Disagree, I find it quite cheap considering you don't operate at a constant loss. The fact that it's click intensive and slow makes it nasty.
Essence might be cheap and you might not lose cash in the progress, but there are 2 problems with this.
- Essence is hard to get in large quantities
- No-one mines it
- Monsters don't drop it consistently in high enough quantities
- Runes don't sell well, especially in such quantities (reasons in previous post)
It's no longer slow, if my suggested xp boosts etc are added.
I'm totally fine with the click intensity, if I can skip the trip with tabs and I don't have to collect that much essence.
Exp isn't why they're not an alternative method, it's the way they're made. They're still very ess dependant, rather than consuming a bunch of runes.
How isn't XP part of the problem? If you mess with just the mechanic, you would only create an alternative training method for lower RC levels, which is not required imo.
You said it yourself in the initial post, they have terrible xp rates and they're not worth doing.
I get your point about the huge essence requirement, but if you compare these 2 issues, I'd say xp is the more problematic one. Of course this should be adjusted as well.
I'm afraid that even after all the changes, the runes will be useless for high-lvl runecrafters.
The better pouches are, the more they justify the extra hassle that is banking with them.
I'm not against the larger pouches. Imo, it doesn't matter if it has fill or empty option first, since you'll have to do both anyway. How would the change make it better?
Actually the pouches aren't fine atm, they're losing charges on both filling and emptying. I'm not sure if that's how they're supposed to work in Emps or are they currently bugged.
Did you forget how the exp rates were absolutely gutted when the rework was implemented?
No.
I prefer item boosts, because people have to actually work for them.
If you add up all the boosts, both the skill's speed and material requirements are improved vastly from the player's point of view.
These items would also make the minigame an integral part of the skill, which I like.
That's a great way to make runecrafting for profit a thing again, y'know, doubling the supply. We can't give rc enough exp boosts tbh.
Just an alternative among all the boosts. With our situation, the runes are hard to sell anyway, so it wouldn't be that effective money-making wise.
If runecrafting was xp-based (less materials and/or more xp), this would nicely complement it though.
It wouldn't be a bad addition, it would help. But it does not decrease the click intensivity of runecrafting itself, so I'm gonna say no, it won't save runecrafting. It'll still be a damn pain.
As I mentioned earlier, I'm fine with the click intensity if I can save up on materials and time spent on getting to the altar.
The minigame itself is very fun, so even if it fails at saving runecrafting, it would still have its entertaining purposes.
I'd say having an altar a bit closer to barb bank would be a whole lot easier to implement. If you can teleport to barb -> bank -> click on runecrafting altar it's quite okay, but you can't conveniently do this without max RD and fullscreen.
True, I've thought about this as well, but Abyss will suffer more with this change.
Basically I've picked two possible locations for moving bankers.
Picture | Location | Pro-s | Con-s |
| Water Altar | Faster RC trips Convenient mithril ore banking | Abyss becomes less appealing |
| Earth Altar | Faster RC trips Faster plank making | Abyss becomes less appealing Plank making becomes too easy? |
E: Otto, we're not RS, nor should we be. Runecrafting should be compared to other skills within our own game.
If we once had higher rates, while the skill was much easier, why should it now be harder?
Getting 250M in skills is the only endgame content we have and yes people actually want to achieve it. You may not be one of these people, but it changes nothing.
You can run about 3840 ess per hour in Emps, so that's a bit more than 1m xp/h, which makes the skill nearly as slow as thieving, but at the same time it requires tons of supplies. This skill is not in a fine state compared to other skills in Emps.
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Iron Corne