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Messages - Magecrune

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61
Events / Re: Scheduled Events!
« on: February 18, 2017, 11:31:08 am »
We seem to have gone without events for over a week, is there a reason for this?
Just me being busy.
I've been carrying these events since the beginning, since it was my idea. Unfortunately I haven't had a partner for most of it, which means that I have to do nearly everything.
Even if I'm not hosting, I have to organise, otherwise there will be no event.

I've changed the structure of the events to fit our current situation. They're no longer considered as weekly events.

62
Goals & Achievements / Re: Ultimate ironman progress
« on: February 17, 2017, 11:44:45 am »
Considering your tendency to die on your other accounts and to lash out, I think I'm going to enjoy this. Gl though ;D

63
General Discussion / Re: Emps world cc
« on: February 14, 2017, 07:15:50 pm »
Assistance cc was removed due to lack of new players and staff/experienced player presence. After Charr left this chat became abandoned and I'm pretty sure I was the only one visiting it.

I wouldn't mind if it returned, however we need presence in that chat. I'm not willing to take that responsibility to myself again and just Charr is not enough.

I also agree with Cjkinsey6 on Emps-World (aka Thomy) cc. It only takes a couple of people to ruin it, which is why moderation has had no effect on the toxicity levels. This won't change if it stays as a central cc. On the other hand, I don't want to disband it. It's important for a small playerbase to stay connected and that's what this chat does.

64
General Discussion / Re: thomy thomy
« on: February 10, 2017, 11:10:26 am »
Not one of these again.

We will never revert back to earlier versions. The player count has been peaking up to ~145 and yes, we're absolutely fine with it.

Private servers will never get as many players as they did pre-OSRS.

65
Just to clear things up: since the last update, every untradable item that would be dropped in PK, is alched and dropped as cash instead. So no, you can no longer pick up untradables from wilderness.

Also, wipe wouldn't benefit the economy. It would just turn back time and happen all over again. Yes it's partly our fault by allowing to recover accounts from Emps-Scape, but even without that the combat levelling is very quick, which means that high-level content would be available fairly fast. Look at Jp for example: he maxed an ironman within 2 months, with just the combat and slayer it's even quicker.

So no, bank wipes and account resets wouldn't fix it. It's just a temporary solution, which would piss off most players and make them quit.

66
Feedback / Re: Let's talk about runecrafting
« on: February 05, 2017, 09:21:41 pm »
Disagree, I find it quite cheap considering you don't operate at a constant loss. The fact that it's click intensive and slow makes it nasty.
Essence might be cheap and you might not lose cash in the progress, but there are 2 problems with this.
  • Essence is hard to get in large quantities
    • No-one mines it
    • Monsters don't drop it consistently in high enough quantities
  • Runes don't sell well, especially in such quantities (reasons in previous post)
It's no longer slow, if my suggested xp boosts etc are added.
I'm totally fine with the click intensity, if I can skip the trip with tabs and I don't have to collect that much essence.

Exp isn't why they're not an alternative method, it's the way they're made. They're still very ess dependant, rather than consuming a bunch of runes.
How isn't XP part of the problem? If you mess with just the mechanic, you would only create an alternative training method for lower RC levels, which is not required imo.
You said it yourself in the initial post, they have terrible xp rates and they're not worth doing.
I get your point about the huge essence requirement, but if you compare these 2 issues, I'd say xp is the more problematic one. Of course this should be adjusted as well.
I'm afraid that even after all the changes, the runes will be useless for high-lvl runecrafters.

The better pouches are, the more they justify the extra hassle that is banking with them.
I'm not against the larger pouches. Imo, it doesn't matter if it has fill or empty option first, since you'll have to do both anyway. How would the change make it better?
Actually the pouches aren't fine atm, they're losing charges on both filling and emptying. I'm not sure if that's how they're supposed to work in Emps or are they currently bugged.

Did you forget how the exp rates were absolutely gutted when the rework was implemented?
No.
I prefer item boosts, because people have to actually work for them.
If you add up all the boosts, both the skill's speed and material requirements are improved vastly from the player's point of view.
These items would also make the minigame an integral part of the skill, which I like.

That's a great way to make runecrafting for profit a thing again, y'know, doubling the supply. We can't give rc enough exp boosts tbh.
Just an alternative among all the boosts. With our situation, the runes are hard to sell anyway, so it wouldn't be that effective money-making wise.
If runecrafting was xp-based (less materials and/or more xp), this would nicely complement it though.

It wouldn't be a bad addition, it would help. But it does not decrease the click intensivity of runecrafting itself, so I'm gonna say no, it won't save runecrafting. It'll still be a damn pain.
As I mentioned earlier, I'm fine with the click intensity if I can save up on materials and time spent on getting to the altar.
The minigame itself is very fun, so even if it fails at saving runecrafting, it would still have its entertaining purposes.

I'd say having an altar a bit closer to barb bank would be a whole lot easier to implement. If you can teleport to barb -> bank -> click on runecrafting altar it's quite okay, but you can't conveniently do this without max RD and fullscreen.
True, I've thought about this as well, but Abyss will suffer more with this change.
Basically I've picked two possible locations for moving bankers.

Picture    LocationPro-sCon-s
Water Altar    Faster RC trips
Convenient mithril ore banking     
Abyss becomes less appealing
Earth AltarFaster RC trips
Faster plank making
Abyss becomes less appealing
Plank making becomes too easy?

