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Messages - C4 Nerd

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61
Goals & Achievements / Re: Another one , another one, another one.
« on: February 14, 2016, 12:24:46 pm »
Noob.




Jk.
You don't have to create new topic for every drop, just update your old one..
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62
Screenshots / Re: We escaped that full of trap place!
« on: February 14, 2016, 07:41:22 am »
Perhaps, but this isn't the first time he's been told to create 1 topic and not just by me. And since he's obviously craving attention, it's nothing more than harsh truth.
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63
Screenshots / Re: We escaped that full of trap place!
« on: February 14, 2016, 04:51:27 am »
Attention whore.. How hard is it to stick with one topic?
We get it - you like exploring. Many players, including myself, have explored the whole world of emps, but as you can see we don't crave for attention with screenshots of every place we've visited. So please stop.
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64
Screenshots / Re: Like a boss
« on: February 14, 2016, 01:55:07 am »
stop
with
the
useless
posts


if you're gonna make a bunch of these shitty screenshots, the put them all in one topic instead of spamming the whole board.
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65
Update Notes / Updates - February 21st 2016
« on: February 12, 2016, 10:10:08 pm »
Hey guys,

Following things have been updated:
  • A bug was fixed where the Ahrim's set effect didn't work with freezes.
  • Ban details are now shown at the login screen.
  • Barrow repair costs increased. Repairing an entire barrow set now costs 990.000gp. The total hits on a barrow item until it degrades has been increased to 1250. It now needs 5000 hits in total until a barrow item completely breaks. All in all, the items now last longer and the repair costs have thus been adjusted as well.
  • Barrow brother's hitpoints reduced to 140 from 180. The last update that increased their hitpoints was just too much.
  • Improvements have been made to object and item clicking. Small items on the floor are no longer difficult to click on. There's now a minimum clicking radius for small items such as seeds, vials, etc.
  • Some agility course animations have been reworked and will look smoother now.
  • Projectile animations have been fixed. Some projectiles (arrows, spells) were bugged because of looping their animation twice. Good example for these bugs were the dark bow special attack or distant dragon fire breaths.
  • Distant dragonfire attacks now deal damage again. There was a bug that completely nullified their damage when wearing any item that blocks any amount of dragonfire.
  • A bug was fixed where anti-poison timers lasted forever.
  • Several Grand Exchange tweaks including a fixed duping problem. Don't worry, this one was found in secrecy and fixed at the same day. No damage was done to the economy! Still, I'm thankful to the users who cooperated so nicely. :)
  • Runecrafting rework was planned but due to an urgent update, I have to put a half-released Runecrafting into the game. We're planning an abyss expansion and adding talismans, a quicker way to enter the rune altar instead of going through the abyss! Though, talismans and the abyss expansion (ability to get rune pouches) has to be delayed. Please bear in mind that the Rune and experience gains aren't final, I had to rush this update because of complications with the Grand Exchange.
  • Crashed client instances now generate a log file that I can use for further investigations.
  • Loading the map in-game is a tiny bit faster now. The game will now load more models at once and the lag spike after the entire loading process will now be gone.

This update may be quite a surprise to you, because we usually don't update the game on Sundays. I'm forced to update Emps-World today, because we fixed a duping bug in the system. This has to be as fast as possible to keep the damage of the dupes small. We've gone through the game, read plenty of logs and found out that only some people (< 5) knew of the problem and we could easily delete the duped items. Thus, a rollback is not necessary! :)

You may wonder why I'm reworking Runecrafting? The reason behind this is the daily task system, which is already pretty far. The exact details of the daily task system are yet to be thought of, but I can already say some things that I know. You'll be assigned 1-2 (members 2, non-members 1) tasks every day. Completing these tasks will reward you with EP and resources. Completing your daily task basically costs no money! You'll be covered with the resources in form of other resources having the same value. Thanks to the Grand Exchange's price system these kind of calculations are now accurately possible. The Runecrafting code was... ancient and it had to be mapped into the new skill system so that you can also get daily Runecrafting tasks! I also wanted Runecrafting not to be only trainable in the wilderness or via an Ancient magic's spell.

All the best,
Thomy
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66
Screenshots / Re: Night chill, peaceful atmosphere.
« on: February 10, 2016, 01:07:20 am »
Ah come on, stop already.. if you really insist on sharing those pointless random pictures, then just create one collective topic.
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67
Suggestions & Ideas / Re: Security Code
« on: February 09, 2016, 09:55:08 pm »
We had security codes before we had the email recovery system and honestly they just caused more problems. You needed to remember the code unlike the email recovery where you actually have you use your email therefore the likelihood of you forgetting it is quite low. You said the codes would be emailed to you which means they have an email already therefore instead of them using the security code method (if they had a option to use one or another) they should just stick to the email one.

