The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Magecrune

Pages: 1 2 3 4 5 6 7 8 9 ... 50
46
Off-Topic / Re: puzzle bug
« on: March 11, 2017, 08:37:13 pm »
Already reported and will be fixed with the next update.

47
Off-Topic / Re: Music Bug
« on: March 11, 2017, 09:52:32 am »
When he reported it to me last night, he said the sound effects were working, but music wasn't (both his settings were set at lvl 4).

48
General Discussion / Re: Construction exp rates
« on: March 10, 2017, 02:22:47 pm »
My main point was that it already requires tons of supplies and cash (+ time if you're making planks yourself), which is why the current multiplier shouldn't be changed.
The necessity of sawmill and the potential profitability from making planks was just an argument on why I don't want "plank make" spell to work on full inventories.

You're only taking this from an average skiller's standpoint, which is reaching level 99. Level 99 is just about 5.2% of the whole story. People like you keep saying that reaching 200/250m xp is optional, however that's the only endgame content we have.
Of course the multiplier doesn't matter to a mere person, who wants to get ~5.2% of the total xp, however you'd be making the skill unreasonably tiresome for people who actually have higher goals in mind.

Also I like your logic, where an extended duration of grinding equals players staying in game for longer. That's not how it works.
Lack of progress further demotivates people, especially if the actions are so repetitive.

49
General Discussion / Re: Construction exp rates
« on: March 10, 2017, 01:13:51 pm »
The multiplier shouldn't be lowered just because players would max it way too fast. It will be done anyway, no matter what the multiplier is.
You can already max most skills in 24 hours (for each skill). Getting 99s has always been easy.

Your proposed lower multiplier would just ruin the balance between skills, especially when it comes to long-term skilling (200/250m xp goals).
With member bonus it already takes 192343 mahogany planks to get from 99 to 250m construction (96172 planks if you use double xp as well), so it already is a great material sink.
Cash is also sinked via sawmill, butler fees (if we have them) etc. Also building things like gilded altars, which aren't part of powerlevelling but still quite an integral reason for construction's existence, sink quite a lot of cash.

Also as far as "make plank" spell is concerned, its rework is not required (except making it work on oaks, teaks and mahoganies as well). I'm quite fine with it making 1 plank per cast, since it takes about ~38 seconds to make a full trip to sawmill with 26 logs.
Currently you make up to 2.5k planks per hour via sawmill (my average was like 2463 planks/h). As I've made 30k logs into planks already, I can say it's not that bad.
Since you guys think it's way too fast, this should be a point, where we restrain our need for comfort by not implementing full-inventory "make plank" spell. This way sawmill stays as an essential part of the skill, which would turn plank making into a very profitable money making method (richer players are too lazy for manual labour, so they'd gladly buy the planks directly).

Ameer also mentioned Brawlings gloves: I don't think this skill should have these. Considering the current plan for xp rates, I'd follow fletching's and crafting's lead in not having major xp boosts.
Of course we could have exactly the opposite by having lower multipliers, but compensating it with multiple items that can boost the xp, resulting in the need of less materials (this should be done to RC atm). However, I can't think of any proper places to place these xp boosting rewards. There's no such minigame that would fit with the skill.

In my opinion, the 8x multiplier is perfectly fine, especially if you consider how much materials, cash and time you need.

50
Suggestions & Ideas / Re: Wielding Fishing Tools
« on: March 09, 2017, 11:12:00 am »
About Mary's list, I would highly recommend showing it to staff again as they may forget it.
Let's not forget that staff team doesn't equal developers. We're on par with regular players when it comes to content implementation (suggestions/feedback).

As far the idea itself is concerned, I wouldn't mind it, however since the effect is barely noticeable, it's not really needed either.

51
Suggestions & Ideas / Re: Make arrows 1 by 1, get full xp per craft
« on: March 01, 2017, 04:25:07 am »
Making arrows, bolts etc is already quite click intensive. This would make it far worse.

I think just the xp should be adjusted. The making process itself is fine.

52
Screenshots / Re: rimmy is raided by dragons!
« on: February 28, 2017, 03:57:43 pm »
  • Please do not post screenshots about showing off bugs.

53
Screenshots / Re: It's just a plank bro
« on: February 24, 2017, 04:36:13 pm »
What if Thomy decides not to use planks in construction



Actually I've prepared similar amounts, haven't made them into planks yet though.

54
Goals & Achievements / Re: Hey, it's me again
« on: February 21, 2017, 03:59:28 pm »
Wise old man wasn't bald when he robbed a bank.
He wears glasses.
Not in this timeline. Thank Barry Allen for messing it up.

55
Goals & Achievements / Re: Hey, it's me again
« on: February 21, 2017, 06:31:50 am »
Prove it :p

Also since I'll probably get asked anyway, here's roughly how many seeds I got. I have bought and sold some prior to all this, so it may not be accurate, however it still gives a general idea.
They're ordered by type of seed, while the ones with lower farming requirement is on the left.


56
Goals & Achievements / Hey, it's me again
« on: February 21, 2017, 06:09:32 am »


Master thief strikes again!



The guild welcomes me!

57
Off-Topic / Re: Particles
« on: February 19, 2017, 10:32:49 pm »
Could you also tell us what finally fixed it?

58
Goals & Achievements / Re: 250m hp
« on: February 19, 2017, 06:11:13 pm »
Don't take credit where credit is not due


59
Goals & Achievements / Re: 250m hitpoints xp
« on: February 19, 2017, 05:43:46 pm »
Took me about 8 hours to get from 241m to 250m
How did it take so long when you were using magic? O_o
Gz though.

60
Goals & Achievements / Re: back at it again with the 250m
« on: February 19, 2017, 05:40:29 pm »
Took you long enough, gz!

Magecrunes shots are prettier :|

Pages: 1 2 3 4 5 6 7 8 9 ... 50