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Topics - Magecrune

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31
Goals & Achievements / Next Masterchef
« on: April 17, 2016, 04:31:26 pm »



Reached 200m Cooking!

32
Resolved Bug Reports / No clip bug
« on: April 05, 2016, 07:42:40 pm »
If you climb this ladder in bandit camp, you'll end up no clipped on the 2nd floor and can run anywhere on the map (must click on minimap to move though). Teleporting away fixes it.



33
Suggestions & Ideas / Few item suggestions
« on: March 06, 2016, 08:01:59 pm »
Since we lack diversity between shield choices for each combat style, I've decided to suggest a few things.

Firstly, I have to point out that range lacks off-hand weapons/shields. Among other shields melee has dragon defender and magic has books (requirement lvl 1 O_o), but range has no easily obtainable off-hand object (I'm currently talking about the ones, which have only attack and strength bonuses). I haven't decided on which shield should it be, but here's some possible options: Odium ward, Eagle-eye kiteshield, dragonhide shield. This item shouldn't be hard to get, since getting dragon defender and mage books are easy. As it's other counterparts this item should only give attack and strength bonuses.

There's also an issue with dragonfire shield. It is currently optimised for just melee. My suggestion would be to add a dragonfire shield upgrade kits, which would make the shield suited for either range and mage. To implement it, I would change dfs's current bonuses. After the revision it should be an overall shield: +6 overall attack bonuses,  +47 overall defence bonuses and +2 overall strength bonuses. The upgraded shields have the stats of current dfs, but for specific combat style. We can use recoloured dfs models for all 3 new shields: red for melee, green for ranged and blue for magic.
This would give much more shield variation for each combat style, currently melee obviously dominates. This would actually be useful for mages and rangers killing dragons.
I would add these upgrade kits to desert strykewyrms.

Thirdly, rings need more variation. Currently Ring of Stone and Ring of Vigour are so easy to get and they are the best rings in-game. To address this issue I once again recommend adding Imbue scrolls.
These would make the rings untradable and degradable (3000 hits for example) and would make these rings best for each combat style. So once again 3 different scrolls, which would be tradable, but once used to create an imbued ring, they'd become untradable and degradable. To upgrade the ring you would need a Ring of Stone and a Fremennik ring (Berserker ring for melee, Archers' for range and Seers' for mage). We could also add a new overall best ring, which would need Warrior ring and Ring of Stone for it's upgrade: this way Warrior ring would have finally a use as well.
Scrolls would be added to Arzinian avatars in Dagannoth cave.

To prove my point on the rings, I'll point out some facts.
Almost everything else has diversity in this game. There are 4 capes, each of which is best for a certain point (Fire cape for melee, Ava's accumulator for range, God capes for mage, Max cape for overall). There are four amulets (Strength (t), Ranging amulet, Magic (t), Glory (t). Best shields also follow this logic (Arcane, Divine, Elysian, Spectral). Also gloves (Bandos, Armadyl, Battle robe, barrows gloves) and so-on..
It is also very easy to get onyxes in this game. Many monsters drop it: I've counted 8 monsters. You can also get them from Shooting Star, Jad minigame (2 per each game completed) and caskets. Also the requirement for creating onyx rings is just 67 and there are many people who can help with enchanting. Getting a vigour is easy as well, only 5 rounds of pest control (3 at double xp).

Recap for last paragraph: The best ring shouldn't be so easy to get. That's why the suggestion.

34
Goals & Achievements / 200M magic
« on: March 06, 2016, 03:34:32 am »
Reached 200m magic today. I took some pictures along with it as usual.

Trying to create some item sinks.
E: Here's another:

35
Resolved Bug Reports / Statius's warhammer
« on: March 02, 2016, 11:20:05 am »
The special attack is supposed to lower defence by 10% with a 100% chance.
Currently it does not lower defence if you hit 0-s.

I tested it out today on another player and that was the conclusion.
It still stacks (you have to hit both times).

36
Resolved Bug Reports / Magic str bonus
« on: February 04, 2016, 03:43:32 pm »
I'm not sure if it's just a visual bug, but Equipment stats page tells me that I have +115 mage str bonus by default.


37
Screenshots / Christmas event spoils
« on: December 26, 2015, 08:36:54 am »


Here's a little picture of my spoils from the event. In reality had even more, but gave away quite a few. In addition to santa/ghost pieces, I also got 19 event tickets.
Unfortunately I wasn't able to pull the rares from crackers, had to buy them instead for 82m.