E: Otto, we're not RS, nor should we be. Runecrafting should be compared to other skills within our own game.

If we once had higher rates, while the skill was much easier, why should it now be harder?
Getting 250M in skills is the only endgame content we have and yes people actually want to achieve it. You may not be one of these people, but it changes nothing.

You can run about 3840 ess per hour in Emps, so that's a bit more than 1m xp/h, which makes the skill nearly as slow as thieving, but at the same time it requires tons of supplies. This skill is not in a fine state compared to other skills in Emps.

67
Feedback / Re: Let's talk about runecrafting
« on: February 05, 2017, 06:42:30 pm »
Sorry for the late reply.

In my opinion, the largest problem with the current version of runecrafting is the fact that it requires so much materials. I would personally like it to be more xp-based than profit (let's be honest, no-one really does RC for profit anyway due to quite high rune stock in store and the lack of rune sinks, magic users).

It's one of the nastiest skills we have right now. It requires about 890k rune essence to get from 99 to 250M xp (with member and chaos gauntlets bonus).

Abyss:
I personally like that it was made longer, however due to the inconsistency Otto mentioned, the altars near Barb are a better way to train imo. The route itself takes about the same time, but the altars are more convenient due to the lack of randomness.
I agree with Otto's xp boost suggestion (can be even higher), since Abyss has a bunch of requirements (90 magic/long trip via Dark mage, skill requirements to get past obstacles). Note: There's one problem with it though, take a look at the end of this suggestion.

Tiaras:
I'm actually quite surprised they weren't added already. If I remember correctly, the code should already be finished (atleast the smithing part).

Combination runes:
I'm with Charr. I too saw an alternative training method in it, but due to the xp, they're just not worth it, especially if you consider the extra requirements (which I wouldn't mind if the xp was vastly greater).

Pouches:
They're fine in my opinion, however extra slots are always appreciated.
Also, I wouldn't mind the proposed level requirement.

Overall suggestions:
Direct xp buff might not be the best solution, excluding combination runes (can still be done to an extent on main runes). I would personally like people to work towards those buffs, therefore I'm suggesting the following items:
  • Runecrafting altar tabs: This speeds up training, no more walking
  • Talisman Staff: permanently increases the xp while worn (affects only the rune affiliated to the talisman), should be the most expensive item (2-2.5x higher than the master runecrafter's robe piece), 25% bonus
  • Master Runecrafter's robes: 8% xp increase per item, 50% when whole set is worn (4 pieces)
  • Runecrafters robes: absolutely no effect, purely cosmetic (or could be a much less potent version of the Master Runecrafter's robes
  • Runecrafting gloves (basically brawlings): doubles xp (lasts 1k ess in RS, could use that or increase it to 2k)
  • Pure essence: would give you double the runes; initially thought they could give extra xp, but we already have enough xp boosts
  • Talismans: mostly useless, but since specific ones are nasty to get from abyss monsters, they could be in the shop
Note: the listed xp bonus rates etc aren't final. Main XP rates can still be buffed and these adjusted.
You have guessed correctly: I'm suggesting the implementation of Runecrafting guild and The Great Orb Project minigame and this would be the reward shop's stock.
I'm usually against new minigames, but in my eyes, this is the only way to save runecrafting and make it actually fun.
The minigame itself is quite simple, so it shouldn't be too hard to implement.
I'll be creating a suggestion topic for it soon.

Problem with Abyss XP bonus: If the altar tabs are added, you can abuse the bonus with the current system.
Fix: The portals at rune altars should always teleport you back to the last altar you used (currently it works with both altars and rifts). If we remove the rift part, it can't be abused. Might require re-writing the whole code though.

68
Suggestions & Ideas / Re: Staking cooldown
« on: February 04, 2017, 09:57:04 pm »
You're greatly underestimating how many accounts these people have. This wouldn't change anything.
Even if we assigned that limit to an IP instead of the account, it could still be bypassed.

Also this would only mean that instead of many small stakes, people would start doing high stakes, so they wouldn't be stopped by the limit so soon.

Waste of coding time imo.

69
Suggestions & Ideas / Re: Making staking members only
« on: February 04, 2017, 07:47:31 pm »
This should've been done a long time ago along with the staking tax.

Charr, this is an introduction for another member ticket sink suggestion, isn't it?


70
General Discussion / Re: Bring back the old Emps-scape
« on: February 04, 2017, 06:00:14 pm »
We will never revert back to older versions.

71
But why
He's an ironman and it's the best source for gems imo.

Congratulations!

72
Off-Topic / Re: Hunter bug?
« on: January 30, 2017, 07:32:04 pm »
It's indeed bugged.
The tracks won't disappear if you have VBO mode on. If you remove it, the tracks will disappear, but the performance will be much worse.

This is either an old or a resurfaced bug, since I remember someone reporting it before.

73
Off-Topic / Re: was doing hunter when this happend
« on: January 29, 2017, 08:46:36 am »
The previous tracks haven't disappeared.

Hecko, have you enabled VBO mode from settings? If no, try it ;)

74
Suggestions & Ideas / Re: Update wiki
« on: January 26, 2017, 10:09:01 am »
If something is missing from wiki or has false information, please notify wiki contributors in this feedback topic: https://emps-world.net/forum/index.php?topic=1418.0

75
Screenshots / Re: Loot from (almost) 4k revenants
« on: January 22, 2017, 08:02:09 am »
Great achievement, but it seems that you're missing 3 placeholders!

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