To summarize: the term "sprites" comes from a technique in computer graphics, most often used in video games. The idea was that the computer could fetch a graphic into memory, and then only display parts of that image at a time, which was faster than having to continually fetch new images. The sprite was the big combined graphic.

CSS Sprites is pretty much the exact same theory: get the image once, and shift it around and only display parts of it. This reduces the overhead of having to fetch multiple images.

Why use CSS Sprites?

It may seem counterintuitive to cram smaller images into a larger image. Wouldn't larger images take longer to load?

Let's look at some numbers on an actual example:


That adds up to a total of 14.38KB to load the three images. Putting the three images into a single file weighs in at 16.1KB. The sprite ends up being 1.72KB larger than the three separate images. This isn't a big difference, but there needs to be a good reason to accept this larger file... and there is!

While the total image size (sometimes) goes up with sprites, several images are loaded with a single HTTP request. Browsers limit the number of concurrent requests a site can make and HTTP requests require a bit of handshaking.

Thus, sprites are important for the same reasons that minifying and concatinating CSS and JavaScript are important."

If my suggestion gets implemented then I will make a post on how to use them! Until then you'll have to wait!




The wiki is now using css image sprites the new load time is 2 seconds thanks to the wiki contributors efforts!!!

Locking this due to the fact that it is no longer needed.

23
Suggestions & Ideas / Skull timer
« on: June 21, 2015, 07:54:14 am »
I'm here to suggest a new concept, skull timer. Have you ever been pking and wondered how long until your skull wears off? Well I have! I'm here to suggest adding a timer for wildy skull! Let me know what you guys think!


24
Suggestions & Ideas / Here to suggest two new ideas.
« on: June 19, 2015, 09:47:03 pm »
Alright so to get started lets talk about the first suggestion!
Scenario 1. When you're out bossing and you are about to run about of z brews and you get a str pot drop so you drink it. But you find out it lowers your str if its too high.
Suggestion 1. No longer lower the level if the level is already higher than what the potion gives!

Scenario 2. Say if you're bossing and you have just switched weapons and enabled your special attack! Then your char attacks a boss minion, when you intended your special attack for the high level (boss).
Suggestion 2. Priority retaliation... Simply if monster level > other monster level then auto auto retaliate against the higher level before  the lower level!

Let me know what you think any suggestion is subject to change! I love to read input!

All the best,
Austen


Edit log: Fixed 1 spelling error.

25
Resolved Bug Reports / Posion bug
« on: June 14, 2015, 05:18:17 am »
If you poison someone with a long range weapon  while they tele poison still hurts them meanwhile the damage from the actual hit does not hit.

26
Resolved Bug Reports / Windows 10
« on: June 03, 2015, 02:02:08 am »
When running Open-GL in windows 10 you get this error.


In classic the client does not load the background correctly in windows 10.

27
Resolved Bug Reports / Background bug
« on: June 02, 2015, 07:43:02 pm »
When a user logs out with the client minimized this is the result.


28
Suggestions & Ideas / New forum idea.
« on: May 16, 2015, 04:42:13 am »
I've noticed people are starting to put people thanked their post even though it was never properly thanked!

For example!


The previous image is a picture of a fake thank you. I find this really annoying because its not the truth.

Now what if Thomy moved the thanks out of the Signature area placing it in the following place. By placing it in the following place it will no longer be possible to 'fake a like'



Let me know what you think! Thanks!

29
Videos / Huge drop party :)
« on: May 12, 2015, 12:58:28 am »

Also vix dropped this for me.


Let me know what you think :)

30
Resolved Bug Reports / Proxy ticket bug
« on: May 06, 2015, 11:09:24 pm »
I was posting a ticket (proxy ticket) for a user and I had to go and set the field manually.




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