Hey guys,
Following things have been updated:
- Minimap code overhauled. You'll no longer have random square cubes on your minimap. Transitions between different terrains are also much smoother now. Some black spots were also removed (e.g. Lumbridge).
- Hairstyles when wearing hats have been updated. Some hairstyles are now replaced by others when wearing a hat, because they would clip with the hat model.
- Projectile clipping code overhaul. You should no longer be able to shoot through walls (e.g. Castle Wars).
- I've rewritten major parts in the map loader and cache downloader. Some people were still getting white screens when the map was loading or were getting white/black floors. The new system should fix these issues once and for all. If you still have these kind of issues, please make helpdesk ticket or send us a bug report.
- Dead tree models have been updated.
- Further improvements to the cache downloader and map loader. Overall, the system should be a little bit faster and recovers faster from invalid downloads and/or map data.
- Bonus exp mechanics changed (brawling gloves are bonus exp). Bonus exps now add on eachother, so wearing a Mining ring and using mining brawling gloves now gives +55% exp instead of +57.5% (1,5 * 1,05). The change is minor, but makes it easier to understand where your bonus exps come from. Moreover, there's now also a limit of 2k (4k when double exp is enabled) bonus exp. Any bonus exp that exceed that limit will be capped. This change was added to avoid people from farming huge experience rewards (e.g. Pest Control).
- A bug was fixed in the map loader, which left the floor completely white or black.
- Dragonfire hits accuracy and attack power changed. Don't worry, the effect will really small when wearing an anti dragon shield.
- Wyrm mounds have received attack options. Combat will now feel smoother when fighting them. You're now also completely not able to attack them during their burrow animation.
- Forum 'Users Online' time span changed. It now shows users of the past 1440 minutes (=24 hours). I would like to see how many users visit our forum daily!
- Farming level will now affect how many herbs you will receive compared to the requirement level and your actual level. If you pick herbs at the herb required farming level you now get 3 herbs, up to 16 herbs if your farming level is 10 levels higher than the required level. Any extra levels will not affect the amount of herbs you will get.
- You now get +6 extra levels from a fishing potion instead of 4.
- Slayer tasks have been overhauled to better reflect the slayer master and the skill:
All dagannoths now count for a dagannoth slayer task, aswell as spectrals;
You can now also receive Chaos dwarves as a medium slayer task;
You can now receive gargoyles, skeletal wyverns and brutal green dragons from vannaka;
You can now receive 20 to 30 Brutal green dragons from vannaka;
You can now receive 10 to 20 Tormented demons from duradel;
You can now also receive Chronozon as a slayer task;
Basilisk can now only be received as a medium task;
Troll spectators, ice spiders and spiritual beings (GWD) have been removed from slayer tasks.
Before a couple tasks were more often assigned than other tasks, this has been adjusted to an equal chance to get any task on the list.
You may be wondering why there's no other updates listed? I'm currently working on a scripting language, that will simplify the implementation of game interactions with npcs. When the system is finished, we'll be able to speed up the implementation of quests by a lot. I'm also working on a new tutorial, which will be written completely in the scripting language. I'd say we can call it emps script!
When emps script turns out to be really useful, we may also publish it on the forum, so that you have an insight on how content is written. I can't promise that though, it's only a thought.
All the best,
Thomy
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