As a user of the old system I really prefer the new way instead of the old one.





(the above dialogue does not exist anywhere in-game)
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68
General Discussion / Re: People
« on: February 06, 2016, 11:49:40 pm »
Let's not fix bugs and stuff and new players will have a perfectly buggy server to join
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69
Guides / Grand Exchange Basics Guide
« on: February 06, 2016, 06:35:12 pm »
Grand Exchange Tips

I've recently some threads reporting ''bugs'' that in reality are features of the Grand Exchange. It seems like some people have very little to no knowledge on how the systems actually works. I have gathered some basic information here that I think should help people to understand how the GE works.

Buyer always wins, seller loses
Buyer always gets the excessive leftover cash of the bargain. What I mean with this is that no matter how high you offer for an item, you will always buy the cheapest one available at the time.



When selling an item, you will NEVER get more than what you asked for your item. If you set your expensive item for sale at 1 gp, you will get 1 gp. ALWAYS. NEVER put expensive items you are not willing to lose for sale at ridiculously low prices even as a joke. I couldn't possibly stress that enough. You will more than likely lose wealth!



Do not trust the base prices

They are never 100% correct. Prices change daily based on supply and demand. If nobody is buying an item for X price, people will eventually lower the price they are selling their items at. This rule also works vice versa. If a lot of players are buying a same item and only a few other players are selling it, they want to keep up with the competition by increasing their offer. You are a fool to think that prices would stay the same for weeks, and you're an absolute idiot if you think moderators and other staff members control the prices (yes, some people actually think so).

The GE base prices can easily be manipulated by rich players if they wanted to do so. This can be achieved by buying or selling large number of items at ridiculously low or high prices. Prices update when bargains are successfully completed. This means that commonly traded items have more up-to-date base prices than items that are traded less often.

If you are unsure of prices, always remember to check the price list by typing ::pricelist in the in-game chatbox or following this link: https://emps-world.net/wiki/Price_list

kty blz gib feedback
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70
Goals & Achievements / Finally?
« on: February 06, 2016, 04:06:35 pm »
Bubblebeam2 Welcome to the crew!
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71
Resolved Bug Reports / Slayer gem.
« on: February 05, 2016, 08:03:16 am »
Activating the Enchanted gem doesn't allow you to talk to your current slayer master, instead it tells you how many kills you have remaining in your task.
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72
Goals & Achievements / Welcome welcome :)
« on: February 02, 2016, 04:09:53 pm »
Kaarel 123 The dark kaarel rises.
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73
Suggestions & Ideas / Making some items notable that currently are not
« on: January 29, 2016, 05:57:41 pm »
Would it be possible to make some items notable that currently are not?

Examples of commonly used yet unnoteable items:
- Dragonfire Shield
- Tzhaar Let Om (Obsidian maul)
- Tzhaar Ket Xil (Obsidian Shield)
- Dragon defender (And other defenders)
- Fighter Torso
- Lamps
- Barrows Gloves (And other gloves, I'm assuming)
- Saplings
It makes it a hassle moving them around your bank when you have a large amount of these items, plus you can't withdraw large amounts of them from the ge because they can't be noted.
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74
Update Notes / Updates - February 12th 2016 - PvP and PvE Balancing
« on: January 28, 2016, 12:51:31 pm »
Hey guys,