38
Resolved Bug Reports / Meteora spellbook exchange
« on: December 26, 2015, 06:55:00 am »
If you change your spellbook to lunar and then speak with her (clicking on "click here to continue text"), it opens void point exchange shop.

39
Resolved Bug Reports / Jungle camo set
« on: December 02, 2015, 04:58:51 pm »
Using dark kebbit fur on Thessalia doesn't create jungle camo set.
Other camo sets can all be created (shown in picture as well).

For some reason wiki states that you need Feldip weasel fur, but Feldip weasels were either renamed or swapped with dark kebbits and so were the furs.
My guess is that jungle camo sets could be created with furs named "feldrip weasel fur" and now with the other name it just doesn't work.

Wiki also contains "Dark kebbit" and "Dark kebbit fur" pages, so Feldip weasel pages should be removed (basically the same thing, isn't it). Also jungle camo set wiki page should be updated

I also add a picture with Thessalia's ID-s.


40
Resolved Bug Reports / Butterfly jars
« on: November 28, 2015, 06:57:46 pm »
Releasing black warlocks doesn't grant you any bonuses. (It is said that releasing black warlock will increase Strength level by 15% plus 5.)
I also tried releasing snowy knights, but still no bonus.
I can't confirm this, but I'm pretty sure that the same thing occurs with releasing any kind of butterflies.

I tried restarting the client, but even then no bonus was granted.

I'm not sure if it's necessary, but I'll add a screenshot with the jar's ID.

41
Suggestions & Ideas / Introduction of bags/pouches
« on: November 17, 2015, 12:56:44 pm »
I'm suggesting 3 different bags/pouches, which could be added to the Star Sprite reward shop (just an example).

Firstly, the coal bag.
Mining coal does have low requirements and it's quite fast, but if you need high amounts of coal, it becomes repetitive and therefore tiresome.

Secondly, the essence pouch. This pouch would make essence mining more convenient, but in current form it would make runecrafting even faster. I would recommend disabling the runecrafting part, so the pouches can only be used for mining.

Thirdly, gem bag. Same reasoning.

As far as alternatives are concerned, perhaps there shouldn't be three different bags at all, but 1 mining bag in general. If the bag could be used in smithing, it would also make forging bars more convenient. There could be bags/pouches for other materials as well, such as logs, flax etc.

Just few thoughts on making some tiresome jobs a bit easier.

42
Goals & Achievements / Master ranger took an arrow to the knee
« on: November 15, 2015, 09:40:31 pm »


200M Ranged xp!!

43
Goals & Achievements / Transformation complete
« on: April 19, 2015, 05:49:53 pm »


Actually maxed out 2 days ago, but I didn't have time to make a topic :)

44
Suggestions & Ideas / Pest control
« on: April 12, 2015, 02:48:42 pm »
We should create a chance to join it mid-game (like we can at castle wars), so we wouldn't have to wait 20 minutes to create a new lobby. If we even have players for next.
This game is rarely played, so it's really hard to get players into it. That's why world 2 option shouldn't be suggested here.

For example, if you're a mage, but you forget to change spellbook or take proper runes with you, or arrows, when you're ranging etc.. Then we wouldn't have to worry about such things.

It's not much to ask, would make our lives a bit easier :)

45
Suggestions & Ideas / New rings
« on: April 03, 2015, 05:27:29 pm »
I'm suggesting new combat style related rings (one for each: melee, range, magic). Would be similar like the amulets or spirit shields: 1 for each style and 1 with good overall stats.

Since I mentioned it would be like the amulets are right now:
Amulet of strength (t) - higher melee strength and attack bonus*
Amulet of magic (t) - higher magic strength and attack bonus*
Amulet of ranging - higher range strength and attack bonus*
* compared to Amulet of glory (t), which is the best overall amulet

I would like to see similar case with rare rings. Ring of stone could be the overall ring for example.

As a monster suggestion, I would recommend the Arzinian avatars at Dagannoth cave, who used to drop 3rd age items. They could be easily separated for each combat style and they wouldn't be that easy to kill.
And since strykewyrms and aquanites were added quite recently with such gear drops, I wouldn't put any slayer requirement on the avatars.

When it comes to models, we could use the models of wilderness rings or use fremennik (i) rings.

Let me hear, what you guys think :)

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