Following things have been updated:
  • Donation Points (DP) are now called Emps Credits (EC). This name change is necessary to support other payment providers, other than that, there is no internal change but the naming. Yes, I'm working on other payment options to purchase Emps Credits. :)
  • Rabbits necklace no longer increases your fail chance if your level has ~15+ level difference with the required level. It is only 10% more effective for players with a thieving level close to the required thieving level of the target npc and does not affect your fail chances on a higher level difference.
  • The position out of synch issue was finally found and successfully fixed. You'll no longer find yourself inside of bank booths or clip through walls when following other players.
  • You are no longer able to cast magic spells extra fast when you cast them manually. There was a bug which allowed you to spam click spells on players.
  • Hit chance calculation (if you hit 0 or non-0) has been overhauled. The random value selection code was updated and should now be more accurate. The random value selection is now evenly distributed. You won't feel a big difference there other than the formula's fairness being 99% now instead of ~95%.
  • Special attack buffs:
    • Darkbow special attack accuracy buffed: 130% --> 140%
    • Seercull special attack buffed: damage 115% --> 120% and accuracy 125% --> 135%
    • Dragon 2h sword special attack buffed: accuracy 110% --> 130%.
    • Dragon longsword attack buffed: accuracy 110% --> 130%.
    • Dragon mace special attack buffed: accuracy 80% --> 120%.
    • magic shortbow special attack buffed: accuracy 110% --> 125%.
    • Dragon axe special attack buffed: accuracy 105% --> 120%.
  • Darkbow accuracy bonus increased from 93 to 115.
  • A bug was fixed where magic prayers didn't give additional accuracy in the hit calculation code.
  • Spam withdrawing items from the bank no longer has the chance to disconnect your client because of data overflows. Your bank withdrawals are now properly grouped and updated once per game cycle instead of being updated once per withdrawal.
  • NPC's defence bonuses have been increased by 10% globally. We don't want the game to become too easy with the overall weapon buffs from the past year!
  • Barrow armour effects overhauled. We identified that some set effects are unfair and some useless. So we tried to give every set a new and useful effect:
    • Veracs: Now ignores 25% of your opponent's defence bonus instead of 100%. It also ignores protection prayer damage reduction completely when the effect triggers. I've found the set too strong in PvE and PvP situations. It makes armours and high defence levels just worthless when veracs is used. The Veracs set effect has a 20% chance to occur.
    • Guthans: The overall heal is too big. I've removed the fixed amount of heal you'd get in every case. The guthans armour now heals you for half of your hit on the enemy. The Guthans set effect has a 20% chance to occur.
    • Karils: Additional damage removed. When the set effect triggers, your next auto attack will be 0.5 seconds faster. The Karils effect has a 20% chance to occur.
    • Ahrims: Additional damage removed. The set now enhances your spell effects by 25% (doesn't work for teleblocks). The Ahrims set effect ALWAYS occurs.
    • Torags: Reduces all incoming damage by 10%. The hammers are now also using the same attack style as warhammers. Moreover, Torag hammers' attack speed has been increased, it attacks as fast as longswords now.
    • Dharoks: No changes! ;)
  • Smite system overhauled. The system now properly rounds the prayer reduction values. Before the update, the amount of removed prayer points was always rounded down.
  • Shadow barrage no longer reduces your enemy's attack level but your enemy's prayer points by a percentage of your hit. This effect can also be increased with the ahrims set bonus!
    • Shadow rush: -2% of your hit
    • Shadow burst: -4% of your hit
    • Shadow blitz: -6% of your hit
    • Shadow barrage: -8% of your hit
  • Zamorak Godsword special attack nerfed. The special attack now freezes your target for 20 seconds instead of 25.
  • Zuriel's hood, Morrigan's coif and Statius' helm accuracy and strength values buffed.
  • Equal item drops (e.g. 10 fishes on the ground) will now be fully shown again.
  • Experience gains shown on your screen have now received a fade out animation.
  • Spam-clicking no longer allows you to use agility obstacles twice.
  • Set autocast spells are no longer reset when changing attack styles of non-staves.
  • Barrow brother's hitpoints increased to 180.
  • Drop chances for barrow items in the chest have been slightly reduced.
  • You can now get frogs leg from moss giants to make agility pots.

All the best,
Thomy
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75
Guides / Re: Emps script: Write your own quest!
« on: January 27, 2016, 02:20:43 pm »
Code: [Select]
d = quest_options
opt | 159 "Begin quest" | gnomechild

d = gnomechild
if $q_gnomechild == 0 gnomechild_begin
if $q_gnomechild == 1 gnomechild_check

d = gnomechild_begin
npc "Got any of that good shit, yeah?"
plr "Hhhhhhhhhhhhhhhhhhhhhhhh???"
npc "Bring me 12 guam leafs."
qst "Help the gnome child in his dank quest?" "Ok" | gnomechild_cont "Ok" | gnomechild_cont

d = gnomechild_cont
npc "Ty m8." $q_gnomechild = 1

d = gnomechild_check
npc "You brought the good shit?"
if hasItem({249, 12}) gnomechild_finish else gnomechild_scam


d = gnomechild_finish
delItem(249, 12)
npc "Yeah thats the shit. Good shit m8. Ty." $q_gnomechild = 2

d = gnomechild_scam
npc "You tryin to foken scam me m7?"
plr "Cheeky little shit m8 I'll bash ur head in I swear on me nan."
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